Home  | Login  | Register  | Help  | Play 

RE: EpicDuel Delta: Class Upgrade Skills

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: EpicDuel Delta: Class Upgrade Skills
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
6/29/2011 18:08:44   
mehmehmehmeh
Member
 

@Artimus

Cool. Which skill u gonna use.

U cant really emp anyone because they all have energy draining skills

Static charge has 2 turn cool down. Basically a buffed version of assimilate, but doesnt drain

Plasma grenade is useless with physical armor, as you can't copy the merc tech build

The only build that's worth using is the energy version of the original str build

They gave us tech mage shields. bh ones were better.
Post #: 26
6/29/2011 18:11:39   
Callisto
Member

Mercs have smoke+multi+reroute and next to all that hybrid...pretty much unstoppable.Sounds very op to me,idk how testers thought this is balanced.Blood mage is nothing special,no defense at all...As for cyber hunters,I like frenzy skill...

< Message edited by Callisto -- 6/29/2011 18:50:26 >
AQW Epic  Post #: 27
6/29/2011 18:36:28   
Light Stridr
Member

Tactical Merc skill tree:

----Heal---------Double strike---Hybrid Armour
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
----Maul---------Technician------Smokescreen
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
----Reroute--------Frenzy-------Artillery Strike
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Surgical Strike-Atom Smasher-Toxic Grenade

Skill Tree Image

Toxic Grenade goes from 5 poison to 14 poison
Artillery HAS LOST THE DEFENSE IGNORE
Frenzy Info (Maxed)

< Message edited by Light Stridr -- 6/29/2011 18:51:48 >
AQW Epic  Post #: 28
6/29/2011 18:46:34   
  WhiteTiger

Majestic Feline of AQ3D & ED


Okay, the page for Tactical Mercenary is now up on the Wiki! The other 2 classes are coming soon.

< Message edited by WhiteTiger -- 6/29/2011 18:47:18 >
AQW Epic  Post #: 29
6/29/2011 18:53:04   
ED Prince of Shadows
Member

Cyber Hunters have an *OP'd skill IMO* advanced reroute...

_____________________________

AQW Epic  Post #: 30
6/29/2011 18:58:52   
Light Stridr
Member

@ED.PoS
Agreed.. 55% is completely OPed.

Cyber Hunter Skill Tree

Cyber Hunter skill tree:

----Heal---------Cheap Shot---------EMP-------
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
-Technician-----Static Charge--Defence Matrix
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
--Multi-Shot-----Malfunction------Venom Strike
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
Plasma Grenade-Massacre-----Shadow Arts--

Plasma Grenade is simply an energy version of Stun Grenade.
Static Charge Information

< Message edited by Light Stridr -- 6/29/2011 19:13:56 >
AQW Epic  Post #: 31
6/29/2011 18:59:45   
Mr. Black OP
Member

but they have 1 passive which was nerfed (for the 3rd time)
and the new skill isnt passive so ya
Epic  Post #: 32
6/29/2011 19:00:32   
zippinbolts
Member

what!!! reroute is @ 55% that's crazy! Plus they have EP denial to boot, this isn't going to end well is it?

_____________________________


AQ AQW  Post #: 33
6/29/2011 19:01:34   
mehmehmehmeh
Member
 

Static Charge is NOTHING like reroute..

Post #: 34
6/29/2011 19:17:27   
Ashari
Inconceivable!


Remember that Static Charge isn't passive like Reroute. The amount you get back depends on how much damage you do with it and it's only for one attack. That's why the % is so high.
AQ DF MQ AQW Epic  Post #: 35
6/29/2011 19:19:44   
goldslayer1
Member

ohh boy
smoke screen + artillery
AQW Epic  Post #: 36
6/29/2011 19:33:56   
Hun Kingq
Member

The only way a mage cold get back any energy now is with assimilation, the most blocked skill of all. I battle Big Tuna with my lower level Blood Mage and when I raged I used berzerker, it is suppose strike three times, it only struck once.

The gamma bot laser needs to be nerfed since the blood mage can't malfunction anymore because I lost to another blood mage because he used the laser part of the gamma bot and got 45 critcal damage, if it was not for that I would have won the match.

The blood mage may have health restoting ability now but we now have energy required skills then ever that basically could only be used once.

To combat the support abusers we would have to get the new Delta weapons and only way that is possible is with the varium purchase which I will probably get next week.

To be fair they should have gave all classes reroute not take away from one and give to a class that had the skills which made them over powered in the first place by abusing stats.

So with no way to increase the Blood mage defense now the programmers should allow the Blood Mage incorporate my idea of combining the physical and energy armor( giving the combined bonus points to defense and resistance), allowing us to have our own hybrid armor.

< Message edited by Hun Kingq -- 6/29/2011 19:54:34 >
Epic  Post #: 37
6/29/2011 19:40:27   
StriderAigis
Member

i really wanna use CH only need like 37k more
AQ DF AQW Epic  Post #: 38
6/29/2011 20:08:51   
Light Stridr
Member

Blood Mage Skill Tree

----Heal-----------Fireball---------Technician----
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
Plasma Cannon--Blood Lust------Plasma Rain---
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
--Berzerker-----Intimidate---------Overload---
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Assimilation---Super Charge----Deadly Aim---

Fireball=Physical Plasma Bolt
Plasma Cannon=Energy Bunkber Buster

< Message edited by Light Stridr -- 6/29/2011 20:09:33 >
AQW Epic  Post #: 39
6/29/2011 22:24:59   
Retrosaur
Member
 

I have reupdated the info. Thanks to Light Strider and Halloween!
AQW Epic  Post #: 40
6/30/2011 0:10:01   
PenyihiR
Member

Awww..,
Blood Mage Dont have Reroute
MQ AQW Epic  Post #: 41
6/30/2011 0:17:38   
od
Member

quote:


It does 25% of your primary damage for its initial physical damage.

< Message edited by Ashari -- 6/29/2011 23:00:07 >

quote from ashari regarding toxic grenade

Also note the following:
the stat requirement for bludlust for bloodmages is 4 less than bountyhunters bloodlust, supercharge
tech requirement is 2 more, overload tech requirement is 3 less, bezerk dex requirment is 3 less, deadly aim is 4 more, field medic is 16 tec for lvl 1, not sure if that is different.

For cyber hunters, venom strike requires 3 less Tec, Shadow arts requires 2 more support
For tact mercs, artillery requires only 19 dex at lvl 1 * posting more soon*

< Message edited by od -- 6/30/2011 0:33:47 >
Epic  Post #: 42
6/30/2011 0:30:09   
Hun Kingq
Member

Fire ball at Level 1 29 physical damage but I only got 3, plasma Cannon, stunned player got 29 critical, unstunned player got 6 damage, Intimidation does not do anything to help the Blood mage, so a wasted point, Berzerker uses so much energy and it is only powerful when rage, super charge I don't even bother. Plasma rain is too weak to even make a difference.

The Plasma cannon and the fireball should have been given greater damage at level 1 since we have to put max in blood lust and max in Assimilation to get anything out of it.

For blood lust they should have combine it with reroute where when you inflict damage you get health you get damage you get energy, that is true reroute and let the Hunter and the merc have energy reroute.

Intimidation should have debuffed all stats not just strength.

Combine Technician and defense Matrix giving the Blood Mage both defense and resistance.

The mage did need something like berzerker.

Overload is good to keep but supercharge could have been replaced with something we could use.

Assimilation since the other class have reroute then it should have been made to be unblockable and take more energy.
Epic  Post #: 43
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: EpicDuel Delta: Class Upgrade Skills
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition