HellsCupid
Member
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In my opinion, 1. The new skill Plasma Grenade doesn't really have an impacting effect unlike those of the Tactical Mercenariess (Toxic Grenade) and the Blood Mage's (Plasma Cannon). Its damage is relatively low compared to other attack, and its special effect only has a 30 percent of stunning the opponent. 2. The Cyber Hunter has only one passive, and the weakest passive of them all, Shadow Arts. The reason why is... because it relies on luck to activate, and 10 percent really isn't much at all. That's 1 in 10 turns! And most battles don't even go on for 10 turns. 3. Finally another new skill, Static Charge, and this also goes for the Tactical Mercenaries Frenzy. Why must we have to use a simple Strike for it to be used, can we not choose whether to use a Sidearm, an Auxiliary weapon, or even on a robot? And moreover, for it to be actually effective, we are either required to Spam Strength or to use the skill on rage. So, what do you think? -ROFLMAOBBBQ
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