Elf Priest JZaanu
Constructive!
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With all bots, a more sound system needs to be used. While assault bots can give build maintenance, the new bot destroys shield/defensive builds. I feel, if players need to put points in their builds, bots should be the same. Points need to be added for their ability for effectiveness. Both of these bots are extremes of one another, and being a passive player, I feel my ability to play is scrunched between these bots. 80% is too much and too easy. A 2 sided bot stat should be introduced. If a player prefers one skill of a bot over another they should invest in it. A player wishes to have a bot reliant build, points should be invested. Weapon/Armor features is another problematic issue. These features, as fun and nice as they are, they are no skill required using them since it is a percentage based occurrence to be activated. If more items like these continue to be introduced, a player can fully equip (armor, side-arm, aux, primary) each feature skill item and have every single advantage possible. My suggestion is have base percentage of 1-5% of any item. Add new stats for weapon skills. For example: Gun Feature Armor Feature Aux Feature Primary Feature And players must invest their stat points for them to be effective from 1% or if they want more, invest more points for a higher percentage. PVP play had gotten extremely complicated with Bots and Weapon features to play a strategic way.
< Message edited by JZaanu -- 1/28/2012 14:31:19 >
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