battlesiege15
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I decided to change the quest for the Seven Deadly Sins and some of the rewards. Sorry for the super long post.
The Seven Deadliest Sins: Part 1 «In the Ethereal Realm, the same place you enter when you enter the Wizard quest intro. A large red speck appears in the sky and flashes. The screen shakes. Jackel Sano appears onto the screen» Jackel Sano: What was that tremendous surge of energy? «A gash appears in the sky similar to the Rip in the Sky except it radiates a red aura. 7 colored comets (Red, Orange, Yellow, Green, Blue, Indigo, and Violet) shoot out from the Rip and goes in 7 different directions.» Jackel Sano: Oh no, this cannot be good. I must warn the Wizards and «You». «The scene shifts to Warlic's shop. «You», Warlic, and Sage Uldor are talking when Jackel Sano appears.» Jackel Sano: Sorry to teleport in but we have a dire situation in our hands. You: I hate it whenever someone starts a conversation with that… Warlic: Is this about the magical surge I just felt a minute ago? Uldor: The Seven have been broken out haven't they? Jackel Sano: Your abilities never cease to amaze me Sage. But yes, you are correct. They have been released from their shackles and have released themselves onto Lore. You: Who are the Seven? Jackel Sano: The Seven were once a group of fabled warriors known for their heroic deeds in Lore. However, something happened and they began to let their worst desires take over them. In just a few months, they went from might warriors to menaces plaguing Lore. Uldor: Inhabitants then began to call them the Seven Deadly Sins because they became the quintessence of their twisted traits. It took armies from throughout Lore to band together to stop them and even then many were lost before they were able to be sealed away. You: Any idea how they may have been released? Warlic: I would guess that the spells binding their essences have grown weaker over time. Jackel Sano, see if you and «You» can find out any clues in the Ethereal Realm. Sage Uldor and I will work on a locating spell. Based on what we already know, I fear that their essences will choose champions who exemplify their qualities. «You and Jackel Sano teleport to the Ethereal Realm.» 6 RANDOM MONSTER BATTLES Mostly monsters from the Ethereal Realm or with Magical Affinities such as the Kuroo, Phoenix, Lightbringers, Sphinx, Bun-Summoner, Bun-Brain, Kresh, Nagas. «You and Jackel Sano appear in front of a cave. Inside, you see broken Ice chains on the floor.» Jackel Sano: There are lots of remnants of ancient magic here. These chains seem to be made of strong Ice-elemental magic. Let us take these pieces to Kalanyr and see if he can use his knowledge of ancient and ice magic to replicate these chains. He should be in Frozen Northlands right now. «Switch to the Frozen Northlands.» 6 RANDOM ICE MONSTER BATTLES Kalanyr: Pleasant seeing you two here. You are here about the immense magical energy from earlier today aren't you? Jackel Sano: We are. The Seven have been released onto our world and we wanted your help to create a binding spell for them. These chains were found in the cave and I believe were meant to hold them down. «Pieces of the chain fly from front of Jackel Sano towards Kalanyr.» Kalanyr: I see. This type of binding magic has not been used for many eras because you have to enchant it for specific targets. Fortunately for you, the Library has this exact incantation because the Seven's return was foreseen. Let me accompany you on your quest. We do not have much time. «The scene fades to black and TO BE CONTINUED… pops up. The Seven Deadliest Sins: Part 1 shop opens.»
The Seven Deadliest Sins: Part 1 Spells Spell Bound Level: 150G Element: Ice Cost: Quick Cast Cost Hits: 3 Type: Magic Element: Ice Damage: 0-0, 0% Stats each BTH: +38 EFFECT If the monster fails the save, then there is a 100% chance to Spell Bind the enemy (renamed Entangle) for -88*[Number of hits connected]*[Ice resistance/100] DEX for [Number of hits connected] turns. Save is with PlayerINT/LUK vs. MonsterINT/LUK. If the monster is categorized as "Sin," (One of the Seven Deadliest Sins), then the monster gets [Number of hits connected/3]% chance of Paralysis (100% chance not acting) for [Number of hits connected] turns instead of Entangled. Save is with PlayerINT/LUK vs. MonsterINT/LUK. DESCRIPTION An ancient spell that was used to bind foes. This enchantment was designed for the Sins and can bind them to their spots!.Analysis: The spell deals 0 damage and is a quick cast spell so it has a 70.25% MP or SP cost. Against non "Sin" trigger monsters, the spell can have a maximum entangle of -264 DEX at 100% Ice modifiers. However against monsters triggered as "Sins," the spell attempts to inflict Paralysis instead. It can be MC or non-MC. If MC'd, the bonus would go towards higher infliction rate. There is no penalty for the Sins tag because although it is a trigger, it has a different effect compared to untriggered. Appearance: 3 pieces of white, glowing chains appear in front of you and fly towards the monster one at a time. Each chain hits the monster once and then wraps around it. Once all three chains seemingly wrap around the monster, a lock appears on the front of the monster right where all three chains meet. Then the entire chain disappears and leaves a status if successful.
The Seven Deadliest Sins: Part 2 «In Warlic's Shop. Warlic is there with Sage Uldor. You, Jackel Sano, and Kalanyr appear.» Warlic: Uldor and I were able to pinpoint the location of the Seven Sins on Lore. It appears they have already found Champions because these 7 areas are spewing tremendous amounts of ancient magic. A map appears on the screen similar to this: Map of Lore. There are 7 clickable buttons in the following areas: 1. Zorbak's Hideout: Wrath. 2. Somewhere between Darkovia and Granemor in No Man's Land: Gluttony 3. Alnaphar: Greed 4. Greenguard Forest: Envy 5. Dwarfhold Mountains: Sloth 6. Thunder Mountain: Pride 7. Western side of No Man's Land: Lust
Wrath «A clearing in the Forest. A portal to Heck is on the ground.» Jackel Sano: Looks like it will be a little toasty where we are about to go. «Descend down into Heck.» 8 RANDOM MONSTERS Monsters are from Heck including Hellhounds, Imps, etc. «Wrath appears.» Wrath: Hello impudent warriors. I see you found me. If you think you can defeat me, think again. Heck hath no fury like a Warrior scorned. BOSS BATTLE: Wrath (Stats: STR and DEX only.) Effects: Has the same attacks as the regular Ghin. SP skill does FIRE damage instead of Darkness and inflicts Fear. Has a Berserker counter. Starts off weak and deals more damage the more damage he takes. Can use HP to deal more damage. Has a Passive: Enrage- Being around Wrath is making you see red. All sources of attacks get -10 BTH and deal *85/75 damage. Description: Wrath has chosen his champion, the vengeful Ghin. Tremble at his presence mortal. Appearance: It is a reskin of Ghin but his eyes flash bright red and has a red aura around him.
Gluttony «A Dungeon.» You: What is up with bosses and dungeons? 8 RANDOM MONSTERS Monsters include Undead warriors, Gargoyles, etc. «Gluttony appears.» Gluttony: Ah you two look like hearty meals. My hunger is as insatiable as your quest for knowledge and battle. Prepare to be consumed. BOSS BATTLE: Grabbi (Stats: DEX and END only.) Effects: Has the same attacks as the regular Grabbi except all damage is Fire. It retains the Consume Guest and Pets ability and heals equal to damage done after reaching 66% HP. Can heal HP with his normal attack. At 50% HP, it can consume your weapons and make that one weapon unusable for the rest of battle. If all your weapons are consumed, you get the Harm Fists. It heals HP for however damage it would have done. Has a Passive: Hangriness- Gluttony's presence has made you hungry and angry. All sources of attacks on the field deal -5 BTH and deal *85/80 damage. Description: Looks like this Grabbi has consumed the essence of Gluttony. Nothing can satisfy his hunger. Appearance: It is a reskin of Grabbi but its eyes flash bright Orange and has a red aura around him.
Greed «Leprechaun Field» You: Since we are in the nation of the Leprechauns, I have a feeling we are about to meet Greed. 8 RANDOM MONSTERS Monsters are all Leprechauns. «Greed appears.» Greed: Have ye come to steal me gold again? The love of money may be the root of all evil but money also buys happiness. BOSS BATTLE: Uncle Sham (Stats: STR and LUK only.) Effects: Has the same attacks as the regular Uncle Sham except it is Fire. Each hit is a guaranteed LS. His attacks can get a random boost as well. He can steal X gold from you to heal HP. Has a Passive: Oooh, shiny- Presence of Greed wants you to steal anything shiny. Passive 25% chance of Paralysis each turn for everyone on the field. Description: Greed has chosen O'Slayhee, the greediest of all Leprechauns, as his Champion. Better your gold and valuables close at hand. Appearance: It is a reskin of Uncle Sham but his eyes flash yellow and has a red aura around him.
Envy «A clearing in the Forest.» Jackel Sano: Wonder who will be encountering here. 8 RANDOM MONSTERS Monsters are forest monsters like Woodland Pack, Owl, etc. «Envy appears.» Wrath: We meet again Hero. I was once the best but got replaced by you. With my new found power, I will finally be able take everything from you and be great once again. BOSS BATTLE: Lt. Lore (Stats: STR and CHA only.) Uses CHA instead of DEX. Effects: Has the same attacks as the regular Lt. Lore. His shield attack costs less SP and does less damage. He is able to reduce incoming damage by 50% about 10% of the time. Has a Passive: Jealousy- Envy's presence invigorates your attacks to be more accurate. All sources of attacks get +10 BTH and deal *85/95 damage. Description: Lt. Lore has always wanted to gain his prestige that he claims you took from him back. With Envy's help, he just might be able to do so. Appearance: It is a reskin of Lt. Lore but his eyes flash bright green and has a red aura around him.
Sloth «Dwarfhold Mountains.» You: You gotta teach me your levitation spells when we get back. Walking up these mountains is not easy. 8 RANDOM MONSTERS Monsters are from the Mountains like Griffins, Trolls, Stone Golem, etc. Last battle is Kel-Al Relish, Jr. «Sloth appears.» Sloth: Go away, I'm trying to sleep. BOSS BATTLE: Sloth (Stats: STR and END only.) Effects: Has the same attacks as the regular Kel-Al Relish, Troll King but Fire. Heals a larger amount during the regen phase. Inaccurate 1 hit club strike can inflict a 100% Daze. "Nighty night" 5 hit attack has a chance to inflict Daze for [Hits Connected]*20% for 100% Daze. Has a Passive: Lethargic- Being around Sloth has made you want to take a nap. 25% chance for all attackers on field to fall Asleep. Description: Sloth has chosen Kel-Al Relish as his champion. But why fight when you can just nap? Appearance: It is a reskin of Kel-Al Relish but his eyes flash bright blue and has a red aura around him.
Pride «Thunder Mountain» Jackel Sano: Should have packed a lightning rod and umbrella for this. 8 RANDOM MONSTERS Monsters are from the Thunder Mountain Quest including the bosses. Second to last boss is Svadilfari. «Pride appears.» Pride: *scoffs* Not you again. [Some pride quote idk] BOSS BATTLE: Krenos (Stats: INT and DEX only.) Effects: Has the same attacks as the regular Krenos. CANNOT BE PARALYZED OR IMMOBILIZED. Has a Passive: Hubris- Pride's energy has boosted your confidence. All attackers get a 25% chance of Celerity. Description: Pride has chosen Krenos the mighty Energy Dragon as his Champion who now boasts of his incredible power. Are you confident enough to beat such a strong foe? Appearance: It is a reskin of Krenos but his eyes flash bright Indigo and has a red aura around him.
Lust «No Man's Land.» Jackel Sano: This place always gives me the creeps. 8 RANDOM MONSTERS Monsters are from No Man's Land. Last 2 monsters before the boss battle are Love Minions. «Lust appears.» Lust: <Insert witty quote here> BOSS BATTLE: Lust (Stats: CHA and LUK only.) CHA replaces DEX. Effects: Has the same attacks as the regular Amoria. Element is Fire but graphics show it as 'Love' damage. Can control the Player. Has a Passive: Charmed- Lust's desires have made it hard to focus on battle but also gives you a burning desire to fight. All sources of attacks get -10 BTH and deal *85/75 damage. escription: Somehow Lust's magic has altered Visia into Amoria once again outside of Snugglefest! Can you resist her charms? Appearance: It is a reskin of Amoria but her eyes flash bright Violet and has a red aura around her.
< Message edited by battlesiege15 -- 7/25/2019 12:15:47 >
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