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RE: =MQ= Preservation of dedicated players.

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7/1/2011 10:17:28   

What makes AE games original is that they don't do cross-over events.
DF MQ AQW  Post #: 76
7/1/2011 13:47:10   

Really now? :P
Have you fought the Supreme Master on Yokai? That was a crossover event if anything.
Originality doesn't mean you can't have crossover events. Crossovers are pretty darn fun, actually.
DF MQ  Post #: 77
7/1/2011 14:05:40   
seventy two

That is not really a crossover since AE does not own the referenced material. AE does commonly do crossovers between WF and AQ, and also small ones between DF and AQ(that have no inpact on the other though.)
AQ MQ  Post #: 78
7/1/2011 15:30:37   

I meant cross-over events that involve stuff not by AE.
It is fun to do small cross-overs from DF and AQ though.
Stuff like, as mentioned earlier, "Star Trek", and "Ghostbusters", I disapprove of in MQ, also partly because AE doesn't own those.

< Message edited by 1234567890k -- 7/1/2011 15:33:46 >


A name you can trust.
DF MQ AQW  Post #: 79
7/1/2011 16:40:22   

Umm, excuse me for saying this but...
The staff of the small side games that were made by Artix that have really small players online need to be taken from where they work to the other popular games that have huge problems with surviving. Although that will lead to the break up of a game enjoyed by some people it will lead to the rise of a popular game that had gone down for being understaffed. I'm not trying to say that the games should be totally brought down, what i'm saying is that maybe they should take a break to come to the games that need big help. Just a thought and idea, not saying it should be done but it should be thought about..
DF MQ AQW  Post #: 80
7/1/2011 18:13:41   

I liked the DF-MQ crossover, where we had to fight the Skullcrusher Mech being controlled by Kordana. Basically, all of Kordana's Ruins is a big Mechquest/AQ Crossover. I also loved the AQ-MQ-DF crossover, where we found that mech in the Paxia war =3

< Message edited by Spidercliff -- 7/1/2011 18:14:32 >
AQ DF MQ  Post #: 81
7/1/2011 21:23:22   

Mysterious Johnson? HAL? :P
Although I don't suppose you can call them full-blown crossovers. Just references.

Although references could help, it goes back to the same old issue of moar content needed. :/
DF MQ  Post #: 82
7/4/2011 18:43:37   

Perhaps they can have another mini-war, similar to where you fight the Shadowscythe Arthurian Lion, except with a better Mecha waiting for you at the end.

< Message edited by Zanzibaarus -- 7/5/2011 14:58:23 >
AQ DF MQ AQW Epic  Post #: 83
7/4/2011 22:57:26   

Technically, we have had true out-of-universe crossovers- need I remind you of Voltaire, Jonathan Coulton/Paul and Storm, and Ayi Jihu (the Fear Chaser)?
Granted, those were.... all in AQWorlds, but hey, maybe we could get some stuff in the future- after all, we did get George Lowe. And that was pretty epic.
I say we might be able to hope for crossovers based on past experiences, but remember that those are kind of hard to pull off.
AQ DF MQ AQW  Post #: 84
7/5/2011 13:46:48   

It's been a looooooooong time since I've been around MechQuest and how funny that I think about this game, come to these forums and see this thread.

I've lost interest, lost interest long ago. It wasn't the lack of weapons or mechs but rather a lack of content that keeps me coming back. You see this game has TONS of weapons and TONS of mechs but at some point they all basically become 'one'.

Wars are boring, no use for all those Valor Badges that collect dust.

Gears Games are just no fun...we all know the victor before the games even begin.

Weapons while having a large selection and some wicked specials all seem to get lost in void. Use a specific weapon for a week and the very next week there's already a replacement.

There's more that I'll give but running out of time right now.


Every time a Mage is born and Angel loses it wing's. Friggen Mages! ^_^
AQ DF MQ  Post #: 85
7/5/2011 19:20:15   


ORIGINAL: Schwarzbart
Also MQ dont have something like the Estate in AQ that manage to bring me back every day.

This is an interesting piece of constructive criticism that stands out for me while reading what everyone has been saying.
Post #: 86
7/5/2011 21:03:15   

^Well I guess the sc starship is the mechquest version of an estate, but not the same because you fill it but don't build or expand.

Mechquest doesn't just need to keep old players, it needs new players. It it advertised anywhere? ... and I will repeat the need for regular game content as well. The story stopped for 2/3 of a year then started again. Are we headed in the right direction now?
DF MQ  Post #: 87
7/5/2011 21:23:29   

The worst things for me are how unoriginal Mechquest has become. I played it to see original storlines not endless spoofs and internet memes. Like the Gameshow Planet with GlaDERP (GlaDOS from Portal 1/2), the Flight of the Navigator robot and the Tron enemies. Those are other peoples intellectual properties not yours. I'm aware of current memes and TV shows and when a subtle reference is included with your own content it can be funny. The problem here is there's so little of your own ideas it just doesn't work for me anymore. It feels like a vanity project at times with the amount of staff members mentioned so I'd like to a see a decent original story with completely original characters not named after staff members or other people's ideas. I enjoyed the earlier Halloween events and then, instead of expanding it, Evil Jim (a straight copy of the Jack Black-voiced character from Brutal Legend) was brought in to showcase the staffs music.

The other thing causing me to not want to play much, despite being a founder, is how I can complete a new quest but to try out the rewards would have to do a load of farming. The mission could last a few minutes but require an hour of boring farming. Since that's not fun the mission has no reward. I check in occasionally to the game but when I realise how much farming is needed to get to a storline that's full of other people's ideas anyway I switch off. It's a shame because I liked the game and it could be good again if there was less reliance on popular culture.
AQ  Post #: 88
7/5/2011 21:45:17   

@Mae, why didn't you quote that sooner. That's a glorious point =3 That's what keeps me going back to AQ ^_^ Come to think of it... WF and DF could use that too :D
AQ DF MQ  Post #: 89
7/6/2011 11:09:41   
The Braken Bard

For me MQ is at it's best when I can dabble in setups with mechs and weapons. Currently, that's not an option because of the nearly hardcore nature of this game. As a result, I'm not as passionate as I once was because, whilst I had the time back then, I don't anymore and this game is still time consuming. Let's see, some of the best weapons and just options for weapons are rare, farming is very time consuming and credits are easy spent and hard to earn back because of sellbacks. If I was a new player, I would be pretty hard pressed to play this game.

While I'm not new, I still find that this game is really tough to play because at the same time there's so much and so little to do. There's so much farming to be done, but in regards to just playing the game, there isn't a whole lot. What I'd like to see are:
-Increased sellback on weapons and in particular mechs
-More permanent content
-Maybe a test function for mechs, so you can get a feel for them before buying
-Maybe a speed up button
-Less farming
-More playing to MQ's strengths, like being able to make your own setups for battles

For the test function, it could basically be just one battle and you're using the mech for it. It'd be really helpful for people that don't particularly use the forums. A speed up button would be great for, not all battles but for some occassions like, say a mission where an enemy has painfully long animations, or for wars where speed is of the essence. Less farming means battles should be a bit more rewarding when you win, and it'd be nice to get something out of it even if you lose. Bosses could drop more credits too :D As for playing to MQ's strengths, it's like what I said about making setups with mechs and weapons and seeing them work.

It wouldn't be viable now due to a lack of permanent content, but later on it'd be nice to be able to do that, without the fear of making a mistake and having to farm about a hundred enemies to get back the cost, or just to try out new equipment and see if they add anything to your setup. So you can get back to testing out and making your own setups faster. Some daily gimmicks aside from Ballyhoo would be good too, maybe like a daily lottery that gives you a chance to get a large amount of credits :D Or a quest that may have the chance to give you a cool exclusive mech, or something.
AQ MQ  Post #: 90
7/6/2011 12:41:17   

I know I'm a little late to the story, but is there a 'machine' that MQ and the other games are based on? Or are all of the sagas stand-alone builds? I ask because there may be folks out there who have some flash skills that could generate new mechs, or worlds, with the consideration they get something for themselves or are given SC status, and could create mini-planetary encounters.

I know of many games that use a standard machine (Plazma Burst 2 comes to mind, and TONS of FPS games) to be able to create new worlds, dungeons or levels, and characters. I understand the MQ code is likely proprietary, but having an interface of some sort to be able to build a world, dungeon or level and characters without exposing the code would give people the opportunity to participate in a way that doesn't necessarily involve money, but instead 'sweat equity'.

People would be able to submit worlds/new mechs to the 'powers that be' for approval or tweaking, or beta test them with a group of old-timers.

This, I think, would provide an almost unlimited amount of gameplay that, with moderating, could continue story lines or expand past them to new ones, and ultimately rekindle the interest of those who have been around a while and have lost the spark.
Post #: 91
7/6/2011 17:49:27   

yea I miss the good old times storylines I still love the content I have acquired but when content does come that I like and I do it for atleast a week but I hardly make any progress in that time to push me to the top again, so what I would like to say is.....

I would like more original story line quests.

and something like the estate system we have in AQ.

P.S. this doesn't mean I hate MQ I am just currently having a funk cause of lack of money problems.
AQ DF MQ  Post #: 92
7/14/2011 23:59:54   

One of the things that stands out for me is how much better the old Mechs looked. Friends, take a good look at the original few Mechs made in the game. With the exception of the Samurai one, they all looked very rugged and machine-like. Exactly what you would expect from an enormous war machine. But nowadays, Mechs don't really look like that. They have a much more stylized, almost cartoon-like style. And while I can't say I dislike it, I want my giant robots to feel rugged and powerful, not witty and anime-like.

My point being, look at the world of MQ from a scientific perspective. A giant robot has no need to look like a bunny or a clown or Frankenstein's monster. All it needs are weapons, legs and a cockpit. So I think they should be given a more rugged and machine-like style, because now it feels more to me like I'm using various characters to battle, not enormous weapons of mass destruction.
DF MQ  Post #: 93
7/15/2011 0:30:08   
Ebil Empress

One point that I've brought up before is that I'd like to learn more about WHO makes WHICH mechs.

It's always seemed to me that Tek's style is the standard GEARS military style, from the lowly Newbatron and Battle Hammer, up to the likes of Warbear and Mohawk. We also know that M. Johnson designed the Katana and Ghost Hunter, Warlic designed the Volt Thorn, and Selina, Qjik'Han, and Buckaroo have their own unique styles as well. And then what happens when any other mech gets taken over by a Doom Cell? I'd love to see more Doom Cell mechas...

I'd like to see more expansions from M. Johnson, Selina, Qjik'Han, and Buckaroo, as well as a specific identity for the nutcase that thought the Bunzilla, Socker, and Droxtal were good ideas. And once we get all those other styles straightened out, we can go back to classic Soluna war machines from Tek.

< Message edited by NaturallyMaria -- 7/15/2011 0:36:30 >
MQ  Post #: 94
7/15/2011 0:34:07   

^I thought the idea of an ice-skating Mech was actually pretty cool, TBH. Even if realistically, all that weight on such a tiny surface area would shatter any ice, it still is one of the coolest Mechs I've seen so far. But I'm with you there; not a huge fan of impractical Mechs.
DF MQ  Post #: 95
7/15/2011 9:09:36   

@NaturallyMaria & CleverUserName
Same here. But I don't see why you guys don't like the Wrathful Bunzilla, its so cool!
More Doom Cell mechas would be good, how about a Doom Cell Katana at higher levels and more defaults or defaults with effects? Its made by Mysterious Johnson after all.
It would be pretty cool to know who made what mecha. We seriously need to have a long talk with the designers of the GLaDERP Security and Arthurian and Pirate Mechas.
DF MQ AQW  Post #: 96
7/15/2011 9:19:19   

I like it too...but piloting it feels ridiculous. At least the Frankenmech I use for farming launches rockets out of his shoulder...
DF MQ  Post #: 97
7/15/2011 11:23:26   

Believe it or not, one of those "SCMM revival" threads actually gave me an idea. You know, other than SCMM revival.
Okay, so part of it comes from that thing about the Estate from AQ.

Looking at what works for AQWorlds, one of the things that was weird at first but ended up working was enhancements. You can keep whatever look you want, but scaled to your level.
And even though some weapons do different damage, that damage still scales, often times becoming better with time/leveling. As far as keeping looks, it works great for those who like to keep a specific, signature look.

I know it sounds odd, but would it be possible to use mechs as "skins", like in Dragonfable where you can make it look like you're using certain equipment?
I understand that it would be tricky, but it might be an interesting way to customize your stuff.

And although it sounds more and more ridiculous the more I think about it, what about doing that in a way where you could choose your own animations and such for certain weapons? Kind of a new take on the build-your-own mech idea, but it could have some cool effects.
Of course, working out the kinks in the scaling features is always an option, so that there'd be less stress in creating a mech, and less stress to make one scale. Could try backwards scalability, though, where you could use higher level weapons on a lower level mech, so that you're not fighting something on a monstrously higher level than you.

On the Estate note, here's something that hasn't really been gotten at yet- colonies. Why not let SC's set up their own colonies, and have interactions such as coming back in each day to check on the colony and clear out the day's invasion of ShS raiding parties, with the consequence of losing colonists and losing morale, in which case you might miss out on some kind of shop or the like. Adding in supply missions would certainly get players to come back- after all, as much as I despise things like Farmville, it has a good gimmick- you have to "cultivate your garden". (Points for whoever gets the Candide reference.) Actually, there's something that could make MQ unique- Colonies would afford daily work, could have set amounts of ShS to fight like the Diner Challenge, y'know, scaled and healing in-between, could have implications for wars and such... the possibilities are endless with this. I mean, imagine getting to choose your own type of planet... with its own unique rewards and dangers, unknown to you till you go there.

Hope it's not too long now, I got all excited about the Colonies thing. XD
AQ DF MQ AQW  Post #: 98
7/15/2011 11:26:42   


I know it sounds odd, but would it be possible to use mechs as "skins", like in Dragonfable where you can make it look like you're using certain equipment?
I understand that it would be tricky, but it might be an interesting way to customize your stuff.

I honestly dislike that feature in DragonFable. Almost every item in the game is beautifully or at least decently drawn. If you can make them invisible, it ends any type of significance the item's art has. I feel the same logic would apply to Mechs and weapons. It would actually be impossible for Mechs due to their animations.
DF MQ  Post #: 99
7/15/2011 12:36:57   

Fair enough, I suspected as much. Just thought I'd throw it out there. But what do you think of the colonies thing? I honestly don't care much about the skins idea.
AQ DF MQ AQW  Post #: 100
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