| gormans Member
 
 
   | @dan We already have a healing spell!
 In fact, i didn't know when the animation was changed, but it looks awesome now :)
 
 Still some bugs with it tho (Healing spells), will report when i get round to tracking it down exactly what they behaviours are
 
 @Rolith
 No, I wouldn't agree with bonus fighting your friends. In fact for most people, they gain the highest exp already from friends
 On the other hand, shouldn't we get more gems against higher level opponent?
 
 I'm not sure what you meant by wind orbs, but if its something that mess up your opponent's board, then i think other ways of doing this is better.
 
 A locked board giving some sort of bonus and charge sounds awesome
 In fact, what if we have a charge system?
 For example, every time we have a locked board, we get charge +1
 And we can buy charge skills in the shop that gives certain skills at certain charge level. e.g charge 3 can give power play for example
 
 Which brings me to the next point in saying, those 2 ideas are awesome (Power play and the other)
 
 ==========
 
 One last thing may I suggest would be a rainbow chain
 A rainbow chain would require the use of 3 colors in sequential.
 Half the orbs but same effectiveness.
 
 How it works:
 1) It requires all 3 colors
 2) It can be any order
 3) It has to be done in sequence (R = red, B = blue, Y = yellow)*
 - Sequence one: RRBBYY
 - Sequence two: RBYRBY
 4) It only takes two orbs to do what usually takes four orbs to do
 5) You get all 3 effects
 
 *For sequence one, you can go RRRBBBYYY or RRRRBBBBYYYY or RRBBYYRRBBYY
 For RRRBBBYYY = 2 defense, 2 candy (magic), 2 atk
 For RRBBYY = 1 defense, 1 candy, 1 atk
 For RRBBYYRRBBYY = 4 defense, 2 candy, 2 atk
 *For sequence two, minimum is RBYRBY, and continous to RBYRBYRBYRBY etc.
 For RBYRBY = 1 defense, 1 candy, 1 atk
 For RBYRBYRBY = 2 defense, 2 candy (magic), 2 atk
 * Sequence one and two cannot combine, e.g you cant have RRBBYYRBY
 
 Let me know what you all think and feel free to ask for an explanation
 (Tho this might make the game too complex)
 
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