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Sepulchure (All Versions)

 
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5/22/2011 13:41:35   
Highlord Sendai
Member


Sepulchure (1)
Elemental

Location: Sepulchure (Final 13th)

Level: Scaled
Element: Darkness
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 666, INT: 666, DEX: 666, END: 666, CHA: 666, LUK: 666, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 666, Dodge: 666, Block: 666
Offenses: Crit: 2, Bonus: Scaled, Boost: 0%

Resistances: Immobility: 100, All: 99

Attack Type 1 - Sepulchure attacks with his blade for 2 hits of darkness damage, and has a chance to put you to sleep.
Attack Type 2 - Sepulchure hits you with darkness beams for 4 hits of darkness damage, and has a chance to give you the "Mana Leach" condition: 1500-2000 mana steal for 10 turns.
Attack Type 3 - Sepulchure laughs and you receive 1 hit of darkness damage, and he gives you the "Taunt" condition: -50 PowerBoost for 5 turns.
Attack Type 4 - Sepulchure levitates and several Shadowscythe claws comes from the ground to you, and later he attacks you with his blade, for 2 hits of darkness damage, and he has a chance to "Blind" you: -50 to hit for 4 turns.
Attack Type 5 - Sepulchure fires a giant darkness beam at you for 1 hit of darkness MP damage, and gives you the 'Necrotic Warmth' condition: +random heal for 3 turns.
Attack Type 6 - When you change some of your equipment (weapon, accessories, or pet), Sepulchure says "I Saw that", increases his HP, MP and damage ten times, and randomly uses one of his previous attacks.

Gold gained: 0
Experience gained: 0



Thanks to
-- nightslayer321 for images, attack type information and updated stats.
-- Stephen Nix for banner.
-- Baron Dante for corrections.


< Message edited by Jay -- 1/10/2019 19:39:43 >
DF MQ AQW  Post #: 1
1/15/2015 1:55:54   
Niki
Legendary AdventureGuide!



Sepulchure (2)
Elemental

Location: Sepulchure (Frostval)

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 100, INT: 100, DEX: 100, END 500, CHA: 666, LUK: 50, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 50, Dodge: 50, Block: 50
Offenses: Crit: 10, Bonus: Scaled, Boost: 0%

Resistances: Flee: -200, Immobility: 100, All: 40

Gold gained: Scaled
Experience ganied: Scaled

Attack Type 1: Sepulchure clenches his fist and blasts you with darkness beams for 5 hits of Melee Evil damage, chance of condition 'Mana Leach (500-800 mana)' for 5 turns.
Attack Type 2: Sepulchure strikes you with his weapon for 3 hits of Melee Evil damage and has a chance of putting you to sleep for 2-4 turns.
Attack Type 3: Sepulchure fires a giant darkness beam at you, laughing at you for 1 hit of Melee Evil damage. If it connects, it inflicts the DOT 'Necrotic Pain' for 4 turns.
Attack Type 4: Sepulchure laughs at you for 1 hit of Melee Evil damage. If it connects, you are inflicted with the condition 'Taunt -50 PowerBoost' for 5 turns.
Attack Type 5: Sepulchure levitates and several Shadowscythe claws come from the ground to you, and he strikes you with his weapon, for 2 hits of Melee Evil damage. If at least one hit connects, you are inflicted with the condition 'Blind (-50 to Hit)' for 5 turns. Sepulchure also heals some HP during this attack.



  • Attack Type 1 has a chance to drain your mana, whether or not Sepulchure has any remaining MP left. The effect refreshes itself if you or any of your guests are affected by it.
  • All of Sepulchure's attacks uses MP.
  • Wearing DoomKnight Armor reveals a notice at the top of the screen ( image) and gives Sepulchure more powerful effects: Mana Leach is buffed to 2000-5000 mana damage, you are also inflicted with a condition 'You think you can face him in that armor?' for 999 turns which lowers your Melee Def by 500 and your Boost by 300, and heals drastically when Attack 5 is used. Switching weapons can temporarily remove these effects until the next turn.

    Thanks to
    -- Slayer Zach for original entry.
    -- UltimateDoomKnight for Attack Type 5 information.
    -- Baron Dante for corrections.


    < Message edited by Jay -- 1/10/2019 19:39:50 >
  • DF MQ AQW  Post #: 2
    11/7/2018 3:17:53   
    BluuHorseOfficial
    Member


    Sepulchure (3)
    Human

    Location: Sepulchure, Failed Doom, Sepulchure Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 0
    LUK: Level*5/8
    END: Level*5/2
    WIS: 0

    Defenses
    Melee: 30 + Level/10 + LUK/20
    Pierce: 30 + Level/10 + LUK/20
    Magic: 30 + Level/10 + LUK/20
    Block: 50
    Parry: 50
    Dodge: 50

    Offenses
    Crit: 10 + LUK/10
    Bonus: Level/5
    Boost: 0%

    Resistances
    All: 5 + [94 - (% of HP remaining)]
    Health: 0 - [94 - (% of HP remaining)]
    Immobility: 100
    Shrink: 200

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 5 hits of Evil damage and inflicting 'Mana Leech' (a 25-50 damage Evil DoT that afflicts MP) for 10 turns. (Pop-up: You will burn! 'I command it!')
    Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of Evil damage and attempting to inflict 'Crushed' (a stun) for 3 turns. (Pop-up: Cease your squirming! 'Just surrender!')
    Attack Type 3 - Sepulchure engulfs his target in darkness, dealing 1 hit of Evil damage and inflicting 'Blind' (-50 Bonus) for 3 turns. (Pop-up: The Darkness will consume you.)
    Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of Evil damage and permanently increasing his damage by 10%. (Pop-up: Break! Break! 'Shatter!')
    Attack Type 5 - Sepulchure laughs, dealing 1 hit of Evil damage and inflicting 'Taunted' (-50 Boost) upon his target for 2 turns. (Pop-up: 'You cannot fight the shadows.' I know that more than anyone.)
    Attack Type 6 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of Evil damage.
    Attack Type 7 - Sepulchure engulfs his target in darkness, dealing 1 hit of Evil damage and applying 'Necrotic Warmth' (a 0.3% HoT) to himself for 4 turns. This attack will only be used when Sepulchure's HP falls below 50% of his Maximum HP. (Pop-up: Your life will fuel me! 'Abandon hope!')

    Other information
  • Sepulchure is permanently affected by 'Resilience,' raising his All resistance and lowering his Health resistance by 94 - [% of HP remaining], capping at 99 All and -94 Health.
  • If any of Sepulchure's elemental resistances falls below 0, he will heal from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.)
  • If Stan the ScanOrb inflicts 'Scanned' against him, he applies 'Unscannable' on himself, increasing All Resistance by 15 for 100 turns.
  • Sepulchure follows the skill rotation; 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> Repeat; When Sepulchure's HP falls below 50%, his rotation changes to; 1 -> 2 -> 3 -> 4 -> 7 -> 6 -> Repeat.
  • After 150 turns have passed, Sepulchure becomes enraged and permanently increases his damage by 400%. (Pop-up: 'I have had enough of your insolence.')
  • If the player has DoomKnight Armor equipped, Sepulchure becomes enraged and permanently increases his damage by 1900%. In addition, any attack due in the rotation will commence. (Pop-up: 'I own you.')



    Thanks to TFS for original entry.

    < Message edited by Jay -- 5/13/2019 5:03:43 >
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