battlesiege15
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List of Suggestions: (All of these are hyperlinks) Weapons: Harpy's Talon [Toggles between light and wind but has a special that deals either wind or light damage as well; inaccurate and receives elemental compensation on its special] Crimson Bloodscythe [Toggles between light and darkness. Has a minor backlash but can inflict bleed as well] Toxical Tempest [Darkness melee weapon that can poison the player but gives a big boost afterwards. It's a strong poison but your damage output is greatly increased as well] Drakewood Wand [100% magic wind weapon that poisons and element seeks vs Dragon and dragonkin] Hydraen Blade (and Spear) [No proc water weapon that has a chance to deal more damage the lower your health... like the Hydra which gets 2 heads once it's HP is 50%] Plaguing Pollen [A 100% weapon that deals no direct damage but rather inflicts poison (darkness damage) on the monster and that poison stacks every turn.. Good for defensive set up] Septic Slasher [No proc slightly-inaccurate darkness weapon that tries to inflict bleed and then a secondary poison after the bleed is inflcited Spell Sword [No proc inaccurate darkness weapon that has a SP toggle to boost spell bth and damage] Kamikaze's Katana (and variants) [No proc water weapon with a built in spell.. costs twice as much though due to the built in spell] Alchemized Argentum [No proc slightly-accurate earth weapon that triggers a damage boost vs Fire and Energy monsters but after 10 turns, you get a major backlash (reasons explained in entry)] Gizmo Bow [100% "no special-special" energy bow with 3 SP toggleable skills that have various effects. Heavy Weight Bolo [Highly inaccurate 100% earth "bow" that can "daze" the enemy... uses STR for it's save though] Blade of Awwww-man [Temporary melee weapon that is Earth (for adventurers)/follows Guardian No Drop element; "gag weapon" sorta thing.... It's just for April Fool's"] Monster Breaker [Melee Earth Hammer that has a low special rate that can inflict "Fragile" or can "Cripple" undead foes] Sensing Blade [Magic Darkness Sword that can do Special damage to HP or MP (and heal slight MP) depending on your mana levels] Wub Gun [Accurate Wind Ranged weapon with a 100%-rate special. Deals additional damage for not having an actual Special attack. Can Toggle between Wind and Harm at a cost of SP] Eternal Shadow Trident [No proc Darkness Magic trident with a built in quick cast spell that attempts to "Terrorize" both the monster and the player] Wrath's Warhammer [Inaccurate non-proc fire melee maul that has a SP toggle to increase power and make it an even more inaccurate lean] Lust's Longbow [Accurate non-proc fire ranged 100% bow that has a SP toggle to increase accuracy significantly at the cost of some power] Sloth's Staff [Neutral lean non-proc fire magic staff that has a SP toggle to deal additional damage at the cost of a turn] Nandaka [Non-proc fire melee sword that can burn the monster at the cost of SP] Agneyastra [Non-proc fire 100% bow that can burn the monster at the cost of SP] Vajra [Non-proc fire magic scepter that can raise player INT at the cost of SP] Armors: Davy Jones's Storm Corsair [Mid offensive water and wind armor; has a second form that has locked water and wind damage that deals more damage due to elemental compensation] Void Hunter [fully offensive fire armor with an initiative boost. 2 attacks: 1 accurate and one not-so-frequent inaccurate attack] Titan Colossus [fully offensive energy armor with a built in shield but disables the shield inventory] Copy Cat [neutral MC flat resistance armor; follows the monster's base element and receives elemental compensation; MC bonus goes towards monster bth loss] Gluttony's Garb [Fully Defensive Fire armor. Has a toggle that can "consume" your pets and guests and heal you. This locks your pet/guest summon slots but adds more power to your attacks based on your CHA] Pride's Pauldrons [Fully Offensive Fire armor. Has a toggle that can increase damage and bth] Asura the Fire Demon [Neutral Fire armor that deals more damage the lower your HP; the armor lean changes depending on if it is equipped with the Face of ____ misc] Shields: Malleating Metal [Earth shield that adjusts MRM based on attacks taken... Secondary light defense that has a minor "Dazzle" effect... Getting hit by fire attacks inflicts a powerful burn... Getting hit by energy attacks paralyze you] Lunar Frenzy [Darkness shield that triggers against "creatures of the night" to inflict control. Against Werewolves, it shifts elemental defenses according to the Were's attacking element and also makes the Control effect more likely and more powerful] Blood-Lust Barricade [Darkness shield that can inflict "Daze" against all creatures and against vampires, it increases MRM AND make Vampires "Enraged" (-bth but more damage as well) Decaying Defender [Earth shield that can inflict Bleed when blocking an attack. If the monster is already Bleeding, then it attempts to either inflict a renamed Poison or renamed Choke on further blocked attacks] Snare Shooter [Water shield with a built in skill that deals 0 damage but attempts to Entangle foes. Monsters tagged as "Fish" and "Flying" are more likely to be affected by the effect] Envy's Escutcheon [Fire resistance-focused shield that has a SP toggle that can reduce monster bth] Asura's Aura [Pure fire shield that has a SP toggle to "enrage" the player to reduce player accuracy but increase damage output] Spells: Feverish Frenzy [Monster weakening spell that stacks effects against the monster] Evocation of the Elemental Dragons [Random element spell that uses Cha for damage and bth... has a chance to use Cha and Luck to element seek as well] The Almighty Fingerz [2-hit energy spell that has a chance to inflict "Static Attraction" that makes all energy attacks from spells/weapons/pets/guests/skills gain bth] Kamikaze's Wrath [A 3 hit spell (2 wind and one water) that gets proper elemental compensation] Sound Sleeping [Spell that heals you but inflicts you with a 2-turn "Asleep" (Paralysis) that reduces incoming damage for the two turns AND gives a slight boost for two turns to make up for the 2 lost turns] Summon FlappyZard [Summons FlappyZard] Shadow Terror Assault [Quick cast spell built into Eternal Shadow Trident. It deals 0 damage and attempts to inflict Afraid on both the monster and player.] Blood Ritual: The Summoning [Fire spell that seeks between Fire and Darkness. Costs normal MP and 5% of 0 END for seeking rather than MC. NOTE: This spell idea was made BEFORE the implementation of the Destruction Burst spell :P] Spell Bound/SPell Bound [Quick cast MP/SP spells that deal 0 damage but attempt to Entangle foes. Monsters categorized as "Sin" are paralyzed instead of Entangled.] Celestial Aura[Light spell that makes monsters vulnerable to Light attacks and can make certain monsters "Alive" again] Pets/Guests: Tiny Typhoon [Mastercraft Wind Pet with an accurate attack. The Pet has a small passive to inflict Choke on the monster (MC Bonus). Pet also has a toggle that can attack monster's SP] Prismic Dragon, Jr. [A guest that deals random element damage. Instead of a 132/109 boost, it deals a powerful Prismatic Burn instead] FlappyZard [An extremely random heavy standard wind guest with MC bonus of Enraging the monster (lower bth but more power)] SarkMan [Water MP guest with a MC boost of doing 200% damage 5% of the time. Has 2 inaccurate and 1 accurate attack. Summoned from the Sarkanian Emblem misc.] Jr. Footballer [A pet that has 1 normal attack, 1 Daze attack, 1 Crippling attack, and 1 power boosting attack] Serena's Simulacrum [A wind guest that uses AI to either deal Wind damage or purifies status effects] Miscellaneous Items: Insignias of the Beasts [3 misc items in one but each costs SP. Can summon a melee blade that uses Cha for damage] Enchanted Dragon Crystal [Summons the Prismic Dragon, Jr. and boosts its attack power] EMT Field Generator [Creates a Chi Shield that blocks energy damage and comes with a built in skill] Vampiric Shroud [Boosts INT and CHA. Gives Vampires a chance to insta-dodge. Gives other subraces slightly different effects] Lycan Wrist Cuffs [Boosts STR and DEX. Gives Werewolves a chance to deal double damage on a normal player attack. Gives other subraces slightly different effects] Werepyre Pendant [Boosts STR and INT. Gives Werepyres a chance to gain Regeneration for a turn. Gives other subraces slightly different effects] Dracopyre Wings [Boosts END and LUK. Gives Dracopyres a chance to inflict Afraid on the monster. Gives other subraces slightly different effects] Sarkanian Emblem [Boosts bth for Water attacks and boosts CHA. Has an additional trigger against "Fish" monster to attempt to inflict Control. Click on it to summon a MP water guest (SarkMan)] Greed's Gold Pot [Fire misc that provides Fire resistance and boosts LUK. Has a toggle that consumes Gold but provides a boost to a random stat or provides further Fire resistance] Cornucopia[Earth misc that raises END, gives Earth defense, a passive regeneration, and can summon the Serena guest] Face of Fury [Misc that provides Fire resistance and raises STR; converts the Asura the Demon's armor into FO and gives +5% damage] Face of Forlorn [Misc that provides Fire resistance and raises DEX; converts the Asura the Demon's armor into FD and gives +3 MRM] Face of Felicity [Misc that provides Fire resistance and raises INT; converts the Asura the Demon's armor into FO and gives +4.5 BTH] Quests: The Void Hunters! Al-Kam-y [Don't kill me Kamui D:] The Seven Deadliest Sins: Part 1 The Seven Deadliest Sins: Part 2 Sets: Corrupted Set Classes: Archer/Bowman [Tier 2 Rnager] Monsters: Void Hunters and Void Assassin Digital Dragon [3.75 CEB similar to Essence Dragons; Glass cannon; can paralyze you on SP attack, passively shock you, and has a 'Chi Shield'] Titanium Dragon [Power level 4 Boss; Has different abilities for almost all different elements!] Iris, the Prismic Dragon Wrath, Gluttony, Greed, Envy, Sloth, Pride, and Lust [Strong bosses (re-skins of previous monsters) with additional/modified effects) Asura the Demigod [Strong Fire boss with a hybrid build. Boss of the Asura MC set. Can deal damage and effects based on %HP left]
< Message edited by battlesiege15 -- 9/29/2016 12:19:12 >
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