goldslayer1
Member
|
i also have to agree with turk. over the last 2 weeks i class changed from tlm, to BH, to CH, to bloodmage, to BH, and now back to TLM. my CH was on average 92%-93%. i think CH was a pretty good class. altho i got bored of it (thats my opinion) of it pretty easily. while i played as a CH most of my losses came from other classes aside from tlms. for example like, out of 10 losses. only 1-2 came from tlms. most of the classes that beat the CH were bh, techmage, and other CHs. (keep in mind i have bad luck :/) my bloodmage was around 85% however what ticked me off was that there are no good energy staff with high str and dex. spectral reaper is energy claws and maul. but when it comes to staff it turns physical (i think they did it on purpose) because of the lack of energy staff, i haven't been able to do the best possible str bloodmage build combination of items. which is energy staff, physical gun, and aux. along with a high lvl fireball and with a medium berserker, Medium DA, and high bloodlust. something i would suggest for bloodmage, is that intimidate run on dex instead of support. smokescreen already runs on tech, malf runs on support. why should intimidate run on support? a good buff to bloodmage would be have the skill effect of intimidate work with dexterity. it also buffs the old merc since the requirement for hybrid armor is dexterity itself. this wouldn't make the class OP. but it would give it that little extra push against other str classes. another slight buff for bloodmage. make FIreball a multi (as suggested by someone else) and have it cost 32 energy against solo payers and 44 against 2 players at maxx. while it still runs on str. idk what plans they have for the bloodmage multi but fireball being the multi while u make fireball a multi, remove plasma rain from the skill tree. and replace it with assimilation. and if its true that tlm is loosing the maul skill. then give maul to bloodmage and replace it with overload. for now that is it. i dont think the class would be OP with these changes. but it would satisfy players when it comes to bloodmage class power. str bh 90%+ STR BH still going hard as usuall. averaging 90%+ (mostly around 94%-97% for me on good days where i dont have huge bad lucks) IMO str BH is the fastest NPCer. i was capable of doing 15 NPCs in below 10 minutes several times. i even tried it with brainwash a couple of times and was able to do 75 wins in less than 52 minutes thru brainwash. (highest record of wins an hour is 80 wins for str BH at 56 minutes) while it is the fastest NPCer IMO, the matches can sometimes be long while facing a tank (includes DM mages), or anyone who blocks alot. this type of build is pretty good, and anyone new who comes into the game can do a build for it by simply buying a delta pack, the latest armor, and machine blaster from exile soldier shop. along with serpent blaster. and u will still be getting 90%+ TLM idk what all the fuss is about really. i have a str tlm build. and i use more strategy on that than i did on str BH, bloodmage, or CH. yesterday i got 96.2% at 300 wins. and at a rate of 35-45 wins per hour. IMO thats not OP. why? well for one like i mentioned earlier, i use alot of strategy. and i put alot of thought when making the build. (only about 3 losses that day were from balanced matches. and the rest was all unlucky losses where lower dex would block me several times, i would get stunned once (even twice a couple times) per match, and along with deflect and crits) now i could probably gotten a higher % if the luck factors weren't acting funny on me. but thats no reason to call the class OP. there are many other tlms who use str builds and can hardly manage 90% these days. and usually are around 85% with that said, the build that i have made is designed to counter str bloodmage, str BH, str tlm, str ch and it also counters tech mages very well when if im the one that goes first (or if enemy turn happens to skip) but altho i was capable of doing that, it requires alot of strategy of what skills to use and when. specifically against CH, and techmage. 1 wrong move and it would cost u the match. as far as techmage supercharge build goes, i have seen a few yesterday (around 4) 2 of them beat me. one of them was sugarlicious. and i cant remember the other one. but supercharge builds are pretty good today. (watch turk's super charge tech mage build against several "OP" tlms.) the other 2 that i beat was because i was able to take away the energy. (the 2 that beat me blocked atom) now i dont know how exactly the buff on mages will be, or the nerf on tlm. but judging from what they currently do and what they are recieving (buff or nerf) ill make a prediction list. 1)Tech mage it is already good, and if used right it can be really good. it is also a fast and good NPCer class. 2) BH altho turk place BH before CH he forgot one thing. massacre the special ability will be taken off and replaced with a new one. and unless theres confirmation that what the newer skill is/does and how it works aswell as energy consumption. im gonna have to say CH will drop on the list. BH is also an extremely fast NPCer when it comes to str BH 3) bloodmage im still hoping some day an energy staff with high str and dex comes out, so that i can see the real potential of str bloodmage. the class isn't completely UP like alot of people claim. i would say it needs a slight small little buff. with supercharge and plasma being taken out when the buff comes. i can only expect this class to be better since supercharge and plasma rain wasn't something i used at all in my builds. (str nor focus) (i also suggested some buffs earlier in this post) 4) TLM from the removal of artillery strike, it will weaken this class alot when it comes to support builds. and from several sources, the removal of maul will also be a big impact on str tlms seeing how maul was always the best option to use on an emergency move during a fight with bad luck. as far as other skills being moved around in the skill tree, it may cost the class a couple of wasted skill points to get a similar build like we do now. 5) CH with the removal of multi shot and massacre, huge dex builds and str builds wont be as effective. i dont really know what the other 2 skills are. but until theres better info on it. im gonna have to say CH is getting a nerf due to the fact that massacre is the best special. aswell as the high dex multi shot + malf combo with str build. 6) merc after the severe nerfs to str skills that gave an huge unneeded nerf to str merc aswell as the removing of increased damage while stunned impacted this class greatly. support builds are alright. i have switched to this class twice during delta each time i would get low % with whatever build i tried. i have tried some focus surgical strike builds, with intimidate to counter str builds. but even then it still gets its fair share of losses. with that said. these are my opinions. and just a reminder. the list is based on if the class gets nerf/buffed and what exactly it is loosing and how valuable it already was to it for their most effective build.
< Message edited by goldslayer1 -- 11/26/2011 9:01:20 >
|