In Media Res
Early Winter Hot Chocolate of Order
Err, sorry, I got the Blocking_Mod wrong in the elemental compensation. It's (85 + expected - average)/85. It still works out to 1 on the Ice Salamander.
quote:Added, thanks! ~Koree
Fully-defensive Ice armour. Also good against Wind.
PowLvl = YourLevel-5 for Guardians, or YourLevel-20 for Adventurers.
Defences: ROUND(((0.5*PowLvl-0.5)/3) + MIN(5*PowLvl/100;5)) +25
Ice: round(95 - 0.597*PowLvl + 0.00149*PowLvl^2)
Wind: round(97.43 - 0.606*PowLvl + 0.00314*PowLvl^2 - 0.0000107*PowLvl^3)
Everything else: round(99.02 - 0.314*PowLvl + 0.000685*PowLvl^2 + 0.0000241*PowLvl^3 - 0.000000145*PowLvl^4)
The breath weapon is a spell:
Base: 0.75*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)
Rand: 0.75*(0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)
Stat: 0.75*round(100+6.6*PowerLevel) %
BTH: (PowLvl/4), rounded down
Cost: 0.75*(38.1 + 2.3375*MPLvl + 0.01125*MPLvl^2), rounded normally
It uses your equipped weapon type to determine its attack type: if you have a Melee or Ranged weapon equipped, then the spell is Ranged. If you have a Magic weapon equipped, then the spell is Magic. Stat bonus to damage is either INT/4 or STR/5 + DEX/20, depending on weapon type (possibly +LUK/2). Stat bonus to BTH is either INT/16 + DEX/16 + LUK/20 or DEX/8 + LUK/20.
If the hit connects, then you attempt to Burn the monster (4 rounds). The monster takes a -20 penalty to its save:
Level: PowLvl vs MonsterLevel The burn lasts for 4 rounds and has power 5/2.8, which means that in the formula for calculating Burn, you replace the 0.2 with 5/28. Fire-element monsters are immune to the burn.
Major: YourEND vs MonsterDEX
Minor: YourLUK vs MonsterLUK
(There's no elemental compensation on the spell, since you're using a Fire spell in a defensive Ice armour, which is exactly what you're expected to be doing.)
< Message edited by Koree -- 1/8/2012 8:00:59 >