Elf Priest JZaanu
Constructive!
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DeathGuard, I suggest adding it to the suggestions thread. It is a very interesting concept that will definitely require thought and skill. :) One term I hear so much, and honestly, many times, it is out of true context. Pay to win. In regard to Epic Duel, players play, create, compete, and have advantage (pay), to have a greater success in winning. How many players buy varium weapons they never use just because they enjoy the artist beauty? It doesn't happen rarely. How many players buy homes just because it seems like it would be great for community building. Again, not many. This game is based on being competitive, and it is the sole reason this game can generate any revenue. Once players can diversify themselves and purchase items beyond gaining an advantage, more aspects will be more achievable for all types of players. Sparticus, you mentioned the AQW event, do you have suggestions that are popular enough, outside of pvp, players can participate and enjoy in this game. AQW is a social game first. The actual competing is not like this game. If players support(spend) on more community social releases, then the game will have more outlets to generate revenue. I view this war as community, and players who choose to spend Varium and/or time for this event, they will make a huge mark in expanding this game. Players who are unhappy because they can't obtain 1 achievement from this event, please do think a bit beyond yourself, and see it from a social insight. You will see younger players wanting to join factions. You see players wanting to make a difference. I must also let you know, Buffy or Mokta or any of the players on either lists will not win the war alone. It will be a commutative effort from all players. If you can't see that, then it might be time to revisit this event with different ideals
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