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RE: Mission items and inventory slots

 
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11/12/2011 14:28:51   
Dax
Remember The Name


The temporary item inventory mentioned above makes the most sense to me. Even item stacking takes some inventory space, and I usually have my inventory capped out. Selling rares to complete missions is definitely a turn-off which makes me think twice before completing missions. As it would be a new feature, and because the coding does not transfer across the games the coding change would likely be significant. However I think it is the best solution.
MQ AQW Epic  Post #: 26
11/12/2011 20:08:10   
drinde
Member

Erm. Would the Items vanish in a Temporary Inventory? And would it store Boosts too, since they can be classified as miscellanous.
DF MQ Epic  Post #: 27
11/12/2011 20:14:10   
DeathGuard
Member

I sold many Bio Hazard Husks and I don't even have treasure hunter achievement and Im not complaining, then why would you? It was your decision as mine, Devs have no fault on it. Stop complaining about selling rares, just kept patient and wait for the temporary bag to come.
AQ DF AQW Epic  Post #: 28
11/14/2011 17:53:30   
B9000
Member

@deathguard

I didn't make this thread to complain, but to start a conversation and hopefully get this issue resolved. We have been fairly patient, the first mission items came out on 4/29/2011, I think 6.5 months is a fair amount of time to address the issue.
Epic  Post #: 29
11/14/2011 17:55:01   
DeathGuard
Member

B9000 it was not directed in no way to you, but the other posts, that were complaining. Also, Im taking in mind that many people like me who sold some rares aren't complaining like little kids like them, also to finish the mission isn't that great..

< Message edited by DeathGuard -- 11/14/2011 17:58:28 >
AQ DF AQW Epic  Post #: 30
11/14/2011 18:17:50   
veneeria
Member

What digital x said and stalking items.
Not sure if i am asking much though.
AQ AQW Epic  Post #: 31
11/15/2011 19:24:29   
nico0las
Member

I could definitely use some space.
Having only 20 bag slots, and 8 unsellables, and every item being rare, I have a problem.
I can't even manage 5 items, let alone 11.
How about the founders get free bag slots for Christmas? :D

To make a comparison we can probably all understand, that's like making "Juggernaut Items of Nulgath"
from AQW the only member mission in the game. Sweet rewards, but you need to pay to get them.


< Message edited by nico0las -- 11/15/2011 19:26:50 >
MQ AQW Epic  Post #: 32
11/15/2011 19:30:33   
DeathGuard
Member

@Nico0las: Don't start a riot about founders getting peaks..
Also about juggeranut items of nulgath, I got two items from it and took me a while, also a member, you mean a varium mission, wont worth it, membership has a limit to expire, varium is a currency, it does not has sense.
AQ DF AQW Epic  Post #: 33
11/16/2011 13:39:11   
gangster a
Member

yeh actually i was wondering about this but i think a seprate temporary inventory will help people a lot
AQ MQ AQW Epic  Post #: 34
11/17/2011 5:46:15   
SouL Prisoner
Member

i got a nice ideaS !! to solve this

1st one !!! mission items should not be counted towards ur inventory .
2nd... if u hve to buy more 1 one then make it lyk this>>> example : hank cakes X 11 .. so in 1 it self they juzz multiply ... that should be OK i guess .



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AQ DF MQ AQW Epic  Post #: 35
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