Basicball
Member
|
@ Char: i'l try finding one of my sugestions which i think might be reasonable, of course, it's up to you guys to decide: error: can't find it, anyway, here's what i was (sort of): quote:
Basic idea: weaken opponents according to their levels (my require (for jugs) to raise the opponent level, tough you'd need testing to make sure.) Here's how:(i'll explain it for jugger fights) when fighting an opponent, you look at their levels, imagine them being 28 and 31. you are 33. what you do now, is you add up the level of all opponents, and devide that by 400. add 1. that's the factor they are weakened by (def/res) so i this case: 1+((28+31)/400)= 1.1475 (so if someone had 30 def, they now have (30/1.1475) = 26.14 (26) def) Now, take your level, and do the same => 1+(33/400) = 1.0825, so if you have 35 def, you now have (35/1.0825) = 32.33 (32) def this way, if your opponents are higher leveled, you'll do a bit more damage, and if they are low levelled, they get a better chance because they get a better weakening factor. It may also be implanted in 1V1 and 2V2, but it's generally a jugg idea. Whilest i'm at it: is there no way to make dropout menus? like: have 1 button for fights, and when you click it, have Solo and Team drop out (and juggernaut if you are lvel 20/of you have the card) kinda like there is for the leaderboards I also believe i have been told i the past that there were no faction jugger boards yet, because of some 'double achievement bug'. isn't tis fixed yet?
_____________________________
|