frogbones
Banned
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What if the Tac Merc skill tree was changed, so that Blood Shield replaced Technician, and Stun Grenade replaced Maul? Maul gives a 20% defense ignore, plus a minimum 1 in 5 chance to stun, plus the damage done by the attack. AND it only costs 12 energy. Compare that with Stun Grenade: Damage improves with Dexterity, a stat which most Tac Mercs don't typically spam. If I did my estimating correctly, 86 dex will yield only 38 damage on a level 1 Grenade. After defense is factored in, we're talking what, 8 or 10 damage, plus a 30% max chance to stun. And that costs 16 energy. Put another way: Str TlMs can do do 30+ damage and have almost a 25% chance to stun. After the nerf, they'd be doing 8 or so damage with a 30% chance to stun. Do you think this is a good idea? Discuss!
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