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RE: =ED= New DN 05/10/2011

 
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10/11/2011 16:56:03   
One Winged Angel1357
Member


super this build just took away the 5 focus leg to stand on which is heal
AQ DF AQW Epic  Post #: 476
10/11/2011 17:02:42   
edwardvulture
Member

So TLM's aren't getting a skill tree change?
AQ DF MQ  Post #: 477
10/11/2011 17:03:58   
Wootz
Member

They will in a week or so.
AQW Epic  Post #: 478
10/11/2011 17:06:19   
ArtixRadinGod
Member

GF reroute. GF TLM. -sigh- They just want to make sure they totally suck don't they?
AQ AQW Epic  Post #: 479
10/11/2011 17:15:15   
TankMage
Member

Just for anyone who missed it, here is a complete log of todays update:
quote:

CHANGE LOG 1.3.2a

* FIXED - All-Time leaderboards on Exile, Legion and Doom servers have not updated for over 2 days. Only All-Time Leaderboards on Epic are correct

* FIXED - Character heads do not show on the Master Account site (http://portal.battleon.com/account/games/ED.asp)

* Reduced matching time on scheduler to 7 sec down from 10 sec

* Added new level range validation on challenges

* Teach hudelf about skills, skill data, character skills, skill icons, skill commands

* PM window now prevents spam

* Removed reflections for performance boost

* News module now loads from txt file

* FIXED The Report Abuse button is not requiring a selection

* Maurauder NPC was causing issues because multiple instances of Marauder$$2 were created. Should be afluke... if it happens again we’ll add
more validation

* Introduced a new Formula (certain skills will use a skill stat base bonus)
statRequired = skillReqLvl + 12 + skStatBase + (skillStatStep * skillLevel)

* Completely retooled updateBattleTab to only require a BattleCharacter parameter (way better)

* Replace name change field with TextInputCustom

*Field Medic changes:
Removed skillImprovesWith (charSupp)
Changed skillImprovesLevel (5 to 2)
Changed skillReducesLevel (5 to 2)
Removed skilImprovesFactor (2.9 to 0)
Change skillCool (4 to 3)
Instead of 16, now starts at 22 HP and improves by 3

*Hybrid Armor changes:
Added charDex to skStatReq
Added 3 to skStatStep
Added 11 to skStatBase

*Frenzy changes:
Added charSupp to skStatReq
Added 2 to skStatStep
Added 20 to skStatBase

*Maul changes:
Added charTech to skStatReq
Added 2 to skStatStep
Added 18 to skStatBase

*Reroute changes:
Added charTech to skStatReq
Added 2 to skStatStep
Added 22 to skStatBase

Taken from - Delta 1.3.2a Update Details - October 11, 2011

< Message edited by TankMage -- 10/11/2011 17:16:30 >
AQ Epic  Post #: 480
10/11/2011 17:16:05   
One Winged Angel1357
Member


i really like this update i have won 75% of my fights
AQ DF AQW Epic  Post #: 481
10/11/2011 17:17:42   
Wraith
Member
 

Quite interested: How can BM and M have same skill with different requirements (bezerker)

_____________________________

AQ DF AQW Epic  Post #: 482
10/11/2011 17:21:07   
DeathGuard
Member

They don't have same stat base, and skills. That factors affect the requirement I suppose.
AQ DF AQW Epic  Post #: 483
10/11/2011 17:36:05   
Laces
Member

Weren't they supposed to release the seasonal rares today? Last year's items for Halloween?
AQW Epic  Post #: 484
10/11/2011 17:38:49   
DeathGuard
Member

Yea, they should have released at least old halloween weps today.
AQ DF AQW Epic  Post #: 485
10/11/2011 17:38:53   
One Winged Angel1357
Member


@Laces as titan said
quote:

Next step is to release an update to the Retrain system, and then on to the Halloween Harvest... coming soon to an ED near you. For serious.

Which means a week or two to harvest gear
AQ DF AQW Epic  Post #: 486
10/11/2011 17:49:46   
goldslayer1
Member

wasn't hybrid suppose 42 dex?
AQW Epic  Post #: 487
10/11/2011 17:55:07   
Fay Beeee
Member

Battle Capcha Greatly improved. :)

_____________________________

Epic  Post #: 488
10/11/2011 17:57:52   
  Digital X

Beep Beep! ArchKnight AQ / ED


How so?
AQ DF MQ AQW Epic  Post #: 489
10/11/2011 18:01:07   
DeathGuard
Member

^New interface
Also great work at balancing tlms
AQ DF AQW Epic  Post #: 490
10/11/2011 18:02:48   
Infinity Everlasting
Member

The new update is GREAT! and yes I AM a tactical merc! lol the reason I like the update is that new builds can emerge now...
AQW Epic  Post #: 491
10/11/2011 18:04:53   
  Digital X

Beep Beep! ArchKnight AQ / ED


I see, haven't had a battle captcha since the update :P
AQ DF MQ AQW Epic  Post #: 492
10/11/2011 18:06:51   
goldslayer1
Member

@digi
i did 32 wins so far and i gotten like 7
AQW Epic  Post #: 493
10/11/2011 18:13:14   
TankMage
Member

@ Digi, Here's a picture of the new Battle Captcha
AQ Epic  Post #: 494
10/11/2011 18:17:47   
rej
Member

There are so many things wrong with this release that i don't have either the time nor the patience to point them out. i will let the Trolls do that for me this time.

i WILL, however, say this: Epicduel would be an infinitely better place right now if this release had have never taken place.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 495
10/11/2011 18:21:20   
One Winged Angel1357
Member


Narej I feel you as a TLM, guessing a support TLM at that, do not like this update as it brings you down to on par with the rest of the world well actually Support TLM's are weaker then some builds because there crutch, field medic also the crutch of 5 focus builds, has been stolen from you.


AQ DF AQW Epic  Post #: 496
10/11/2011 18:25:15   
Ashari
Inconceivable!


quote:

ORIGINAL: Lord Sinastr

Quite interested: How can BM and M have same skill with different requirements (bezerker)

They shouldn't be different requirements. That only happens if a skill is on different Tiers in the skill tree for each class. They should both require 19 Dexterity at level 1 and increase by 2 Dex per level. If it's not that, please report it as a bug.


quote:

wasn't hybrid suppose 42 dex?

Tiny little typo...! It's increasing by 2 Dex per skill level, it should be 3 Dex. That'll be fixed up by the next release.
AQ DF MQ AQW Epic  Post #: 497
10/11/2011 18:27:07   
frogbones
Banned


Well done, Devs. Well done.

*Sits down, puts feet up, cracks a cold one, and smiles as I witness all the moron mercs scratch their heads and begin their descent*

FINALLY ...

... The selfish class hoppers who can't see the big picture are getting their just deserts.
AQ DF AQW Epic  Post #: 498
10/11/2011 18:29:29   
rej
Member

quote:

Narej I feel you as a TLM, guessing a support TLM at that, do not like this update as it brings you down to on par with the rest of the world well actually Support TLM's are weaker then some builds because there crutch, field medic also the crutch of 5 focus builds, has been stolen from you.



You're accusing me of being selfish? pitiful.
i say there are so many things wrong with this release for several reasons. none of them have any thing to do with tactical mercenary.
1. field medic is destroyed beyond recognizition. who does this help? i'll give you a clue. 2 certain classes: Bounty Hunter and Tactical mercenary. Why? because both rely heavily on strengh abuse, and use heal seldom if at all.
2. boss npcs are now nearly impossible for new players. a heal that gives you 41 health for 25 energy in beyond useless. it does nothing but waste space on a players skill tree.
3. reroute was given a energy requirement. this hurts tactical mercenaries to some extent, but not nearly as much as it hurts Tech mage. very few mages use more than 35-37 tech in their builds (at least, those who expect to win don't) so, having a level 10 reroute now requires an additional 7 stat points. this doesn't seem like many, exept for that fact that 7 stats can be the difference between winning in losing in up to 1 in every ten fights (in other words, it can be the difference between a 100% win rate and a 90%)

so, before you start throwing around partialy concealed accusations, stop and think.

< Message edited by rej -- 10/11/2011 18:30:32 >
AQ DF MQ AQW Epic  Post #: 499
10/11/2011 18:37:16   
One Winged Angel1357
Member


Rej
1)NPC skills can be modifed as easily as our skills so changing these numbers over for them and nerfing as needed should not be an issue and some former NPC's that were jokes before will now be challenges(*cough*Hank*cough*)
2)Reroute's requirement gets us back to our Caster skills which have found a new life due to the weakened heal and the inability for people to heal all 40+ damage from a mid leveled Plasma bolt
3)Also i have fought and defeated a handful of STR builds the only ones that have stopped my average build are those that go first and stun(An STR BH has yet to beat me but TLM's have stunned me once or twice for the win)


Now keep in mind I am the lowest to second lowest rung on the ladder being a F2P Caster Tech Mage
AQ DF AQW Epic  Post #: 500
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