Celestine
Constructive!
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The feature seemed to be well thought out when it came out. The arcade gave an incentive(s) to play. The very first hover bike and the credits were great prizes to acquire. I gave it a shot and in the first 5 rounds, I collected 1,000 credits, I guess I was just lucky. I don't battle through the arcade anymore and complaints about it have only reassured that it was a good decision. It is clear that new players and F2P's need a way to earn credits besides those acquired at the end of the battle, the robot and bike are nice as well. The Arcade had a good concept, but unfortunately, it did not follow up. The %'s of acquiring anything are way too low. Those need to be increased because as of now it is just a way to waste Battle Tokens, which are not earned easily by the way. The concept does not need to be scrapped or redone, just the %'s need to be higher.
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