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RE: =ED= Balance Discussion Thread

 
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1/2/2012 21:06:42   
RageSoul
Member

Wait a minute....why are you guys restricting the Merc class even further ? If it's for TLM , you guys do realize that the devs don't make varieties on the skills on every class right?
AQW Epic  Post #: 351
1/2/2012 21:29:12   
goldslayer1
Member

so today i did about 2500 artic guard wins (nearly 30k war points) (which took MANY hours to get)
then a NEWB (for using the good word) lvl 30, and probably has little knowledge of the game.

IMO the super bomb varium cost should have been 200 varium, not 50. (while having same effect)
im just giving my input so ED can try to make the next war more fair

< Message edited by goldslayer1 -- 1/2/2012 22:49:29 >
AQW Epic  Post #: 352
1/2/2012 21:49:23   
drinde
Member

@DvD
Yep.

@Lord Aegis
I meant it like a new skill.... Mercs keep Hybrid.
DF MQ Epic  Post #: 353
1/2/2012 21:53:16   
D.v.D.
Member

That will make tlm spam dex, which gives them ALOT defense from hybrid, thus str bh will be alot less effective on tlm and tlm get a nice boost from Technician.Not to metion the high block rate.
AQ Epic  Post #: 354
1/2/2012 21:58:03   
drinde
Member

If they spam Dex, they'll have less STR. If they don't, Hybrid v2 will be weaker. So they get less power both ways.
DF MQ Epic  Post #: 355
1/2/2012 21:58:09   
RageSoul
Member

@drinde
I know , but the problem is ... that will affect both Merc and TLM .

@D.v.D
Right so when you use TM and CH , you'll be losing a lot . Why? It's because of Technician . And what do you mean it makes STR less effective? FYI , DEX gives them more block chance and hit you more often . Plus , you can combine that with high STR , and there you go , one heavy damage dealer and tank . HA is there because so that they won't be restricted to only a few good builds , and low DEX = more blockable attacks getting blocked by higher DEX .

AQW Epic  Post #: 356
1/2/2012 21:59:26   
drinde
Member

^
Dude.

Its a new skill. Not a Hybrid Armor Revamp. Mercs remain the same, TTMs get the skill.
DF MQ Epic  Post #: 357
1/2/2012 22:05:56   
RageSoul
Member

@drinde
So it's okay for you to fight super tanks with no creativity on their builds?
AQW Epic  Post #: 358
1/2/2012 22:08:34   
Wraith
Member
 

I believe Hybrid would get removed :P
AQ DF AQW Epic  Post #: 359
1/2/2012 22:19:23   
D.v.D.
Member

My advice to those who hate tlm: Try the class, it's not boring, and see if there's a need to nerf it more.
Those fella who switch class a lot seem to all join the mages, which is probably why,I see super-charge
builds alot in 1 v 1, Those super charge users are tricky, so are the str bh.

Ah yes, Stun grenade would be better for tlm, I can tank with high dex and not worry about being blocked, And see the str bh doing 10 dmg while i have a pretty nice stun that goes along with smoke screen


AQ Epic  Post #: 360
1/2/2012 22:20:49   
RageSoul
Member

@D.v.D
But it also crushes creativity as well , which will make the class boring to play .
AQW Epic  Post #: 361
1/2/2012 22:23:57   
drinde
Member

So, I remember someone suggesting Hybrid -> Reflex Boost, Maul to Stun Grenade. I'd add Technician -> Bloodshield too.

All these applies to TTM.
DF MQ Epic  Post #: 362
1/2/2012 22:39:18   
D.v.D.
Member

quote:

So, I remember someone suggesting Hybrid -> Reflex Boost, Maul to Stun Grenade. I'd add Technician -> Bloodshield too.

All these applies to TTM.


I think it was remorse who first said it

quote:

but it also crushes creativity as well , which will make the class boring to play .


Which part are you talking about? I'm confused
AQ Epic  Post #: 363
1/3/2012 12:10:43   
Renzan
Member

My solution: Remove Tactical Mercenary from the game. Give everyone who is a tactical mercenary a free class change.
Epic  Post #: 364
1/3/2012 13:32:03   
Ranloth
Banned


@kingofn00bs
And your idea for evolved Mercenary is..? As it'd be bad if BH and TM had evolved ones, while Mercs were left out.
AQ Epic  Post #: 365
1/3/2012 19:35:45   
supermasivo
Member

BIG GREAT NEWS!

@Ashari
The wait is over! This week in EpicDuel... class balance! ^_^


Goodbye OP tlms, i hope.
Epic  Post #: 366
1/3/2012 20:19:13   
BlueKatz
Member

@drinde It disagree with your idea for the same reason all STR skills is nerfed. It's Cost vs opportunity cost. The standard increase while seem like increasing no cost it actually greatly increase opportunity cost (so high rank skill cost more MP even though Effect/MP is lower because it give you better opportunity). With your suggestion, you increase BOTH cost and opportunity cost, which make it super OP with stat abusing while being too weak at low rank.

quote:

Wait a minute....why are you guys restricting the Merc class even further ? If it's for TLM , you guys do realize that the devs don't make varieties on the skills on every class right?

TLM is already OP, with HA nerfed it will actually be balance with its damage out put, with its good skill tree combo, with its defense, with its MP stealing, with its too good unblockable, with 2 healing skills. HA is so sickly OP so any attempt to buff Merc is just pain impossible, nerfing HA and buffing Merc would be the best solution. I have few ideas for Merc buff to make that class more fun rather than stick with 3 oldest skills in game
AQ DF AQW Epic  Post #: 367
1/3/2012 22:25:40   
Remorse
Member

Hooorah,

Balance updates are near,

Mind you they did promise major balance changes in following weeks alot of times months ago.
@bluekat
Hybrid is fine on old mercs as they dont have oped combinations such as smoke reroute and techhnician.

< Message edited by Remorse -- 1/3/2012 22:30:24 >
Epic  Post #: 368
1/4/2012 0:13:46   
BlueKatz
Member

^I rather nerf HA and then buff Merc (old one). It can't be buffed now because of HA
AQ DF AQW Epic  Post #: 369
1/4/2012 0:23:40   
Recycling Bin :D
Member

i personally think blood shield is pointless, if i can switch my hybrid armor to resistance, then wtc is the point of blood shield??? (my alt is a merc)
Post #: 370
1/4/2012 3:48:51   
  Digital X

Beep Beep! ArchKnight AQ / ED


@Recycling Bin, if one switches his armour to the resistance shield, then Blood Shield still provides a somewhat adequate defence cover over def. Where as switching the Hybrid Armour would only place it on the other.
AQ DF MQ AQW Epic  Post #: 371
1/4/2012 4:36:23   
RageSoul
Member

@D.v.D
The Stun Grenade part . Why? Because it restricts them from relying much on DEX .
AQW Epic  Post #: 372
1/4/2012 4:54:25   
Remorse
Member

@ D.V.D and lord aegis.

It was me DVD that sugested maul for stun and reflex for hybrid, though I think many had similar ideas aswell though I remeber not long after TLMs were released I propsed Maul for stun grenade.

The reflex part would be handy for them otherwise it would be pretty much giving them a useless skill. It would sort of be like giving Old mercs stun grenade even though they have no dex impriving skill nor a need for high dex, sort of pointless.

But I don't understand how you guys think it would restricit creativity....
It would enhace it surly?
After all many unique combinations can be made with reflex improving both stun greande and technician.

Maul in its self I think is very UNstrategical when used by TLMs, Sure it is quite handy for normal mercs since they often reserve mana for them to be able to use it, But TLMs just use it blindly whever they can with their unlimited mana often in times which save their lives endlessly very frusterating as they make little to no sacfrifises to be able to use maul whever they wont, nor do they prepare to use it, it just sort of happens.


Stun grenade would be handy for the rest of the player while at the same time live up to the name tactical, after all if you want a high damaging stun grenade you need to level it which means a higher mana cost which means TLMs will have to prepare to use stun attacks like all the other classs.



Having said all this I think stun grenade is in need of a light level improving buff, meaning it needs to improve to your level more, why? because its oped at low levels and Uped at high ones.
Stun greande aswell as, plasma grenade and overload ( less then the other nades though) .



< Message edited by Remorse -- 1/4/2012 4:57:38 >
Epic  Post #: 373
1/4/2012 6:04:16   
supermasivo
Member

Agreed, HY dont make TLM OPed, just the combo reroute_smoke_HA than means infinite mana regain to make infinite moves AND zero effort, great +13 def ALL battle and the chance of abuse str couse they have a all time def HA with smoke to make more damage... its a beastfull class.
And i know Ashari knows about it... Wiseman too as an active player.... everybody knows it and its time to make a real change to TLMs now.
Epic  Post #: 374
1/4/2012 6:14:42   
Remorse
Member

The right changes, I hope are obvious by now.

However I fear that they have left this too late and they will sacrifise doing a full proper balance adjustment to stop complaining by the majority of the players that are TLMs.

In other words I fear this will be just another light tap on the TLMs back like thier useless requirments and frenzy adjustments.

@ SUpermassiveo

Exactly its the combinations with hybrid that make them Oped Like I continue to argue.


< Message edited by Remorse -- 1/4/2012 6:16:15 >
Epic  Post #: 375
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