Elf Priest JZaanu
Constructive!
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When focus was introduced, it was used as a bonus for players who tried to play balanced. Not only were they rewarded with extra dmg, but also the benefit of the bot power. At that time, the cap was only 30/31 and only 3 classes with no/low enhancements, now it is 34 on the verge of 35. Focus, at this stage of the game, is compression, and as long at the game continues to evolve, this standard will pose more problems. I think if focus and agility were removed and bots/skill features had their own stat placement, the game will change for more possible diversity. Reading Archlord Raistlin post, what made the evolved classes unique... That is the amalgamation of the three classes. Each of the original three had areas where there were strengths and also defined weaknesses. With both CH and TacMercs, both classes are able to play forward and backwards, and that is why these classes are most used now. What is also unique about these classes, and once upon a time too for Original Mercenary, they all have a passive armor. Both classes take full advantage of this by stat stacking, and with both Reroute/Frenzy and the mirror CH version Static Charge, both classes can continuely recharge. The original three cannot compete with these types of skill sets. What makes Blood Mage unique compared to the other two evolved classes is that class has a defined weakness and that is energy subtraction/addition. This class is more balanced with the original three over the two others.
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