Remorse
Member
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@ D.V.D and lord aegis. It was me DVD that sugested maul for stun and reflex for hybrid, though I think many had similar ideas aswell though I remeber not long after TLMs were released I propsed Maul for stun grenade. The reflex part would be handy for them otherwise it would be pretty much giving them a useless skill. It would sort of be like giving Old mercs stun grenade even though they have no dex impriving skill nor a need for high dex, sort of pointless. But I don't understand how you guys think it would restricit creativity.... It would enhace it surly? After all many unique combinations can be made with reflex improving both stun greande and technician. Maul in its self I think is very UNstrategical when used by TLMs, Sure it is quite handy for normal mercs since they often reserve mana for them to be able to use it, But TLMs just use it blindly whever they can with their unlimited mana often in times which save their lives endlessly very frusterating as they make little to no sacfrifises to be able to use maul whever they wont, nor do they prepare to use it, it just sort of happens. Stun grenade would be handy for the rest of the player while at the same time live up to the name tactical, after all if you want a high damaging stun grenade you need to level it which means a higher mana cost which means TLMs will have to prepare to use stun attacks like all the other classs. Having said all this I think stun grenade is in need of a light level improving buff, meaning it needs to improve to your level more, why? because its oped at low levels and Uped at high ones. Stun greande aswell as, plasma grenade and overload ( less then the other nades though) .
< Message edited by Remorse -- 1/4/2012 4:57:38 >
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