PivotalDisorder
Member
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2 pages discussing a class that will change in the next few weeks. seems a bit pointless. wouldn't it be more constructive to post in the balance topic, so the actual balance team will see the positive ideas ? or wait to see what the changes are to the tactical merc skill tree ? I presume a few weeks is still a long time and it IS worth discussing :) well Ill contribute anyway. Hybrid armor effectively gives 50+ stat points that any other class would have to sink into dex to have equal defence. it doesn't make any sense as a skill. how is giving 50+ stats AND equal defence ever gonna be fair ? the argument was, mercs get hybrid because they have no debuff for def/res. well Tac mercs have smoke screen and blood mages do not have anything. so what is the problem with giving Hybrid to blood mages and taking it from tac mercs ? ofc it would be overpowered right...but hey, tac mercs are happy with it right and many players actually say its balanced, so would be just as balanced if blood mages had it and tac mercs didnt. any other class with hybrid would be OP but not tac mercs? the logic is flawed but it isn't my logic. I am just pointing it out. that is the main reason why I feel Hybrid armor should be removed completely, and a new debuff created for mercs and blood mages. got no workable ideas for a debuff at the moment though. think it would be too powerful to have one that stacked with smoke screen or malfunction.
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