Remorse
Member
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Balance with robots: With too much power granted by enhacments variety of builds have minimised, why? Games these days are all about survivng powerful attacks or pulling them of quick enough. So I think this is a great way to inject variety back into the game and create many counters for builds to lower the chance of oped builds rising or stop them continuing to rise. For each Bot Ill state a positive and a negative effect. Please note, for the balance to work properly all bots need to be released at the same time. Robot idea 1. Power Drain Bot. Special abailty:ONCE PER GAME, drain you enemies power making thier attacks for the next 2 turns 50% reduced as well as drain 25% of their rage. Positive Effect: Counter STR Builds, and create the vital extra turn builds need to work rather then be destroyed in 2 secs by a power abuser. Negative effect: May be abused by extreme tanks. Robot idea 2: Defendor bot. special: automatically stop you oppenents robots special from working when its used (does not work agianst robots with passive specials). each time it does it sends your robot into cooldown and your oppenet gets another turn but does not gain an extra warm up. Positive effect: stops tanks abusing high defences, stop str builds removing intim from aussult plus may be useful for defence agianst new bots specials. Negative effect: may stop you from using your normal robot attack when you need it. Robot idea 3. Effector bot, special:passively Reduce the chance to have negative side effect by 75% ( side effects are wepon extra such as prostbite/curse or stun guns stun.) Positive: Stops these effects being abused. Negative: Some players may not have wepons with side effects. Robot 4. Paraliser Special: ONCE PER GAME casts paralise which paralises the oppenet making them unable to use attack skills for 3 turns (strike, gun, aux and robot can be used) Positive: Counter for power builds based around high attack skills. negative: may not be useful. Robot 5 Bouncer bot special: passivley defend the user by granting them a 50% chance to defelct your oppenets stun, onto themselves.( essentialy makes your opponent stun themselves but damage is still on the intended person) Positive: stops abusing of stun. negative alot of builds dont use stun attacks. Robot 6 Anti luck bot Special: passively reduces all your oppenets minumum luck chances by 50% (eg block minumum is 4% it would now be 2%) Positive: helps those that dislike luck negative may be abused by certain builds. Hopefully these robots will create variety and counters to stop or maybe slow Oped builds/classes. Note that these robots work on the basis that the oppenet doesnt know what robot they are using or vise versa. If all these robots were released at one time people would have to devlep strategy to win, and use back up plans rather then often hoping for first turn and power attack your way to victory.
< Message edited by Remorse -- 12/17/2011 11:15:33 >
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