blank452
Member
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@darklord841 How does that work? Pony Charge converts all dmg received into health by a percentage of the initial dmg. Is Surge increasing that percentage above what it is supposted to be, or am I barking up the wrong tree? 450 hp total isn't hard if someone is using all their heavy direct dmg skills on you. If it is what I think it is, then it needs to be fixed Also, I wonder if it is caused by the same bug that causes DoT/HoT skills to reach ludicrous(not the rapper) numbers. That bug is affecting more skills everytime I log in. About the newest skills: Fire Lash needs to be corrected. Yes, corrected, not fixed. Much like how Ice Barrage was not doing what it was meant to do, Fire Lash is reducing haste on all power types, not just Ice and Mental. As far as dmg/cooldown/energy cost goes, it seems ok. Not spammable, but a nice consistant attack. Due to it having a DoT component it does get caught by the afformentioned bug about DoT/HoT skills, but that is something that will hopefully get fixed in time. Plasma Net is fine. BtH nerf and duration is good enough for the energy cost and cooldown, so for those who take that playstyle have a nice, consistant (but not spammable) skill. The added DoT allows for dmg to be done as well, around 75-85 per tick, for 3 ticks which seems fair. Again, it is affected by the DoT/HoT bug, so with Surge I was pulling 250-290 per tick but that is not the fault of either Surge or Plasma Net, just something I have numbers on. Surge is a tricky one. On one hand it is a nice direct heal, a handy added resistance to Energy type attacks and an Energy type buff. From using Pulsar Beam the buff is around 100% as I went from doing ~50 to ~100 dmg. Energy cost/cooldown are good for a predominately defensive skill. Here is where it gets tricky. Yes, the DoT/HoT bug strikes again(you might realise by now I mention this a lot. It's 'cos it needs fixed post haste) but more importantly, the duration of the buff/resistance. The cooldown is 20sec, so to keep up with most direct healing skills, and that is fine; however I clock the duration of the Surge buff to ~19sec. This is pure vanilla Surge, so with a few haste buffing skills, Surge can keep it's buff on you indefinitely. (btw, why name the buff the same as the skill? It gets confusing sometimes =S) With that in mind, I was pulling ~750 to ~1k heal every ~15 sec. This could be due to the DoT/HoT bug, but it's not obvious as the heal is close to double the vanilla heal. I suggest reduce the Surge buff to 13sec. This will allow only those that go specifically with haste buffing skills to be able to achieve the buffed heal, but should only be implemented (if at all) after the DoT/HoT bug is fixed. The fact that it is messing up so many skills make it hard to figure out which skills genuinely need altering and which are simply acting OP due to the bug (Syphon Life; I'm lookin' at you, kid) Will come back with more if I ever get the PvP score to check to for balance issues with the othor(?) skills. Yor.
< Message edited by blank452 -- 2/19/2012 18:46:03 >
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