Celestine
Constructive!
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To say the least, the only positive change in this update was the Fortune City new graphics. For the two weeks it took for this update, that is quite sad. The Performance Improvement has reduced lag for me, but the Lag Monster is still roaming around. I'm not sure how long/hard it is to reduce the lag, but that is not really an excuse for the lack of an update this was. I was extremely disappointed when I discovered that the new Boss NPC did not give out an achievement, especially since he is harder than Armor Hazard. Then I discovered he was a part of the mission that only gave 1,800 credits. I expected 3,000 credits or even 1,500 BT, but turns out he isn't at all useful. This amount of credits is only useful for lower level players, who may I add, can't defeat him even with a Level 33 Varium Partner. On to the Balance Update, which IMO was most disappointing. Why? Because it did absolutely nothing.(yes, a bit exaggerated) Why did we have a balance update? To level the playing field between the 3 new classes. What occurred? CH stayed the same. Buffing the % of Static Charge does nothing unless you make it passive and give it BloodLust's %. TLM saved itself with just a small scratch. The two point reduction was a positive change, but I was expecting a bigger nerf to Poison Grenade. As for Frenzy, giving it a club requirement didn't make any sense to me as those who usually abuse Frenzy are Strength TLM & 95% of them already use clubs...but hey! At least, it was decreased in %. My main point is that this class did not decrease in power whatsoever. BM was (accidently) nerfed, which is ironic since it is probably the weakest class. Replacing a vital skill with a skill that could only be used for one purpose is a horrible idea. Just because the players wanted a defense boost did not mean you had to abide. Those are just ideas thrown out, you should know better. This class was build around strength so giving it a defensive skill makes no sense to me. BM was ruined when it was first created, in order to balance this class, you need to re-build it. If that is too much work, at least improve it. Give it Smoke Screen, this will not make it overpowered, as it is the same as a Strength BH with smoke. It is a melee class, the main point is to out-damage your opponent before he/she kills you. Saying it improves its caster abilities is not an improvement at all. This class is limited, weak, and continues on getting weaker. I just hope you can improve the class before it becomes extinct. We, as the players, can only help the developers so much. We can give you ideas, suggestions, critiques, etc. At the end of the day, you are responsible for the decisions you make for the game. Think them out thoroughly. This post is in no way flaming the staff, it is a simple constructive post. All the best, Celestine
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