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RE: How would TLMs perform without hybrid armor?

 
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11/9/2011 11:59:46   
Remorse
Member

@primal
TBH I dont care what they take, But by the same tocken reroute is less liekly to be removed as it is more likely to be complained about by TLMs.

But if something happens I honestly dont care, Im all for watver has better likly chance of happening, also if reroute was removed it hard to know what to replace it with, here as hybrid is easy, DM which would also give them alternate advantages so i dont know why the continue to compain so much and I also dont know why the devs continue to delay so much.

< Message edited by Remorse -- 11/9/2011 12:00:39 >
Epic  Post #: 76
11/9/2011 12:00:45   
I am Primal
Member
 

also i forgot to add why u think support was so op in tacts because of reroute not hybrid.
Post #: 77
11/9/2011 12:03:21   
Remorse
Member

^ yeh but that is not a problem now where as tanking combined with powerful builds is.

Also it was tanking with heal looping that made them unstopable.
Epic  Post #: 78
11/9/2011 12:04:53   
IsaiahtheMage
Member

@Remorse Yeah but it isn't a passive. And we would need to activate it. I find 13 passive defense a lot better then 30+ defence that will only last like 3 rounds and I have to use a turn to activate it.
AQW Epic  Post #: 79
11/9/2011 12:09:25   
I am Primal
Member
 

i personally think defence matrix is a little buff hybrid is easy to get around. defence matrix will just bring back support builds making mages left even more in the dust because multi +def matrix +smoke plus reroute it's an nasty combo.
Post #: 80
11/9/2011 12:10:34   
Remorse
Member

@mage
Yes but its is the small sacrifise you guys will have to take to pherhaps lower the

90% That are TLMs in 1v1 battles because it is a lazy class, a class which obtains easy wins with minumum effort, and im sry if ud prefer an always active passive but were is the effort in that??
Ive proven how it wont lead to STR builds rising now i need you to prove to me you have the spirt to accept this small change (not nerf) for the good of them game!

@primal I agree!!! but at least it wont be so lazy!

< Message edited by Remorse -- 11/9/2011 12:11:47 >
Epic  Post #: 81
11/9/2011 12:18:34   
Dendavex
Member

@bjswinner page 3
Dude I dont care if I am oped I bought varium with my money SO I PLEAD to do what i want to do with it if you have a problem start a job and see how much you sweat just to get that varium you cant keep varium without using it's a waste of money/work and time
Epic  Post #: 82
11/9/2011 12:18:53   
I am Primal
Member
 

not as lazy yes but it doesn't solve the problem we need to solve it once and for all. i'd say take away the reqs and remove reroute. i'm positive that will solve the problem. i've said this from day one and i'm sticking to my decision.
Post #: 83
11/9/2011 12:21:27   
Remorse
Member

^ Fair enough,

I also stick to my decesion of switching hybrid for DM

but answer me this what would you change reroute for?
Epic  Post #: 84
11/9/2011 12:22:59   
Algorithm
Member

Removing reroute would be the best solution, to bad it's probably not going to happen since we have such a "large" community of Tactical Mercenaries who would just cry and rant on forums about how hard it is not being OP lolz.
Post #: 85
11/9/2011 12:34:00   
I am Primal
Member
 

i'd say intimiate or field commander. they should make the class fairly balanced and i'd love to see those moves actually get used again. maybe even bludgeon but that may make str a little op. but without reroute it should be fine.
Post #: 86
11/9/2011 12:54:20   
Remorse
Member

^ they cant change it for intimidate neither feild commander following the normal skill tree layout.

As they already have smoke, a stat debuff so they cant have intimidate, they might be able to have field commander since BM have to stat buffing skills but unlikely to have two.
Epic  Post #: 87
11/9/2011 12:59:40   
I am Primal
Member
 

well what about bludgeon it won't be op if they have no reroute.
Post #: 88
11/9/2011 13:04:31   
Remorse
Member

^ true though they would have too many strength based attacks , making it unfair for the non str based builds, also could be exploited by str users.
Epic  Post #: 89
11/9/2011 13:06:03   
I am Primal
Member
 

but blood mage has to many str based attacks and it's actually really good 5 focus and tech.
Post #: 90
11/9/2011 13:13:09   
Remorse
Member

^
Blood mages str based attacks: Fireball, beserk, bludgeon.

Tactical mercs: Maul, double strike, frenzy, atom smash. and propesed bludgeon = way too many

< Message edited by Remorse -- 11/9/2011 13:18:25 >
Epic  Post #: 91
11/9/2011 13:19:06   
I am Primal
Member
 

well blood mage use to have 4 str based attacks. and maybe plasma cannon would be a good replacement. a different version of bunker in the evolved class of the merc.
Post #: 92
11/9/2011 13:23:23   
Remorse
Member

^that is a better idea.
Epic  Post #: 93
11/9/2011 15:19:45   
I am Primal
Member
 

so removing reroute and reqs and put in plasma cannon. thats fair i'd say. will bring merc back to life aswell.
Post #: 94
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