Titan
Member
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We've made some calculation changes designed to encourage balance and eliminate boring one-way builds. First off, we've completely removed the Focus damage bonus that was making OP players even more OP at high levels. The Focus damage bonus worked as intended when it was launched, but as we introduced higher levels, the system that was supposed to balance the game actually made high level players further overpowered. Because the Focus damage system did not scale well, we have completely replaced it with a new balance mechanic. The new change is the addition of diminishing returns on the following stats: Strength, Dexterity, Technology, and Support. Diminishing returns means that the more Stat Points you invest into a particular area, the less each incremental point helps. In essence, we've made stats work a little more like skills. Take a skill like Plasma Bolt for example: Each Skill point you invest in Plasma Bolt helps improves the skill, but as you begin putting several points into the skill, each incremental point adds less and less as you reach level 10. Stat points will now work in a similar way. Stats affect many things so lets use a specific example to explain diminishing returns more clearly. Strength is a good starting example. In the past when leveling up, the system has always required you to invest 4 Strength points to improve your Primary damage range by 1 point. With the new addition of diminishing returns, once Strength reaches 50 points of investment, the stat requires more investment to have the same effect. Specifically, once you reach 50 points invested in Strength, the system begins requiring 5 points of Strength to increase Primary damage by the same 1 point. The same could be said for a stat like Dexterity. Previously the system required 3 points of Dexterity investment to increase your Defense range by 1 point. With the addition of diminishing returns to the Dexterity stat, once a player invests 50 points in Dexterity the system begins requiring 4 points of Dexterity to increase the Defense range by the same 1 point. Important things to take away This change applies to Strength, Dexterity, Technology, and Support The calculations consider weapon buffs, enhancements, and casted buffs, so applying Level 10 Field Commander to your partner with 100 points of Strength, and fully Strength enhanced equipment will be less powerful than it used to. Please understand that all players are affected in the same way, so while you may have noticed a small reduction in your primary damage range or in your defenses, keep in mind that all players have experienced an equal shift so your overall power in the game should not shift much if at all. To clear up any confusion, the new stat progression for all stats can be seen here: Updated Stat Progression ~Ashari
< Message edited by Ashari -- 4/8/2011 20:35:23 >
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