Home  | Login  | Register  | Help  | Play 

RE: How would TLMs perform without hybrid armor?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: How would TLMs perform without hybrid armor?
Page 2 of 4<1234>
Forum Login
Message << Older Topic   Newer Topic >>
11/6/2011 5:49:51   
axiel
Member

that's a awesome idea really... it'll solve all the abusing ability and the 2 most strongest skills in 1 class just doesn't work..
they will have reroute + technician and defense matrix for shields.... they'll work fine .. they will still have 1 good pasive skill and will be able to keep using skills.. hybird = powers to abuse.. its like an extra sheald and saves you loads of free stats so its distressful to lose if your a tlm ... really you guys have way more extra stats then normal classes + a reroute ! + a buff.. and stun :3 what more do you need to be Opn :3

_____________________________

AQW Epic  Post #: 26
11/6/2011 6:56:50   
rajkumar
Member

Well tlm and other 2 class are advance class better and more advanced then other 3 classes.

Merc ultimate form is tactical mercenery
Mage ultimate form is blood mage
Bount ultimate form is cyber hunter

Now the improvements in new classes.
Tactical mercenery: The skills tac merc got smoke,frenzy, reroute,poison grenade
Cuber hunter: Static charge,matrix,plasma grenade.technician
Blood mage:Fireball,plasma cannon,blood lust,Berzerker,intimidate,reflex boost


Now what happen if we take out reroute,static charge,blood lust. The whole new classes will be broke down to the ordinary classes so that means the hard work of devs to make new advance classes will go in waste .Its my opinion i dont know about yours.
AQW Epic  Post #: 27
11/6/2011 7:02:11   
altimatum
Member
 

@rajkumar

they are not evolutions of the originals...they're simply different classes.
the reason why you would think that is that TLM is in fact better than merc in every way.

BM+CH are not upgrades, merely sidegrades as different classes
Post #: 28
11/6/2011 7:10:25   
Remorse
Member

^Infact Id still put Tech mages ahead of blood mages and bounty hunters ahead of cyber hunters, cyber hunters dont even have a good passive.

Epic  Post #: 29
11/6/2011 7:11:50   
BlackndWhithe
Member

well all TLM without hybrid will change class MWHAHAHA!
Post #: 30
11/6/2011 7:35:27   
  Digital X

Beep Beep! ArchKnight AQ / ED


^ Most might, but not me. I'd just alter my build for slightly more dex/def, around the 30-36 +1 area, which is not a lot more than i have know, but i'd like to keep some decent res and support.
AQ DF MQ AQW Epic  Post #: 31
11/6/2011 7:39:09   
rajkumar
Member

@altimatum you really think they are not evolution of the old classes then you are wrong they all are the evolutions of old classes.
AQW Epic  Post #: 32
11/6/2011 7:45:02   
altimatum
Member
 

^
can you honestly say
CH>BH
or
BM>TM

the classes have 2 different skill sets, different playing styles... hence sidegrade as even the originals are better

TLMS on the other hand is valid to say it's an upgrade with the addition of all the shiny new moves to replace the lesser ones on the merc skill tree. You can play TLM as any old merc and do better in pretty much every aspect.

Now onto your supposed "upgrades" to the new classes
"Now the improvements in new classes.
Tactical mercenery: The skills tac merc got smoke,frenzy, reroute,poison grenade
Cuber hunter: Static charge,matrix,plasma grenade.technician
Blood mage:Fireball,plasma cannon,blood lust,Berzerker,intimidate,reflex boost"

these new skills aren't really improvements over the old ones, but they did replace them to make a different class altogether.
EX. replacing reroute with bloodlust in BM does not mean the class is better, as both are totally different
EX2. In CH's case, they have 1 passive, and static charge can't really be called an "upgrade" to bloodlust either
EX3. TLM's didn't have to get a replacement on passive because they now have hybrid+reroute, 2 core passives+ extra utility moves


< Message edited by altimatum -- 11/6/2011 7:54:12 >
Post #: 33
11/6/2011 8:07:07   
rajkumar
Member

Well i cant change a player mind who have already finished thinking that tlm is oped so i dont wanna try and use my brain thought to go to waste.

Again i will say this game indicates the real life because in real life if you are not gonna evolve you will die its a fact "evolve or die"

_____________________________

AQW Epic  Post #: 34
11/6/2011 9:05:37   
sylar67
Member
 

taking out hybrid for tacts will make them more oped especially not knowing what skill in replace will they have and they will have to use high dex witch with smoke = OPED
Post #: 35
11/6/2011 10:03:03   
Dendavex
Member

Take away hybrid do so
Take away blood lust from BH
Take Reroute from Mage
Now tell how do they perform?
Nerf nerf nerf is that all you ever think of?
When TLM becomes super UPED you guys will then say its UPED and then it gets an occasional buff and who's fault is it?
Stupid Complainers you need to think about what it will also affect not to benefit yourself but to benefit the other players who will play after you quit/retire.
ED has become this childish.I'd never thought I'd say this but ED will fall if we listen to the players a bit to much
Epic  Post #: 36
11/6/2011 10:36:12   
I am Primal
Member
 

tacts are op they have perfect kill set.

huge defence, regain energy, mini bloodlust

now by just reading this short comment tell how this doesn't not sound op.
Post #: 37
11/6/2011 10:37:42   
I am Primal
Member
 

skill*
Post #: 38
11/7/2011 0:59:33   
Remorse
Member

@Dandevex

Its not a nerf, its merely a switching around of skills to give all classes the same advantage in terms of passives.

How can you say its a nerf when DM might lead to the TLMs being able to destry other STR builds such us the borderline oped STR BH.

The only time when a class should be aloud to have two passives is when they have a main one and a sides one (one which is not used most of the time eg.deadly aim and shadow arts.)
This also explains why Cyber hunters at a disadvantage (notice i said disadvantage not Uped because their are still some great cyber hunter strategies) as they only have a side passive.

Think of it not as a nerf think of it as equaling the scale of skills while at the same time cutting of certain builds but opening the door to many new ones, ones which may help TLMs more then one might think.
In many cases I would prefer DM over hybrid sometimes hybrid just doesnt cut it in terms of defnce to counter smoke hence why alot of TLMs are forced to use phiscal armour plus hyrbid.
Persoannly I think the advantages = the disadvatges and I'll bet my last remaining varium that smart people will get the same high win% as they always did with the class, the only diffrence is most likely that strtegy lacking players will find that this game is not as easy as they thought and that it would be alot harder to kill other players then they origanlly thought. If you are one of these players and the changes are made I hope you guys will accept the fact that you win % will go down as the unfair advtantage that you guys obtained as for the rest most likely more experienced TLMs I highly doubt you win ratios will change so stop acting as if its all over when you never need the unfair advantage in the first place.

< Message edited by Remorse -- 11/7/2011 1:05:43 >
Epic  Post #: 39
11/7/2011 2:05:06   
Bjswimmer
Member
 

It seems that if you put DM instead of hybrid, some support builds might pop up("might" is more like "will probally")
Post #: 40
11/7/2011 2:15:39   
Bjswimmer
Member
 

quote:

Take away hybrid do so
Take away blood lust from BH
Take Reroute from Mage
Now tell how do they perform?
Nerf nerf nerf is that all you ever think of?
When TLM becomes super UPED you guys will then say its UPED and then it gets an occasional buff and who's fault is it?
Stupid Complainers you need to think about what it will also affect not to benefit yourself but to benefit the other players who will play after you quit/retire.
ED has become this childish.I'd never thought I'd say this but ED will fall if we listen to the players a bit to much


I lol at you Dendavex for obvious reasons xD

Dude if you don't want TLM to get nerfed cause you like easy wins, thats all you got to say.
Post #: 41
11/7/2011 5:11:56   
MirageD
Member

here's an idea.....well, hybrid armor is supposed to be like an additional armor...most armors provide +7, or so, protection for either resistance or physical.....so why not lower hybrid to +7, or so
AQW Epic  Post #: 42
11/7/2011 5:47:06   
Drianx
Member

Not a bad idea, but it would take more than that to balance TLM str builds with the others, simply because TLMs have many skills that benefit from str abuse:

- Frenzy
- Double Strike
- Smoke
- Atom Smasher

I have a heal looping str build on my main, with 125 HP, 24-29 +34 primary dmg, 86 (26-32 +13) dexterity. If Hybrid was removed, I would simply reduce str and raise dex. But with Frenzy, high HP and lv7 heal I can still heal loop like crazy and deliver some overwhelming damage to a poor tech mage or cyber hunter.

In my opinion Reroute is the biggest balance issue.

Every build has a certain effectiveness pattern. For example, a build can be defensive the first turn, extremely damaging the following 3 turns, and then drop average to weak after turn 4. But Reroute allows builds to remain effective during a much larger number of turns.
AQW Epic  Post #: 43
11/7/2011 6:06:43   
romanu
Member

@miraged bad, hybrid is the only mercenary defence, we don't have matrix or reflex boost, if they use smokescreen
Post #: 44
11/7/2011 9:29:22   
Remorse
Member

^ , and Miraged


Dont forget that Hybrid is also a skill for orignal mercs one which would criple them without, TLMs however would be fine and this might actuly lead to good old mercs coming back from the dead.


Epic  Post #: 45
11/7/2011 10:24:31   
Arcanis
Member

If we insist on old skills:
Ch should get frenzy
Bm should get smoke
Tlm should have malf instead smoke and lose poison
Mercs get poison or deadly aim
Assimilate unblockable without staff req
Hybrid on mercs same,new similar skill on tlm with either
Lower max or % based passive shield
AQ MQ AQW Epic  Post #: 46
11/7/2011 11:35:31   
P4R4NO1D DR34M3R
Member

Yea, please, just stop complaining about Tactical Mercenaries being OP. If they would nerf them
Bounty Hunters would be OP, just like Turkish said. So please stop complain.
I can agree the classes was a little more balanced in the Beta times, but they were still not the exact same strong.
So please, stop complaining. And if you so badly think it's OP, become one, and see yourself. It isn't OP.

~ P4R4NO1D DR34M3R
Post #: 47
11/7/2011 12:05:20   
ansh0
Member

^Coming from a TLM, not surprised.Meh.






~black spidey
Epic  Post #: 48
11/7/2011 12:14:21   
Calogero
Member

quote:

If they would nerf them
Bounty Hunters would be OP, just like Turkish said. So please stop complain.


Shure, I guess BH's would be the next Best thing but not as rediculously OP'd than Tact Merc

quote:

So please, stop complaining. And if you so badly think it's OP, become one, and see yourself. It isn't OP.


Been there, done that. I Know that it's OP...


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 49
11/7/2011 12:29:26   
TurkishIncubus
Member

quote:

So please, stop complaining. And if you so badly think it's OP, become one, and see yourself. It isn't OP.


Exactly...

quote:

Shure, I guess BH's would be the next Best thing but not as rediculously OP'd than Tact Merc


don't be so sure of it, before new classes BH was more stronger than tlm.And now field medic also nerfed so it will be MASSACRE

the only thing i want:

Do you want to nerf tlm? If yes than after nerf pls dont come here and complain about another class being oped, because it really feels like you guys ask nerf for every other than yours.

_____________________________

Epic  Post #: 50
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: How would TLMs perform without hybrid armor?
Page 2 of 4<1234>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition