rej
Member
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quote:
Narej I feel you as a TLM, guessing a support TLM at that, do not like this update as it brings you down to on par with the rest of the world well actually Support TLM's are weaker then some builds because there crutch, field medic also the crutch of 5 focus builds, has been stolen from you. You're accusing me of being selfish? pitiful. i say there are so many things wrong with this release for several reasons. none of them have any thing to do with tactical mercenary. 1. field medic is destroyed beyond recognizition. who does this help? i'll give you a clue. 2 certain classes: Bounty Hunter and Tactical mercenary. Why? because both rely heavily on strengh abuse, and use heal seldom if at all. 2. boss npcs are now nearly impossible for new players. a heal that gives you 41 health for 25 energy in beyond useless. it does nothing but waste space on a players skill tree. 3. reroute was given a energy requirement. this hurts tactical mercenaries to some extent, but not nearly as much as it hurts Tech mage. very few mages use more than 35-37 tech in their builds (at least, those who expect to win don't) so, having a level 10 reroute now requires an additional 7 stat points. this doesn't seem like many, exept for that fact that 7 stats can be the difference between winning in losing in up to 1 in every ten fights (in other words, it can be the difference between a 100% win rate and a 90%) so, before you start throwing around partialy concealed accusations, stop and think.
< Message edited by rej -- 10/11/2011 18:30:32 >
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