Oba
Member
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quote:
I'm more into the "Turncoat" idea. In war, if someone manages to escape punishment in the first place, it is highly possible they receive their punishment later; i.e after the war. So the situation this puts us in is 'too bad for the people who already betrayed their alignment', might seem unfair, but I think this just makes it realistic and the "loyalty of a person" *cough* greed for rating will be displayed on people's achievements. I think it'd be interesting knowing who was greedy for rating points and who wasn't. Exactly. Lets take real war as an exampel, as it seems like the devs want this ED war as realastic as possible. Do you think that someone tell them that "if you switch alignment you will get punished"? They may do, but it is still obvious that IF you are a traitor, you will get punished. I do not see it as unfair for those who already have switched alignment, those who already done it should get both their war cheevos deleted (Legions bane and Krampus Slayer) + a "Turncoat" achievement which not should be -2000 rating(as that was a good suggestion, Wiseman), more likely -5000 ratings. If not punish these players who have done this, then I see it as fair to give those who stayed in their alignment a reward. "The Trustable" maybe? This would most likely be hard to do, so I still see it as better to just punish these few players who have got both achievements.
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