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8/5/2011 8:15:31   
altimatum
Member
 

Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount

Like deadly aim, it gains 70% of your weapon damage and adds it to your attack rather than the base attack+weapon damages...

< Message edited by altimatum -- 8/5/2011 8:22:12 >
Post #: 26
8/5/2011 8:41:04   
Wiseman
Member

With the current system most of the % based skills are left and level one, with the new system there would actually be a reason to level up those % skills. :)
AQ DF MQ AQW Epic  Post #: 27
8/5/2011 9:46:20   
drinde
Member

So will the % Attacks be better or worse?!
DF MQ Epic  Post #: 28
8/5/2011 9:53:45   
Wiseman
Member

I suppose that depends on what level you are using the skill at, there's a lot of positives and negatives to the change. I don't really think it will be worse than the old system, but what it does do is lower the effectiveness of high strength builds and provide a reason for improving the level of the skills. If there are any downsides to it, I suppose that would be the fact that you would have to thin your skill points out a bit in order to power up a % skill for extra damage. Of course this just adds to the creativity factor when it comes to build design, so whether this is a bad or good change is largely based on what the individual is looking for in builds.

As a added bonus, this change will bridge the power gap between Varium and Non-Varium players a bit, since the % skills will go by weapon damage.

< Message edited by Wiseman -- 8/5/2011 9:55:37 >
AQ DF MQ AQW Epic  Post #: 29
8/5/2011 12:03:12   
Fatal Impact
Member

So there buffing the focus builds with % skills, and nerfing the robot?
Epic  Post #: 30
8/5/2011 12:14:04   
Remorse
Member

I thinks its a brilaint idea,
For those who dont understand the theory , I'll explain the result.

- Their will be worth leveling these skills now as increasing strength will have no improvemnt on these skills bonus damage.
-Players with Low strength can level these to get the SAME bonus as players with high strength , rather than the high str players get a larger bonus.

The theory:

@ Goonay, How you explained the calculation was correct (In my eyes.) But it wont be ALOT weaker as you state.

Eg.

You kept the 100% variable the same.
Your idea.
60+100%=120
30+(30+100%)=90

WHat will happen is they 100% figures will rise to make up for the lost dmage eg.
30+(30+200%)= 120

So basicaly you'll most likely get the same result except these skills are now not Improving with strength in terms of Bonus damage.
It may seem that this is better for Non str. builds but this is wrong.
Theyl both get the same bonus but compared to berfore when str builds got a better bonus the non str builds will be better of.

Epic  Post #: 31
8/5/2011 12:17:44   
endtime
Member

Let me clear this up:
-Before strength and defense would be included in the calculation. This made it so that if you have higher defense than your opponent's attack, a percentage attack would do less damage and vice-versa.
-Now strength and defense aren't included in the calculation. This means that if you have higher defense, then the percentage attack will do more damage--the opposite of the past.

This seems troubling because higher defense should equal less damage, not the other way around. This will definitely disadvantage Mercs with hybrid armor and Mages with defense matrix because strength builds can plow through the shields better with percentage skills.
AQW Epic  Post #: 32
8/5/2011 12:23:08   
Remorse
Member

I see your point endtime,
But considering how tuff it is to dmagae some of the tanks, maybe skills like these is what the game needs to balance the tanking part.

If they do this they could alow the armour ignoring %'s of crits to drop, as thier will be other effective ways to counter tanks.
They might even want to consider lowering rage's armour ignoring %, if the new skill format is too damaging to high defensive builds.

Also your reling on the fact they are now excluding the oppenents defence and the players strength.
But this technique could still alow for the oppnenets defences as a variable and rather only the strength factor tacken out??

< Message edited by Remorse -- 8/5/2011 12:27:02 >
Epic  Post #: 33
8/5/2011 16:53:32   
H4ll0w33n
Member

This is confusing lol

Well after redoing some math, i agree with endtime :D
It will be stronger now :|


Heres some more math if you dont get the other ones:

Attacker: 12(Strength)+30(Primary)
Defender: 24(Defence/Resistance)
Skill: Double Strike ---> 30% Increase damage or (Strength+Primary)x0.3+(Strength+Primary)

Old system:
12+30=42 (BASE DAMAGE)
42-24=18 (DAMAGE-DEFENSE/RESISTENCE, to calculate % increase-> damage)
18x0.3=5.4 --->5 (Rounded)(30% INCREASE)
42+5=47 (TOTAL DAMAGE)
47-24=23 Damage (FINAL DAMAGE)

So it will do 23 damage.


quote:

Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount.


New system:
12+30=42 (BASE DAMAGE)
30x0.3=9 (30% INCREASE)
9+42=51 (TOTAL DAMAGE)
51-24=27 (FINAL DAMAGE)

So it would do 27 damage



< Message edited by H4ll0w33n -- 8/5/2011 17:04:46 >
Post #: 34
8/5/2011 17:13:53   
goldslayer1
Member

IMO % skills should work like this.

if ur strike does 10 damage double strike at lvl 1 should do 13.
berserker 17.
massacre 19

basically % skills should be based on how much ur strike does then add that extra % bonus.

< Message edited by goldslayer1 -- 8/5/2011 17:14:02 >
AQW Epic  Post #: 35
8/5/2011 17:40:12   
xXx83xXx
Member

I didn't trust any of the above calculations, so I am doing my own:

Attacker has an attack range of 19-23 with a weapon damage of +32.
Defender has 21-26+9+1 defense.
Attacker's level one Berzerker does its max attack range (23) and defender also defends at its max (26+9+1=36)

(23+(32*1.70))=77.4
77.4-36= 41.4 rounded up = 42 damage.


Correct me if I'm wrong.


AQ DF AQW Epic  Post #: 36
8/5/2011 18:24:02   
PowerMega
Member

NVM.

< Message edited by PowerMega -- 8/5/2011 18:45:11 >
Post #: 37
8/5/2011 19:00:25   
Wraith
Member
 

Haha! I am totally switching to TLM. Bye-Bye Bounty, I'll miss you! :P

This really helps 5 focus builds, lolz.

Say I use a 5 focus build.

Double strike:

Me: 12-15+32
Defender: 27-33+1 defense which is OK I guess

ATK -- 14
DEF -- 30

(14+32+(0.3*32))-30 would be the current equation, right?

It would do 26 right now, rounded up.

Before:

1.3(14+32-30)=20.8 rounding to 21

AN extra of 5 damage. Excellent.


If I smoke him...
assuming my smoke takes 7 def away
(14+32+(0.3*32))-23=33

Before:

1.3(14+32-23)=29.9 rounded to 30


Theoretically, If the opponent had 0-0 defense:

(14+32+(0.3*32))-0=55.6 rounded to 57

Before it would be

1.3(14+32)=59.8 rounded to 60

DUN DUN DUN

Turns out that this was a nerf to stat abuse builds once again, another attempt to coerce players to use 5 focus. IDC, time for me to class change. Most of all, it was a nerf toward Strength Bounty Hunters and Strength Tactical Mercenaries, who often lower their opponents def quite low. 5 focus won't be affected too much, since double strike isn't a main attack. Nor is Massacre for a 5 focus bounty. (I have used it, fun but horrible).

Proving both Goony and endtime correct.

_____________________________

AQ DF AQW Epic  Post #: 38
8/5/2011 20:57:46   
od
Member

I this will mean that massacre doesn't need str allyou need is max massacre and you have a +80 dmg primary
Epic  Post #: 39
8/5/2011 21:00:07   
Agiluz
Member

quote:

I this will mean that massacre doesn't need str allyou need is max massacre and you have a +80 dmg primary


lol thx for the explanation and a tip now i will use that build!
Post #: 40
8/5/2011 21:03:34   
Wraith
Member
 

^Ninja I dont think so cuz there aren't a +80 primary and max massacre needs craptons of sup which you can't have lolz.
AQ DF AQW Epic  Post #: 41
8/5/2011 21:05:24   
Agiluz
Member

ohh... nvm then..
Post #: 42
8/5/2011 22:25:41   
ajs777
Member

honestly i dont think double strike should be boosted... but if massacre is then i guess ill support it....
AQ DF MQ AQW Epic  Post #: 43
8/5/2011 22:53:24   
od
Member

@lord
who said you needed str? You can have 6-8 primary and still get that nice +80 primary. That's around 87 damage, which is quite a bit
Edit: there seems to be confusion about the +80 primary. What I think they meant was % skills will be like deadly aim on primary, meaning that, with delta daggers and max massacre 34 x 2.40 = ~ 80 damage for one attack. However they didn't clairyfy if the bonus damage was used before or after defensesx, so Im not sure. However if you use what I think is the proper formula, you can tell that max massacre will be oped.

With a sub-average str (11-14) and delta daggers, against a tank merc with 40 defense, this is what it would look like

11-14 + (34 x 2.4) - 40 = damage
11-14 + 81.6 - 40 = dmg
95.6 - 99.6 - 40 = dmg

So it would do 55-60 dmg. I think that's pretty op, especially since they'll get massive rage bonus and will regenerate a fair amount of hp

< Message edited by od -- 8/5/2011 23:08:56 >
Epic  Post #: 44
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