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RE: Will mages ever recover?

 
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5/1/2011 12:56:17   
frosty123
Member
 

hmm what else should they put. I suggest moving the skills all around. Like for mages i think you should switch lighting with plasma. Then switch the gernade with emp because emp is a really good skill for bh. And another new skill for each class.

Deadly arts. Does 1.5 damage to your oppenant and increase damage over time. Chance of hurting yourself as well. Bh
Reflector shield: 25%damage goes to energy. (A awesome combo. Reroute lets you restore energy while you lose energy) You can stop the shield whenever you want. This skill would go awesome with heal loop. Mage
Rage: Does increasing damage for 5 turns. Merc
Dagger throw: like a strike but unblockable. cost 1 energy each lv.
Energy ball. Throws a energy ball ignores armor.
Rampage. Theplayer takes out a hammer and hits the oppenant multiple times. Can be blocked but not all its hits just some.

Post #: 51
5/1/2011 14:07:45   
Mr.Pablo Jr.
Member

Mages have pretty much recovered a lot of its former glory with the addition of Lv33 and the new enhancements. They might still be a shadow of what they were but they can now compete with other classes.
AQ AQW Epic  Post #: 52
5/1/2011 14:18:41   
Hun Kingq
Member

Who know if mages will ever recover. The problem is look at the comparible skills surgical strike hits you twice takes away your rage and gives the merc back health as the super charge hits only once when it use to do triple strike, gives back health but does not affect the opponents rage.

Emp, I seen take away up to 47 points of energy at level 7. Atom Smasher, I seen take away 30 points at level 2. As Assimilation at max only takes 10. People will say Assimilation is fine as it is because it use no energy and does damage as well but before the two recent updates I was getting on average 47 damage with level 10 Assimilation but now I average 9 points of damage as well as it gets blocked even more often then before. So just because Assimilation does not use energy and does physical damage, what physical damage, does not by far make these skills equal.

Reroute use to give energy back everytime you get struck now I have noticed you only get back energy on the first strike.

Artillery strike and multi shot hits you multiple times while plasma rain only hits once.

Vast majority of skills that mercs and bounties have either ignores defense, resistance, or both while the mage only has one that ignores resistance.

The gamma bot is a physical bot but to have any kind of protection from it you have to have defense equaling to at least 28 and resistance to at least 27 or higher with it being a physical robot it would make more sense if having more dex would protect you more than more tech.

What really screwed up the mage class is the stat abusers of tech and dex to boost their skills as well as strength and support abusers so instead of just targeting those classes they decided to affect all classes thus weaking the mage defense and resistance more than the mercs and bounties defense and resistance.

What the mage class needs is a combo armor that gives protection for both defense and resistance which puts bonus points for both or let us combine a physical and energy armor giving the combine bonus points to both defense and resistance.

Before the recent update they took away one point from hybrid armor and oh-boy mercs cried, screamed and complained about that one point and so this next update I noticed the hybrid armored have been buffed and it is more effective against energy attacks more than ever before.

The first day of the update I saw diminishing returns but the next day I saw none.

Too many players are relying on the bot to conduct their fights and that shows me they have no skills or they want to have a fair fight especially against players without bots. Vast majority of times if you battle me I will refrain from using a bot attack but will use the the bot to debuff sometimes I don't even do that. For bot attacks I say put them at a 3 round warmup.

Lately I have came across far too many disrespectful punks playing the game and if they loose they basically call you every name that they could type.

Seems like the mage class is constantly being punished probably being blamed for creating the robots and other creatures that banished the humans from Delta V, don't blame us we were just trying to make Delta V a better place.

Will mages ever recover probably not or until the programers especially the chief programmer, Titan, takes mages suggestions as serious as the mercs and bounties suggestions since Titan is a Tech Mage himself.
Epic  Post #: 53
5/1/2011 14:57:02   
Nebula
Member

^Titan thinks every single mage should use a caster build but makes all the casting skills incredibly weak compared to every the other skills and you think he's going to take our suggestions?
Post #: 54
5/1/2011 15:03:18   
frosty123
Member
 

The thing is that if you release something to buff a class it affects the other to classes. Its really complcatied to make a update a buff for all classes. And ^ mages have stuff that other classes dont. You only put the negative stuff at least i think. I only read some of it. Like mages got malf. Ive seen them do 37 at lv 5.
Reroute is good. At max you regain about 1/3 of the atk
Deadly aim is great. It is the only skill that allows you to buff an atk by a certain amount of points.
Assilation. HAve at 3 and you could completely mess up a merc
overlord: It is the best spell for mages. And i think overload should be focused on tech. If they dont stun gernade should be focusesd on tec and Stun hammer should be focused on support. The main goal is to switch around the focused so then it would be even.
Super Charge: Should be able to ignore the armor
Idk i suggest give your review on each of the skills
Post #: 55
5/1/2011 15:51:44   
Allstar helios
Member

@lectrix

Well
1.there is a physical staff the overlord staff
2.if you build good you dont have to mess up your skilltree
3.depends whoch build you have a mage tank would kill slow
But a str mage can kill fast.

Post #: 56
5/1/2011 15:59:06   
Snaipera
Member

Those ,who say that Overlord staff is good , go die somewhere . Take a look at its stats . They are lower than a non-varium weapon's . It's been outdated since the moment it was released . GIVE US PHYSICAL STAFFS OR TAKE AWAY THE ENERGY BLADES . Make the game fair . Appreciate mages , TREAT US AS EQUAL . It's about time you gave us physical staffs.

Also , FREAKIN buff our spells already . IS THERE NO ONE FROM THE ED TEAM TO TEST THE SKILLS . Come on guys, wake up . Mages are almost as good as a dead class . We only have 1 viable build - the support one . I don't want to be a support mage . I want to cast effectively . But the game won't let me . PLEASE DO SOMETHING !!!
AQW Epic  Post #: 57
5/1/2011 16:02:16   
Atomic garden
Member

@anaipera

I agree completely!

We are tech mages not bazooka mages!!!
Post #: 58
5/1/2011 16:38:37   
helloguy
Member

Anyone who thinks mages are weak,pm me and ill battle you in exile server

_____________________________

AQ DF AQW Epic  Post #: 59
5/1/2011 16:42:18   
Angels Holocaust
Member

If they just remove agility mages will be back full time.
Post #: 60
5/1/2011 16:44:07   
helloguy
Member

^That would actually benefit every class and make everyone happy
AQ DF AQW Epic  Post #: 61
5/1/2011 16:47:47   
Hun Kingq
Member

Reroute used to be good when everytime you got hit your energy goes up but to have it at max by the time you get to use anything with energy it is too late. This is how a merc battles robot laser, aux, sidearm, robot punch, at rage they use Artillery strike, bunker buster, or surgical strike so level 3 Assimilation messing up a mercs build, are you joking, when majority of mercs energy is at 60+ even at 41, so how is their energy going down by 3 will stop bunker buster, Artillery strike, or sugical strike? I used Assimilation from the begining at different levels and the most effective level is level 10 but sometimes that is not enough. People that argued with me about it before look at how many is still playing a tech mage. Wiseman tried the techmage and you did not see him on the leaderboard as quickly as a bounty Hunter but now he switched to being a merc and now he is nnumber 6. BLUEBIRD NO 1 tried being a tech mage and you barely see him on the leaderboard but now he is back to being a bounty hunter and is Number 1 on the leaderboard.

When a merc has tech up to where he has 33 resistance 37 point reduction is nothing especially after he activates hybrid armor which gives him +12 add that to +9 and +1 it is like you did nothing at all to reduce his tech.

When I show a comparison of similar skills it is to compare those skills and yes if you really take a look at it, there is too many cons with the mage skills.

We could go down the list and compare all similar skills and you will see that in comparison the skills of mercs and bounties are far superior than the mage skills.

When Epic Duel first came out the mage class was the most powerful class, as it should be, being that they are an energy based class.

Before the updates I have beaten many stat abusing mercs and bounties and survived not one but two Artillery strikes in 2vs2 matches and won by myself and when I battle 2vs2 the one they go after first is me, why, because they know I could take the hits and if I survive my team will win. One female merc was getting partnered up with low level players and when I was her partner she told me thank God it is you maybe I will win one, I told her we will win and guess what, we one. Another time I had a female merc as partner three times in a row and all three times we won.

Nebula, I learned a long time ago that Titan or any of the programmers will take a mage suggestion into consideration, that is why you don't see me in the forum that often. Everytime I make a suggestion to give the mage class a better advantage I get attacked and one player told me, a female merc, that the mage have been discriminated against from the very begining and that is why everyone is leaving the dying class. The mage class is the underdogs of epic duel and no one cheers for them but in real life the underdogs gets the most cheers. No matter what I will always be a mage and will never change class.

If we just mention nothing but positive things then how can the negative get improved if it is never brought up?

Epic  Post #: 62
5/1/2011 16:49:00   
Atomic garden
Member

Agility was a mistake.
And the 4th turn on heal was the final nail in the coffin.
Post #: 63
5/1/2011 17:01:38   
xxmirxx
Member
 

quote:

Agility was a mistake. And the 4th turn on heal was the final nail in the coffin.


Agility has nothing to do why mage are weak. just 4 turns heal thats it.
AQ Epic  Post #: 64
5/1/2011 17:06:26   
helloguy
Member

@mir again your wrong,agility affected mages allot.
AQ DF AQW Epic  Post #: 65
5/1/2011 17:22:45   
Nebula
Member

@Mir You seriously think the 4 heal-cooldown was all that affected mages? Mages would have survived with high HP and a 4 turn cooldown for Field Medic, but agility destroyed heal looping. Mages have no consistent high-damage builds like Str Hunter or Str Merc so mages went for high hp. The Devs got rid of that which made mages incredibly weak for quite a long time.
Post #: 66
5/1/2011 17:53:16   
Atomic garden
Member

If they took either of the two biggest mistakes mages would rise from the dead!!!
Post #: 67
5/1/2011 18:16:32   
tigura
Member

I personally dont think that agility is necesary. The only thing that stops heal loops is the 4 turn cooldown. That is one thing that CANNOT be removed, as the heal loop would come back to full power again.
DF Epic  Post #: 68
5/1/2011 18:19:40   
One Winged Angel1357
Member


That 4 turn cooldown hurts every type of mage build where as Agility is just annoying
AQ DF AQW Epic  Post #: 69
5/1/2011 18:22:59   
xxmirxx
Member
 

quote:

@mir again your wrong,agility affected mages allot.


your incorrect about that its only 4 cool downs. What tells me you were copy and paste person. If you really think agility.
quote:

@Mir You seriously think the 4 heal-cooldown was all that affected mages? Mages would have survived with high HP and a 4 turn cooldown for Field Medic, but agility destroyed heal looping. Mages have no consistent high-damage builds like Str Hunter or Str Merc so mages went for high hp. The Devs got rid of that which made mages incredibly weak for quite a long time


we would of improve for example you could keep your support builts and use strenght mage built or use 5 focus built built. If really need high hp built you could of took it but have -7 to -4.

< Message edited by xxmirxx -- 5/1/2011 18:29:08 >
AQ Epic  Post #: 70
5/1/2011 18:25:52   
helloguy
Member

Ive been a mage from the day i started,and im 100% sure im allot more experienced and i understand the mage class allot better than you. Agility Effected mages as much as 4 cool down.
AQ DF AQW Epic  Post #: 71
5/1/2011 18:31:20   
One Winged Angel1357
Member


Helloguy ive been a mage since Dec '09 im pretty sure a lil dent in our defences didnt hurt as much as killing our healing
AQ DF AQW Epic  Post #: 72
5/1/2011 18:31:47   
xxmirxx
Member
 

I have been mage from day 1 too. if read what I said about them after I edit then you see I am correct.
AQ Epic  Post #: 73
5/1/2011 18:34:31   
helloguy
Member

Ive been a mage since dec 09 too. Ive been a heal looper a caster and a strength mage. This isn't a competition ( But i win ). Agility might have done less of a dent than what 4 cool down did. but it still helped in the destruction of mages.

_____________________________

AQ DF AQW Epic  Post #: 74
5/1/2011 19:10:01   
Nebula
Member

Lol Helloguy "This isn't a competition, but I win"

Honestly, the only Mage build I will never try is Strength Mage, I just wouldn't like it.
Post #: 75
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