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RE: =HS= PvP Balance Discussion Thread

 
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6/3/2012 23:27:17   
Sir Night
Member

quote:

As it is right now, it's pretty much the "OP" power out there, alongside Plasma Net. Those two powers pretty much run PvP.


Thank you. I'm not denying Chudling Rash's power, but I also still stand behind my claim that Plasma Net is overpowered. Everyone's strategy right now is this: completely prevent the opponent from fighting back, and abuse the DoT bug. Both of these strategies are very cheap in my opinion.
Post #: 226
6/4/2012 2:33:45   
Antithesis
Member

Yep basically.

Ironically, we were both using those powers against one-another today. Lol xD






Seriously though. Postmaster. Plasma Charge. Mecha. Ashari. I don't know who else is a tester, but YOU whoever you are.

Please look into the percent gain on DoTs when they're buffed. As it is, that's the underlying cause of most of the issues (excluding Chudling, as its DoT is acceptable) we see in PvP.
AQ DF MQ AQW Epic  Post #: 227
6/4/2012 4:55:20   
Plasma Charge
Legendary AdventureGuide!


You guys deffinatly have a good point about chudling rash, the cooldown is low enough for a player to be able to loop it.

The DoT issue is slightly more complicated but I'll make sure to poke Dumoose about it.

I've been pretty busy with school for over a month now so I'd like to know, are there any other powers which are seeing a lot of useage at the moment?
AQ DF MQ AQW Epic  Post #: 228
6/4/2012 6:09:13   
plebster
Member

Surge is waaaaay overused and it's way to easy to obtain for how good it is. Most people use it for the energy buff, but with that heal + the energy buff + the opponent energy debuff + it's loopable 'cus it lasts for 20 seconds unlike the other elemental buffs which only last for 10 seconds, it's just a crazy powerful power.
So we have mentioned: chudling rash, plasma net, and surge. And guess what, if you add pulsar beam and fashion sense to those three powers, you get the most OP build that 99% of the pvp noobs are using.

Onto the point about the DoT bug, where it gets wrongly super buffed. it's dodgy and crazy. 500 dot is just stupid, I mean, you wouldn't even get that In aqw! But if it was fixed and the percentages made sense, then ICE BARRAGE would run the game!

< Message edited by plebster -- 6/4/2012 6:10:53 >
AQW  Post #: 229
6/4/2012 7:55:10   
blank452
Member

@Plasma
This. Right. Here. Finally! Someone says something about this game breaking bug. Good to know you do know it exists instead of staying quiet for months on end...

My thoughts on Surge. Just tweak the resistance percentage is all I feel is needed. Maybe decrease the duration of Surge to 15secs. Maybe.

As regards to the haste game mechanic; can it be changed so when hit by a haste nerf, it doesn't put skills that have come off cooldown back on, and can it not make the global cooldown extend as well, or is that something that literally can't be done without a total re-write of coding? It's those two features that make haste nerfing a right pain to deal with.

< Message edited by blank452 -- 6/4/2012 7:57:09 >
DF MQ AQW  Post #: 230
6/4/2012 8:27:59   
Plasma Charge
Legendary AdventureGuide!


Ten page lock!
Continue here!
AQ DF MQ AQW Epic  Post #: 231
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