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10/20/2011 10:23:41   
King Desoato
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DoomKnight
(DA Required)

Access Point: DoomKnight Armor, Armor Closet
Requirements: Armor in inventory or bank
Release Date: October 14th, 2015

Default Weapon: Doom Sword

Avoidance and Defense
Melee: 2
Pierce: 2
Magic: 2
Block: 1
Parry: 1
Dodge: 1

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
None



Void Barrier
Heal and reflect damage!

Requirements: Level 1

Effect: Applies 'Void Barrier' to player for 5 turns inclusive, which heals player for 50% of damage taken per hit (before modification by All Resist and/or Health Resist), and reflects 100% of damage taken against target, halving for each successive hit.

Mana Cost: Round(4.5 * Scaled Mana Cost)
Cooldown: 15
Damage Type: As weapon
Element: As weapon


Appearance



Weakening Blow
Weaken your foe to limit damage!

Requirements: Level 1

Effect: 1 hit of 100% scaled damage; applies 'Weakened' (-50% Boost) to target for 4 turns.

Mana Cost: Round(2 * Scaled Mana Cost)
Cooldown: 10
Damage Type: N/A
Element: N/A


Appearance



Malefic Binding
Bind your foe's senses

Requirements: Level 1

Effect: 2 hits of 45% scaled damage, amounting to 90% scaled damage; applies 'Malefic Binding' (-55 Bonus) to target for 5 turns.
  • If target is affected by 'Corruption', additionally applies 'Malefic Grasp' to target for 5 turns. While affected 'Malefic Grasp', target is given a 40% chance to to be stunned. (Pop-up: The Corruption in your foe may hold it in place!)
Mana Cost: Round(2.278 * Scaled Mana Cost)
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Lingering Doom
Inflicts Evil DoT!

Requirements: Level 1

Effect: 5 hits of 24% scaled damage, amounting to 120% scaled damage; applies 'Lingering Doom', a 45% scaled Magic Evil DoT effect, to target for 4 turns.
  • If target is affected by 'Corruption', 'Lingering Doom' will instead become a 90% scaled Magic Evil DoT effect to target for 2 turns. (Pop-up: The Corruption causes your evil to envelop your foe even faster!)
Mana Cost: Round(1.5 * Scaled Mana Cost)
Cooldown: 5
Damage Type: As weapon
Element: As weapon


Appearance



Doom Spikes
Multi Strike Stun!

Requirements: Level 1

Effect: 1 hit of 100% scaled damage to all foes; applies 'Spiked' to all foes for 3 turns; the duration of 'Spiked' is split across affected targets (max 3).

Mana Cost: Round(3.5 * Scaled Mana Cost)
Cooldown: 14
Damage Type: As weapon
Element: As weapon

Other information
  • Selecting certain Shoulders Armor Customization modifies the skill's appearance.


    Original / Color Custom: Appearance
    Feral: Appearance
    Rocker: Appearance
    Charnel / Stygian: Appearance



    Life Carve
    Damage your foe to heal yourself!

    Requirements: Level 1

    Effect: 1 hit of 100% scaled damage; recovers 15% of player's max HP.
    • If target is affected by 'Corruption', instead recover 30% of player's max HP. (Pop-up: You convert more of the damage into health!)
    Mana Cost: Round(1.2 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Shape Darkness
    Strike to your foe's weakness

    Requirements: Level 1

    Effect: 2 hits of 50% scaled weakness seeking damage, amounting to 100% scaled damage, with +500 Bonus; if the target has no weakness, will default to Curse damage.
    • If target is affected by 'Corruption', instead performs 2 hits of 70% scaled damage, amounting to 140% damage. (Pop-up: You strike at your foes weakness to devastating effect!)
    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: 2
    Damage Type: As weapon
    Element: Weakness seeks


    Appearance 1 / 1.1



    Attack

    Requirements: None

    Effect: 1 hit of 100% scaled damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dark Favor
    Gain power, but death calls in 3 turns...

    Requirements: Level 1

    Effect: Applies 'Dooomed' (+70% Boost) to player for 3 turns; applies 'Doom' to player, which after 3 turns, the player will die by a lethal None DoT effect; resets cooldowns of all skills excluding itself and 'Dark Ritual' / 'Inner Darkness'. (Message: *<1-4> turns left*)

    Mana Cost: Round(2.2 * Scaled Mana Cost)
    Cooldown: 25 (carries between battles)
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Corruption
    Corrupt your foe!

    Requirements: Level 1

    Effect: 3 hits of ~43.33% scaled damage, amounting to 130% scaled damage; applies one of the following effects based on the target's race;
    • If target's race is 'Undead': Removes any Darkness Resist from target, then automatically applies 'Corruption' (-100 Darkness Resist) for 99 turns inclusive. (Pop-up: Hahaha! An Undead can't stand against me!)
    • If target's race is 'Dragon' or 'Reptilian': Applies 'Corruption' (-150 Melee/Pierce/Magic Avoidance, -25% Boost) for 5 turns inclusive. (Pop-up: Those scales won't protect you from me!)
    • If target's race is 'Dwarf', 'Elf', 'Goblinkind', 'Giantkind', 'Gnome', 'Human', or 'Moglin': Applies 'Corruption' (-50 Resist to weapon's element) to target for 5 turns inclusive. (Pop-up: Hahaha! I'll tear you to shreds, mortal!)
    • If target's race is 'Ateala', 'Celestial', 'Elemental', 'Fairy', or 'Infernal': Applies 'Corruption' (-200 Block/Parry/Dodge Defense, -30 Bonus) to target for 5 turns. (Pop-up: You think being not of this world will make me falter?")
    • If target's race is 'Avian', 'Beast', 'Bug', 'Fungus', or 'Plant': Applies 'Corruption' (-10X depreciative Boost) to target for 5 turns, where X is the amount of turns remaining. (Pop-up: A beast like you can't hope to defeat me!)
    • If target's race is 'Clockwork', 'Food', or 'Golem': Applies 'Corruption', a 100% weapon damage Magic Curse DoT effect, to target for 5 turns. (Pop-up: Something that has no life cannot defeat me!)
    • If target's race is anything else: Applies 'Corruption' (-30 Bonus, -30 Resist to weapon's element) to target for 5 turns. (Pop-up: No matter what you are, you will fall before me!)
    Mana Cost: Round(3.5 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Drain Will
    Drain your foe's Immobility!

    Requirements: Level 1

    Effect: 2 hits of 55% scaled damage, amounting to 110% scaled damage; automatically applies 'Drained Will' (-Immobility Resist) to target for 3 turns inclusive; applies 'Drained Will' (+Immobility Resist) to player for 3 turns; 'Drained Will' will remove up to 50 Immobility Resist (bounded below 0) will target and apply the equivalent Resist to player.
    • If target is affected by 'Corruption', 'Drained Will' will instead removes up to 100 Immobility Resist from target (bounded below 0) and apply the equivalent Resist to player. (Pop-up: You easily break your foes' will!)
    Mana Cost: Round(3.2 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon

    Other information
  • If target's Immobility Resist is exactly 0, then 'Drained Will' effects will be set to 25.


    Appearance



    Drain Essence
    Increase your healing and limit foe's!

    Requirements: Level 4

    Effect: 1 hit of 110% scaled damage; Applies 'Drained Essence' (-25 Health Resist) to player for 3 turns; automatically applies 'Drained Essence' (+35 Health Resist) to target for 3 turns inclusive.

    Mana Cost: Round(2.7 * Scaled Mana Cost)
    Cooldown: 12
    Damage Type: N/A
    Element: N/A


    Appearance



    Blood Rite
    Massive attack at the cost of some HP

    Requirements: Level 1

    Effect: 1 hit of 100% scaled damage, with +200 Crit; consumes 7% of player's max HP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Necrotic Strike
    Destroy your foe's Mana!

    Requirements: Level 1

    Effect: 1 hit of 60% scaled damage to target's HP; 1 hit of scaled damage to target's MP bounded by the following;
    • If target's MP is > 10000: 500% scaled damage to MP.
    • If target's MP is > 6000: 300% scaled damage to MP.
    • If target's MP is > 3000: 250% scaled damage to MP.
    • If target's MP is > 2000: 200% scaled damage to MP.
    • If target's MP is > 1500: 160% scaled damage to MP.
    • If target's MP is > 1000: 130% scaled damage to MP.
    • If target's MP is > 500: 100% scaled damage to MP.
    • If target's MP is < 500: 60% scaled damage to MP.
    Mana Cost: Round(1.3 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Dark Ritual
    Increase foe's damage, unlock Inner Darkness

    Requirements: Level 1

    Effect: Automatically applies 'Ire of the Enemy' (+150% Boost) to target for 2 turns; unlocks 'Inner Darkness' with a 2-turn charge time, replacing this skill in the skill slot. (Pop-up: Trifling <Target's race>! You face your DOOM!)

    Mana Cost: 0
    Cooldown: 99
    Damage Type: N/A
    Element: N/A


    Appearance



    Inner Darkness
    Unleash the Darkness inside you!

    Requirements: Level 1; usage of 'Dark Ritual' to unlock

    Effect: 5 hits of 100% scaled damage, amounting to 500% scaled damage; reverts back to 'Inner Darkness' on a 99-turn cooldown, replacing this skill in the skill slot.

    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: N/A
    Charge Time: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • The base damage of this class's skills is scaled to your level, using the formula 1+(2*Level/100). Scaling is floored at 100% damage and will reach 280% damage at the maximum level of 90.
  • Scaled Mana Cost is equal to [0.2*(Level+5)+1]. Each Mana cost is rounded up to the nearest whole number.
  • Equipping the Gnarly Guitar of Doom scythe modified the appearance of this class by changing its shoulder plates; with the release of Armor Customization, this function was removed on November 27th, 2020.
  • Void Barrier's damage reflection was adjusted from a static 40% to its current diminishing value on January 11th, 2020.


    Feral Armor Set Appearance
    Rocker Armor Set Appearance
    Charnel Armor Set Appearance
    Stygian Armor Set Appearance

    Old appearance with Gnarly Guitar of Doom equipped: Male / Female

    Also See: DoomKnight V1

    Thanks to
  • Jay for class images.
  • Ash and Peachii for skill effects and updated information.
  • DemonicDarkwraith for skill appearances and corrections.
  • Nitewolf for skill button images.
  • Skyflakes for partial Doom Spikes animation information.
  • Slayer Zach for anything-else pop-up information.
  • Zeldax for old male appearance with Gnarly Guitar of Doom image.
  • Occavatra for old female appearance with Gnarly Guitar of Doom image.
  • Sakurai the Cursed, Solanaceae, and TFS for corrections.

    < Message edited by DemonicDarkwraith -- 2/23/2024 0:32:21 >
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