Ranloth
Banned
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@psibertus Passive Armors improve the class by giving you defence in a skill that is somewhat equivalent to defensive skills but passive. Main problem with CH is Static Charge which combined with Plasma and SA (and Massacre) makes too big defensive combo, infinite loop Massacre and Tank build. If we're to nerf Static and take away perhaps SA, the loop will be gone, Plasma will be balanced because they cannot Tank as much anymore nor have infinite Energy. TLMs are balanced now even with Mineral Armor. Thanks to exchange of Technican with Blood Shield - they cannot empower their Smoke even more, improve the Bot, and get Resistance on top of it. Also loss of Maul took away their cheap skill that ignored defence which was sole reason for it; no, it wasn't used for stunning but mainly the defence ignoring, and replaced with Grenade which is quite good way to bring TLMs down. Of course TLMs can get Energy back and have Smoke which is same as TMs but they get Mineral Armor which is an advantage. The difference is now, they have HP skill that can raise their Res for 5 turns (costs HP, not Energy). While TMs have Matrix which can really give a lot of defense with decent Support (I mave somewhat high Support TM, and I get at Lvl 3, +34 Def) and Technican which improves our Bots and 2 caster skills. While Malf cannot be improved by any skill but Support stat. What might make TLMs a bit stronger than other classes - stronger, not OP'ed anymore - is synergy of the skills. Getting Reroute, Mineral, Smoke and Frenzy on first 2 rows easily and Frenzy just below gives them chance to make very easy build with no strategy or whatsoever. Adding further Passive Armors to all classes would really destroy it all. Some classes are good with them but having all classes with Armor is destroying the balance and brings strategy even lower. TMs would go for Plasma, P Armor, Malf, Heal, Reroute and DA - best build to use and Tank + deal good damage. Hell.. no! BHs with Mineral, E Armor, BL, Smoke and Massacre would be even worse - they are balanced now, maybe small buff would be needed but adding that big thing is too much. And lastly BMs with either Armors. They are glass cannons and deal high damage (Firebolt, BL, Berzerker, Plasma Cannon) and have hard time defending without Energy return skill nor decent skills to defend. That's why they are strong but if you counter them (Assimilation, EMP, high defences, etc) - they are a lot easier to defeat. Support build is only way for BMs to go defensive but it'll be hard with Str-abusing builds to survive the fights - thus not worth it. If they add Passive Armors to all classes, that means re-balancing whole game from the scratch. Totally new ways to counter them, new ways to balance the skills, it'd take too much work to re-balance everything and it's from scratch - not from what we have now. BHs and TMs are balanced for now but BHs could use small buff. Mercs are UP'ed and they will have a buff due sometime soon. BMs could use small buff, but Intimidate change will probably fix it (Mercs and BMs have it so killing two birds with one stone). CHs are OP'ed and it's a fact and change should be seen most likely with Static Charge, taking away SA for different skills (Assimilation) would bring them down significantly whilst being able to keep Plasma Armor (TLMs don't have SA but Plasma so why CHs should have both). And lastly TLMs are a bit too strong, reason is simply the synergy with the skills, nothing more.
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