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4/1/2012 11:23:03   
Xrai
Member

It's a neutral armor, but it has reduced damage on various attacks due to their effects.
Post #: 176
4/1/2012 16:23:32   
  Ianthe
 formerly In Media Res

 

Update: the paralysis now inflicts with DEX. Thanks, Zephyros!

It's a neutral armour (not offensive; not defensive).

EVERYTHING can be affected by the paralysis. Nothing is safe from Loco's trickery!
AQ  Post #: 177
4/1/2012 16:40:26   
Shadow Genesis
Member

@IMR i also believe Xrai is right in that the ice and wind resistances should be switched

Sorry, dragoon

< Message edited by LittleBigMac99 -- 4/1/2012 18:05:47 >
AQ  Post #: 178
4/1/2012 16:51:21   
Dragoon23
Legendary AK!!!


that wasn't me. that was Xrai.

@In Media Res: Energy monsters aren't affected by Loco's paralysis though.
Edit: Nevermind. Apparently negative damaging an energy monster = no paralysis lol.
Regular damage against energy monsters = paralyzed.






quote:

Elemental Fighter image is broken.

http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/ScreenHunter_47Apr011856.jpg




Drakel Power Armor and Drakel Mecha Suit images are broken.
Stealing from Guardian mecha suit entry:

http://img527.imageshack.us/img527/6119/bigwv7.png


Scion Plate's picture is broken
stealing from Reign Plate entry:

http://i194.photobucket.com/albums/z240/nmehta3/Reign.jpg


Pics replaced. Thanks ~ Ward_Point

< Message edited by Ward_Point -- 4/7/2012 21:49:05 >
Post #: 179
4/2/2012 20:00:28   
Ubear
Member

quote:

http://forums2.battleon.com/f/tm.asp?m=19965674

pit protector needs a location adding to it :)


Done. ~Ward_Point

< Message edited by Ward_Point -- 4/7/2012 21:38:19 >
AQ Epic  Post #: 180
4/2/2012 20:10:52   
Watashig
Member

quote:

In addition to the above:

The Hacker
[link=http://forums2.battleon.com/f/tm.asp?m=20177362]The Hacker[/link]


4/5/12 - I guess the Loco Costumes should remove the immunity message, as nothing is immune. Maybe it should be noted that nothing is immune, if anyone sees how there would be no details about immunity if it were to be removed.


Done ~ Ward_Point

< Message edited by Ward_Point -- 4/7/2012 21:39:57 >
Post #: 181
4/15/2012 10:43:14   
Magleby
Member

quote:

Hi!

The picture of "Vampire Form" is broken, so here is a new one!

http://i1194.photobucket.com/albums/aa379/Johnfestbus/VampireForm.jpg

Here's the link to the entrance.

http://forums2.battleon.com/f/tm.asp?m=553196

Got it. Thank you. ~B

< Message edited by Balu -- 4/19/2012 9:21:56 >
AQ  Post #: 182
4/16/2012 6:21:29   
Ooli
Member
 

The Whispering Raiment skill Seek weak point is wrong

quote:

SEEK WEAK POINT
SPL BRS/H BTH
70 30.15 13
72 31.45 14
74 32.75 14
76 34.11 14
78 35.48 14
80 36.84 15
82 38.27 15
84 39.77 15
86 41.26 15
88 42.76 16
90 44.31 16


The formula being:
quote:

Damage: ([Normal Attack]*2 *0.68 /10 )% Base, Random, and Stats each


Mean a 0.136 multiplicand on normal attack.

Given a normal attack of
quote:

Appendix for Regular Attack
PLvl BRS WithDW BTH
70 94 56.4 13
72 97 58.2 14
74 100.5 60.3 14
76 103.5 62.1 14
78 107.5 64.5 14
80 111 66.6 15
82 114.5 68.7 15
84 118.5 71.1 15
86 122.5 73.5 15
88 126.5 75.9 16
90 130.5 78.3 16


The correct Seek Weak point entry should be:

PLvl BRS/H BTH
70 12,78 13
72 13,19 14
74 13,67 14
76 14,08 14
78 14,62 14
80 15,10 15
82 15,57 15
84 16,12 15
86 16,66 15
88 17,20 16
90 17,75 16


Still in Whispering Raiment, The Dual Wielding skill forgot to specify a 150% BRS bonus (at least) when a special occur:


Dont be fooled by the nerfkitten, he did not attack at all, and asguardian shield dont boost melee


A 157 damage on 100% without lucky Strike with a 200 STR is 150% above the expect max damage:
quote:

Level UnPL Dmg Dmg Stat BTH SP Cost
10 90 21-60 16-45 177% 22 70/35


The 200 STR give 25 damage bonus. So 1.77 * 25 = 44 So the max (without Lucky strike) should be 60+44 = 104

So the part describing the off hand attack:
quote:

You also perform the offhand attack after performing a weapon Special. When this occurs, the weapon Special deals 60% Base, Random, and Stats, but only if it is actually treated as either a Special or a normal Player attack. (Ex: Stuff like Sila's Staff won't get reduced, since its attacks are treated as Spells. Weapons like Lavistria's Bow will get reduced). You only perform the offhand attack if at least one hit of the Special is reduced.


Could be adjusted to :

You also perform the offhand attack after performing a weapon Special. When this occurs, the weapon Special deals 60% Base, Random, and Stats, and you gain a further 150% BRS bonus on the offhand attack.
But only if it is actually treated as either a Special or a normal Player attack. (Ex: Stuff like Sila's Staff won't get reduced, since its attacks are treated as Spells. Weapons like Lavistria's Bow will get reduced). You only perform the offhand attack if at least one hit of the Special is reduced.

Post #: 183
4/20/2012 20:14:42   
  Ianthe
 formerly In Media Res

 

It's actually 1/.6, not 150%. And it's a bug which should have been fixed quickly, which is why it isn't mentioned. It probably won't be fixed soon, so I guess we can add it with a note that THIS IS A BUG.
AQ  Post #: 184
4/25/2012 20:50:41   
Nex del Vida
Member

In the Analysis for Dracopyre of Night, it's noted that "you are most likely using this armor against Wind monsters." Why should that be so? Wind is only its secondary resistance, 7% worse than Darkness.
AQ  Post #: 185
4/25/2012 21:23:45   
Watashig
Member

I think it means to be using that skill. Fighting a wind mob using a darkness skill seems more likely than fighting a darkness mob using a darkness skill to me. Consider where it says that note (right after breath attack)
Post #: 186
4/25/2012 21:33:36   
battlesiege15
Member

umm just saying, but I think that monsters with negative energy resistance (like the ThunderStalker) are technically "immune" to the Loco armor's paralysis because I can't seem to paralyze them... just noting this althought the chances of using an energy weapon against an energy monster with negative resistance is really really small xD
i
AQ AQW  Post #: 187
5/2/2012 12:35:33   
pRopaaNS1337
Member

quote:

Defenses for shadow of doubt lvl137g version:
M 43
R 43
M 53

F 71
W 86
W 79
I 71
E 79
E 86
L 42
D 42
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:32:16 >
AQ DF AQW  Post #: 188
5/2/2012 12:56:50   
Skull Kid
Member

quote:

Defenses for Shadow Of Doubt 102 G
Melee 37
Ranged 37
Magic 47

Fire 75
Ice 75
Water 89
Energy 89
Earth 82
Wind 82
Darkness 53
Light 53
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:32:36 >
AQ DF MQ AQW Epic  Post #: 189
5/2/2012 12:58:00   
Seth Hydra
How We Roll Winner
Nov14


@Skull kid: Whats the lean?
AQ DF AQW  Post #: 190
5/2/2012 12:58:11   
Shiba
Member

quote:

except that the lvl 102 is not Guardian-Only :)

Edit: I used the armour spreadsheet, and it looks like an average armour (but not sure about skill)
Taken care of. ~Koree

< Message edited by Koree -- 5/6/2012 4:33:00 >
AQ  Post #: 191
5/2/2012 13:02:49   
Skull Kid
Member

quote:

@ss: Looks like neutral to me, with a little strong jump attack.
Anyways, here's the picture
I used Dragoon23's image. Thanks anyway. ~Koree

< Message edited by Koree -- 5/6/2012 4:56:52 >
AQ DF MQ AQW Epic  Post #: 192
5/2/2012 13:09:32   
dr jo
Member

quote:

The armour has 2 different attacks
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:57:13 >
AQ  Post #: 193
5/2/2012 13:11:00   
mythicswords
Member

quote:

1st attack is one hit, second is 2 hit and the first hit convert melee to ranged
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:57:33 >
AQ DF  Post #: 194
5/2/2012 13:15:54   
Skull Kid
Member

quote:

Shadow Of Doubt
Description: First wielded in battle by Lord Areswe, the mere sight of this armor may cause foes to doubt their resolves....
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:57:44 >
AQ DF MQ AQW Epic  Post #: 195
5/2/2012 13:27:22   
mythicswords
Member

quote:

Invoke Doubt

1 hit, type as weapon
element as weapon
attempt to paralyze the enemy
cost 85 94 sp for the lvl 102 version
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:57:58 >
AQ DF  Post #: 196
5/2/2012 13:39:12   
Skull Kid
Member

quote:

quote:

Invoke Doubt

1 hit, type as weapon
element as weapon
attempt to paralyze the enemy
cost 85 sp for the lvl 102 version

This is treated as a normal player attack and weapon specials can take place.
Sp cost is 94 and if U don't have enough*
The monster make 2 rolls and if it wins#
If the monster wins 2nd roll**
Monster loses roll it becomes Paralyzed##
*You need 94 Sp to invoke doubt!
#The foe resists your intimidation!
**The foe does not doubt the outcome!
##Your enemies doubt grows!

But I'm not sure about the 2 rolls and stuff.
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:58:36 >
AQ DF MQ AQW Epic  Post #: 197
5/2/2012 14:03:35   
  Ianthe
 formerly In Media Res

 

quote:

Shadow of Doubt

Standard armour (not offensive/not defensive). Good against Light and Dark.

Attack#1 is one hit of 80% damage.
Attack#2 is two hits of 60% damage each (total: 120%)

It comes with a skill, and the skill comes with a "doubt counter" that starts at 0. You make an attack at 100% damage, and there's a chance (based on the "doubt counter") of the monster making a save against one round of paralysis. If the monster is successfully paralysed, then the "doubt counter" increases by one. The "doubt counter" resets at the end of the battle.

The chance of the paralysis is:
Doubt	0	1	2	3	4	5
Para%	28	42	56	70	84	98

If you roll for paralysis, then the save is the following. The monster gets a +20 bonus to its save:
    Level: PowLvl vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

The armour isn't MC. The skill needs four stats ({INT or STR}/DEX/LUK/CHA) to be used optimally, so the "stat decompression" cancels out the inventory compression.

Level	12	32	57	77	102	122	137
Type	-	Z	-	G	-	-	G
PowLvl	12	55	57	80	102	122	140
MPLvl	12	49	57	79	102	122	139
							
Base	136	265	271	340	406	466	520
Rand	136	265	271	340	406	466	520
Stat	179	463	476	628	773	905	1024
BtH	1	6	7	10	12	15	17
							
Fire	95	79	79	76	75	72	71
Water	102	89	89	89	89	88	86
Ice	95	79	79	76	75	72	71
Wind	98	85	85	82	82	80	79
Earth	98	85	85	82	82	80	79
Energy	102	89	89	89	89	88	86
Light	92	72	72	63	53	48	42
Dark	92	72	72	63	53	48	42
							
Melee	22	29	29	33	37	40	43
Ranged	22	29	29	33	37	40	43
Magic	32	39	39	43	47	50	53
							
SP							
0	14	38	44	62	83	103	122
1	16	43	50	70	94	118	139
2	18	49	56	79	106	132	157
3	20	54	62	88	118	147	174
4	22	59	69	97	130	162	192
5	24	65	75	105	142	177	209
							
Price	720	1100	26280	119430	391230	1048860	2226600
Sell	360	Z	13140	59715	195615	524430	1113300
(The SP section lists the SP cost at 0 doubt, at 1 doubt, etc.)
Added, thanks! ~Koree

< Message edited by Koree -- 5/6/2012 4:58:49 >
AQ  Post #: 198
5/2/2012 19:55:01   
Avoleii Evanesca
Member

quote:

It comes with a skill, and the skill comes with a "doubt counter" that starts at 0. You make an attack at 100% damage, and there's a chance (based on the "doubt counter") of the monster making a save against one round of paralysis. If the monster is successfully paralysed, then the "doubt counter" increases by one. The "doubt counter" resets at the end of the battle.

The chance of the paralysis is:
Doubt 0 1 2 3 4 5
Para% 28 42 56 70 84 98

If you roll for paralysis, then the save is the following. The monster gets a +20 bonus to its save:
Level: PowLvl vs MonsterLevel
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

I'm a bit confused.(I think the rest of the AQ community would also like a clarification on how this works.) Does this mean, like say,

  • the player initially has a 28% chance to "inflict" paralysis, and once he does "inflict"(like a roughly 1-in-4 chance to do so in the first attempt), the monster attempts to make a save to resist it, then upon after the 5th successful attempt(assuming all resists fails) the skill has a 98% chance to "inflict" but the monster still attempts to make a save against it?
  • or is it 28% chance(to immediately paralyze) for the first attempt and 100-28=72% chance the monster attempts to save; and if the player successfully paralyzes, his next attempt will have a 42% chance and so on until after 5 successful paralysis-es (even if not consecutive) every subsequent attempt will have a 98% chance to successfully paralyze? (like almost guaranteed paralysis)

    Also, I understand it resets at the end of the battle(so it does not carry-over to the next battle), but then does the doubt counter stay constant(only increases, never resets if you fail the last paralysis attempt) during the battle?




  • Post #: 199
    5/2/2012 22:31:53   
    Deer Elk
    Member

    Re Shadow of Doubt:

    What is the chance of each (regular) attack happening? Single attack vs. double attack... 50/50?



    DE
    AQ  Post #: 200
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