Remorse
Member
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I belive luck is getting worse. Not the luck factors themselves but the effects luck has on games. Whats the theory you say?? Well if builds are becoming more powerful and defences higher to match. That means things like critting becomes way too powerful. Also things like block and deflect have become more game changing as the game has evolved more into battles which require super power and super timing. A lapse in timing such as a block, stun, deflect, shielding at the wrong moment, Using mana drain on the wrong moment, have become things that will highly likely cost you the game. Sure thats sounds as a sort of good thing but it leads the games being more determined by luck rather that tactics. I know games need a luck element about them, but ED's luck factors have become too strong and too frequent compared to the types of builds there are. What we need to relise is we cant use old luck factors for new phases (mainly due to things such as enhacements), and because of enhacements luck needs to be lowered to fit the current battlefield a decent amount. Also strong luck ,leads to higher frusteration between players, which leads to agnry players, which leads to a more angry community (angryness can be contagious) As i have noticed alot of posts are about how angry and imature the community has become changing luck factors may also help on this issue. It's time the mistakes that have cause things to change sice beta (in my opinion it was enhacements, but i'll let you decide) to become undone and I bleive this is the first step. It may also help out with the current balance problems aswell. What do you guys think, Discuss! ADDED: Due to the increase in lucks power(as explained above) that means undeserving luck, eg. crits by str builds, blocks by those with low dex. have now become more noticable and effecting in games and this problem need to be solved aswell.
< Message edited by Remorse -- 7/25/2011 0:38:41 >
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