Wiseman
Member
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@voidance: We did the requirements like that on purpose, to prevent stat abuse/spamming to a certain extent. It IS still possible to make a stat spamming build with these weapons, however most of them limit how high you can take one stat thanks to the requirements. Also this release does not favor tactical mercenaries, we don't favor any one class at all, and at the moment we know TLM is the most overpowered class, we intend to do something about that soon. The Kurz elite may have less damage but it has more stats than those 33 dmg guns do, in fact I believe it has more stats than any other gun that's been released, including promos. We don't decide the damage/stat difference randomly, we have a formula that calculates the stat/dmg ratio for weapons, and even though it may not do a lot of damage, it's still very usable with support builds. In a support build, primary/gun damage isn't that important, what matters is your aux damage and your ability to hold out, the Kurz allows you to improve both, so it is indeed a great gun for support builds. @andy123: These weapons are on par with the stun guns that's true, but so where a lot of the seasonal rares before they where added as a promo. The stun guns have 8 enhancement slots and 19 stats, these new weapons also have 19 stats but only 7 enhancement slots. More importantly, the stun guns also have a chance to stun, while these new guns have no special effects, and even though that stun chance is small, when it does happen it makes a difference. Regarding Balance: This release only had one balance adjustment, which was the lowering of Massacres support requirement and a slight improvement in Massacres damage percents. We have a lot of balance changes lined up for future releases though, including a few ideas on how to fix the TLM and HLB (heal loop build) issues.
< Message edited by Wiseman -- 8/28/2011 9:30:02 >
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