110Stalker
Member
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quote:
Tactical Mercenaries did Support Builds, which made Heal above 40+, and did good aux and multi damage. They had the ability to regain EP constantly, until when it heals 17, they can heal up to 40+ HP which makes them OP. Then, the staff weaken'd Field Medic and made the values only improvable through leveling. Then here comes Robot builds, dealing good robot damage, good smoke, and good boost. Strength TLMs are existant with the ability to gain HP manually and EP automatically when hit. That makes the classes divert from the OP, but whatever the Devs do, they end up in a dead end. Reroute does go along with Tactical Mercenary, but the thing it is getting abused. Since they have 2 Main Passives, while others have 1 side and 1 main/side, they need to deviate. Hybrid Armor makes them less worried about Defense unless if specializing in defense, and they can interchange. Reroute should be either replaced with Static Charge and Cyber Hunters take reroute. It should equal things out. There is a simple solution that I can see here. Take reroute away from tac mercs, then increase the power of the heal back to it's original glory. The mercs cannot whine about being under powered because they got a strong heal to back. But due to the lack of reroute, then odds are they only heal once to conserve mana. If they use their mana only to heal, then they have less mana to use for attacks. Badabing badaboom Houston we have balance. I'm not even going to get into how simple it is to get around a robot build. Now on the other hand, Taking hybrid armor away might actually require str mercs to try with their builds. I still say that reroute is the biggest issue and, fix the heals to even it out. PLUS: those strong heals are what would help EVERYONE ELSE stay alive. Bada bing bada boom, we now have a counter for those str/constant healing builds. quote:
Regarding the ability to drain+gain EP, here are a few viable solutions: 1)Blood Mages can interchange Blood Lust into Energy Lust. It functions like Hybrid Armor, except you heal EP/HP for a % of damage you do to your opponent. You can change it during battle. 2)Merge Assimilation with Fireball. Fire Assimilation can deal good damage, and steal one's EP and puts 100% of the "stolen" energy to your pool. Please, if that would happen, then less than a week later. We will have everyone (censored) on the forums that blood mages are Over powered. Then blood mage becomes weaker than every other class. The blood mage is very powerful if used correctly. Sadly it seems that 90% of them don't know how. 90% of blood magees use that same build. Which has very little power if you put it side by side with a good build. Instead of asking for a boost why not explore different builds first. So what does everyone do these days??? They switch to tac merc. quote:
that the player base is not as dumb as we are treated When 80% of all the players use the same build. It gives the bystander the impression that the player base IS very dumb.
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