cfedey
Member
|
Bug Description Confuse pets behaving differently for player and opponent. Pony ID 5962 Repeatable Yes If YES, Explain Step by Step How To Reproduce Bug Here's what I do to see if it's still acting weird: 1) Log in 2) Make sure you have a confuse pet 3) Select a high-cupcake-level friend to fight with a confuse pet 4) Just let them rack up blue orbs for a little while 5) Notice that you haven't been confused once despite them having 30+ blue orbs 6) Try to select some orbs, get confused instantly, even though the opponent may not be getting blue orbs 7) Keep spam-selecting orbs, and watch the opponents blue orbs "drain" as it constantly confuses you 8) Once they're out of blue orbs and you can select some orbs, get blue orbs. 9) Notice that your confuse per behaves normally, meaning that once you get 3 (or whatever the number is) blue orbs, your pet stuns instantly 10) Wonder why they're acting differently Operating System Windows 7 Ultimate 64-bit Web Browser Chrome 15.0.874.106 Flash Player Version 11.0.1.152 Details It seems like the opponent is able to store up blue orbs for when you start attacking, while the player remains able to only use them at the moment you reach enough orbs to fire off a confuse. Although, perhaps the player's confuse fires instantly because the opponent is always lining up orbs. If that's the case then the opponent is still different in that they can store up blue orbs, which we were unable to do before. I tested this with a level 1 opponent who takes a few seconds in-between chains of orbs, and the confuse still went off immediately, even though they weren't lining up any orbs, as opposed to the opponent's confuse going off when you start lining up orbs, and not immediately.
< Message edited by cfedey -- 11/4/2011 12:09:05 >
|