PD
Member
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Let me pull out the Blocking rate formulas from the old EDF... quote:
ORIGINAL: Titan The chance to block is determined by comparing the two players' Dexterity. So for example, if you have Player A and Player B: Scenario 1: Player A - Dexterity = 20 Player B - Dexterity = 20 Because both players have the same Dexterity, if Player A attacks Player B, Player B's chance to block Player A's attack will use "default" block odds. (By default the chance to block is a reasonably low). Scenario 2: Player A - Dexterity = 35 Player B - Dexterity = 20 In this scenario, because Player A has significantly more Dexterity than Player B, when Player A attacks Player B, Player B will have a "below default" chance to block the attack (this exact calculation is a little complicated). In the same scenario, when Player B attacks Player A, Player B will have a "below default" chance to connect. NOTE: Currently, guns and many skills are currently unblockable POST UPDATED 9-27-10 I've added to this section for many players that have requested more specific details on how blocks work. The system has not changed, I'm just adding further explanation about the calculations. If the defender is stunned ... the defender has a 0% chance for a block A block adjustment is calculated by taking the final dexterity values of both the defender and attacker. This block adjustment value can be either negative or positive. Block Adjustment = (defender dexterity - attacker dexterity) / 2 Chance to Block = 15 + Block Adjustment The chance to block can never be less than 4% The chance to block can never be more than 50% Example 1: Defender has 100 Dexterity Attacker has 60 Dexterity Block Adjustment = (100 - 60) / 2 = 20 Chance to Block = 15 + 20 = 35% Example 2: Defender has 60 Dexterity Attacker has 100 Dexterity Block Adjustment = (60 - 100) / 2 = -20 Chance to Block = 15 + -20 = -5% Since the block chance can never reduce below 4%, the Chance to Block becomes 4% Example 3: Defender has 30 Dexterity (Also, the defender has a -40 Dexterity Debuff Applied) Attacker has 29 Dexterity Dexterity never uses negative values in calculations ... so even though a debuff is applied, the Defender's dexterity value is calculated using the minimum value of 1 instead of -10. Block Adjustment = (1 - 29) / 2 = -14 Chance to Block = 15 + -14 = 1% Since the block chance can never reduce below 4%, the Chance to Block becomes 4% A good rule of thumb is that for every 2 points of Dexterity you have more or less than your enemy, your chance to block increases or decreases by 1% respectively. Now that I've provided the ACTUAL rates of blocking, now you can give a true judgment on blocking :P As for myself, I will not devulge my opinions on this formula. And yes I know, the quote is from a long time ago - However, the rates and formulas have always remained the same.
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