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RE: =ED= New DN 05/10/2011

 
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10/8/2011 7:44:21   
godsblade11
Member

@ Dendavex: By what you are saying you neither have patience nor common sense. Do you really think that they would throw a useless update out there? Your comment is really ignorant and if you hate it so much then stop playing.
@Shadronica: True and good point.

< Message edited by godsblade11 -- 10/8/2011 7:49:21 >
Post #: 276
10/8/2011 8:02:05   
PenyihiR
Member

I think Str Build gonna Dominating When The Update Is go Live -___-''
MQ AQW Epic  Post #: 277
10/8/2011 8:05:40   
Shadronica
Member

Dead right PenyihiR. We are like mice running around a wheel. And so the experiments on our tiny, wee brains continues.

< Message edited by Shadronica -- 10/8/2011 8:06:26 >
DF AQW Epic  Post #: 278
10/8/2011 8:13:37   
Dendavex
Member

@Godsblade how long you played this game this game can promise something and it can take up to a year no joke on that one
Epic  Post #: 279
10/8/2011 8:14:31   
skeletondude
Member

It's either the str builds or tank builds that will be dominating with all tht requirement on skill
AQW Epic  Post #: 280
10/8/2011 9:15:15   
romanu
Member

the stat requirement for hybrid armor will nerf normal mercs more then TLM :/
Post #: 281
10/8/2011 9:57:11   
Cinderella
Always a Princess


Honestly, Field Medic should never have increased with a stat. That was a mistake we made at the beginning of the game.

We are planning on adjusting the Tactical Mercenary's skill tree. The requirements were added not to kill creativity, but to make the requirements even across all classes.

@Shadronica- Please understand my predicament when addressing forum concerns. I pass player suggestions on, I'm constantly saying what "the people" want, which is often contradictory. Even using this topic as an example: "NERF TLM", "DON'T HAVE ANY REQUIREMENTS ON TLM, THE CLASS WILL DIE", "THESE REQUIREMENTS AREN'T HIGH ENOUGH, YOU'RE GIVING THEM A BUFF!", etc. And often good ideas get lost in the screams. In addition, good ideas aren't always feasible ideas, and often two good ideas contradict one another. So, when we don't use a good idea because it isn't feasible, or because it's contradictory, or for whatever reason, we're accused of not listening to the players, screams of how to improve the game falling on deaf ears, and even actively trying to kill the game (which I assure you is not the case, we like our jobs and would like to continue eating).
Post #: 282
10/8/2011 10:05:37   
drinde
Member

@above
Eating what? :3

IMO, at least increase the HP regain by a few, like 5-7? Pwease?
DF MQ Epic  Post #: 283
10/8/2011 10:29:10   
ngshuyi94
Member

^ She meant earning from this game for her own daily needs, i guess.
Epic  Post #: 284
10/8/2011 10:47:53   
One Winged Angel1357
Member


Game dies paycheck is gone thats what she means when she says "like to continue eating"



Anyway My heal is 39 right now and after the update it will be 35 so not much of a big difference there will STR have a moment of power most likely but STR build are so easy to counter it is not even funny why people put so much faith in them
AQ DF AQW Epic  Post #: 285
10/8/2011 11:35:04   
Goony
Constructive!


quote:

Honestly, Field Medic should never have increased with a stat. That was a mistake we made at the beginning of the game.


Well a lot of water has passed under the bridge before that was changed then! The same could also be said by having rage increase modified by the support statistic.

I don't get this, you have 6 classes they all have different skills, but yet all the statistics improve at the same rate for each class.

Firstly, to achieve balance, you would need to have 6 individual statistics:

Strength
Dexterity
Technology
Support
Intelligence
Arcane

Then each class would be able to have 3 strengths and 3 weaknesses, for example:

The Mercenary is strong, has good physical condition and works well as part of a team.
Therefore the statistics for strength, dexterity and support should improve faster and the statistics for technology, intelligence and arcane should improve slower.

If each class statistics improved at an independent rate, therefore detaching them from other classes, balance could be easily achieved.

Not a simple fix I know, but Titan and Nightwraith must be getting sick of the complaints about balance and to progress the game it needs to be fixed!
Epic  Post #: 286
10/8/2011 12:40:01   
Sageofpeace
Member

honestly two or three more of this balance update and the only build left will be focus which already die
Post #: 287
10/8/2011 13:03:10   
Calogero
Member

No meaning to be off topic but I just noticed that all 4 servers are open?

_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 288
10/8/2011 13:06:56   
One Winged Angel1357
Member


i was on doom this morning after reading some guy say everyone will quit at the update i think he is wrong everyone is waiting for this update while all of the forumites which abuse TLM will quit
AQ DF AQW Epic  Post #: 289
10/8/2011 13:12:47   
Fay Beeee
Member

I am in doom now :)
1st time for ages. lol

_____________________________

Epic  Post #: 290
10/8/2011 13:19:56   
nico0las
Member

^I know. It's ridiculous.

@below That's what we need.

< Message edited by nico0las -- 10/8/2011 13:33:16 >
MQ AQW Epic  Post #: 291
10/8/2011 13:24:57   
One Winged Angel1357
Member


back on the old stomping ground used to be pros on Doom and newbies on Epic
AQ DF AQW Epic  Post #: 292
10/8/2011 14:01:32   
dont give up
Member

do you think field medic should work with lvl?
like lets say you lvl 33 and ur lvl 1 heal is doing 33 and then lvl 2 is 35
so what you think guys
or at lvl 33 it should be 43 then add by 2 each lvl
Post #: 293
10/8/2011 14:15:31   
Matgon
Member

Whats with the sudden rise in players? (all the servers are opened) :o

This would be a good scale for level inproving Field medic:

Level 1: 30
level 2: 33
level 3: 36
level 4: 39
level 5: 42
level 6: 45
level 7: 48
level 8: 51
level 9: 54
level10: 57

Thoughts?
DF AQW Epic  Post #: 294
10/8/2011 14:31:22   
TurkishIncubus
Member

^ LOL you just increased 1 hp per lvl from planned one

quote:

- Field Medic no longer improves with Support. It now only improves based on your characters level. A level 33 character can expect a 29 HP Health at skill level 1 and a 56 HP heal at skill level 10. The amount healed is increased every 2 levels.
- In addition, the cooldown on Field Medic has been reduced to 3 turns.


< Message edited by TurkishIncubus -- 10/8/2011 14:32:22 >


_____________________________

Epic  Post #: 295
10/8/2011 14:33:08   
Adam in Wonderland
Banned


DOOM IS OPEN!

lol

Who are and where did these "extra" 500+ players come from today?

Strange with no major event or update.

I sense a conspiracy.
Post #: 296
10/8/2011 14:50:24   
ur going to fail
Member

I like the new FM system. The only str TLM that will survive will be the ones with the best gear (Best str TLM gear: draconic destroyer, machine blaster, eggzooka, tesla E) most str TLM won't cut it. Hybrid armor will go to like 35 dex requirement, reroute is maybe 38 at level 7. Average str TLM has a level 4 frenzy which with the update will have 25 supp requirement at level 4. maul gets a requirement, but most have it at level 1.

Here is a build that will legit be the only few str TLM builds left:

This build doesn't hold a candle to current str TLM

draconic destroyer, machine blaster, eggzooka, tesla E

125hp
45ep
43str +18 +32
53dex +29
47tech +29
25supp +3

6-1-M
1-1-4
7-4-0
0-1-0

OR

1-1-M
1-1-3
7-4-0
0-0-8

aftermath:

21-26+33 primary P / secondary E
7-9+38 aux P
25-30+13-1 def
26-32+9-1 res

atom smash other str TLM, other than that same strategy is the same as usual str TLM.

________________________________________________________________________________________________________________


Most support abusers are gone because of no extra boost from heal. tank-ers have to deal with luck. Str abusers need the best gear, high hp is left bud. Mega free for all time bud. The people that are gonna quit are legit pathetic. Learn to deal with change or gtfo.
Epic  Post #: 297
10/8/2011 15:49:29   
frosty123
Member
 

perhaps they should make the agility thing so we can have more health and make it increase with health? i mean i dont thinkhealth is a stat.
Post #: 298
10/8/2011 16:27:14   
dont give up
Member

so lvl 7 of heal is 50 right
Post #: 299
10/8/2011 16:30:28   
Dendavex
Member

Heal.. should've never improved with support should've improved with some new stat that u cant add points to bu has it own ways of gaining points
Epic  Post #: 300
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