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RE: Bring back the Field Medic cooldown to 3?

 
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5/16/2011 0:53:47   
Clutch
Member

Look, the last thing we should do is bring field medic back down to 3. Never should that even be considered. The heal looping ages were ridiculous times. Now, realistically I can agree that mages do need something, I personally think a crit chance on some of the spells would be nice. They're virtually useless at the higher levels and i'd like to see them put to use. I mean, what's a mage without his spells? :P
AQ Epic  Post #: 76
5/16/2011 0:54:18   
PD
Member
 

You know, Mages will get better over time as Reroute increases in effectiveness exponentially, allowing skill spamming to become highly valuable. Energy is technically the best stat as Skill Spamming is actually pure win.

There's a build that nobody would even think about that actually dominates everything out there right now. I won't be giving any specifics (Numbers, tactics, ect) to it however.
Post #: 77
5/16/2011 0:58:32   
Lectrix
Member

@Clutch: Like I said before

quote:

Originally, I was in favor of lowering Field medic's Cooldown back to three. But if that happened, all Tech Mages would become "overpowered" Heal Loopers again, and that would be... boring. And repetitive. So instead, I think the Skill Tree should be revamped, to encourage more creative (and slightly more powerful) Builds. Half of a Tech Mage's Skills are practically useless (half of the skills ARE useless when a Tech Mage uses a Sword).

See my earlier post for specific ideas on revamping the Skill Tree.
AQ DF MQ AQW Epic  Post #: 78
5/16/2011 1:07:33   
BloodRainbow
Member

quote:

There's a build that nobody would even think about that actually dominates everything out there right now. I won't be giving any specifics (Numbers, tactics, ect) to it however


in the last couple weeks ive heard about 15 people say that. a couple say it about mercs, a couple say it about BH, and a couple say it about mages, but none of them use if and refuse to share it so ive decided there all high on crack and just want attention.
Epic  Post #: 79
5/16/2011 1:09:24   
PD
Member
 

@Bloodrainbow: Hint - Think ENERGY

And no, the build is not class specific either.

< Message edited by PD -- 5/16/2011 1:11:43 >
Post #: 80
5/16/2011 1:12:36   
BloodRainbow
Member

BUT 48 is such a pretty number XD

but as a mage why would you need more than base energy if you have high reroute and decent hp



< Message edited by BloodRainbow -- 5/16/2011 5:01:17 >
Epic  Post #: 81
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