Postmaster General
Member
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@crayhilson: When not in PvP, this is my recommended skill build: quote:
First off, is a necessity: Healing. No matter what strategy you use, healing will buff you up big time. The best healing power in game so far is Life Force. I have it at level 9 and get around 600 regularly, but have gotten critical hits up to 1000. If you're not a member, Molecular Reconstruction at level 15 can easily do 200-300 healing everytime. Next is your power-hitter attack. You need at least one powerful attack that can deal heavy damage, and preferably at very little Energy cost. I use the Lightning attack in Spears shop, but the Giant attacks and several others work well too. DoT's or Damage of Time attacks, are important for improving your Damage per turn. I suggest Radiation attacks or Fire attacks, but you can choose your own there. Then you'll need a support ability that compliments your power hitter, something that gives you that extra edge. Fire, Ice, Radiation, and Lightning. They all have an element alignment. Each element also has a support power that increases the damage done by that type of attack. Pick one of those up. (i.e. Thunderous Rage for Lightning, Frozen Core for Ice, etc.) Your fifth power is up to you. Some good powers would be Super Speed, which increases your frequency of attacks. Personally, I use Uncanny Focus which greatly regenerates energy. If you're not a member, Focus will do more or less the same thing. Those would be your ideal powers. Good luck! For PvP, it's a little different. You'll want a DoT, a Stun, An attack, a heal, and possibly an energy regeneration. Though everyone is experimenting, and using different powers at the moment, so my recommendation is to try it out yourself, and find your own preferred build. As for best place to farm EXP, I usually recommend the newest events, but since Pumpcon is gone now, I'd have to say Ingiru. Try using the Let's Party thread to get a group together and farm. Though it seems some players are currently experiencing issues while leveling.
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