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1/25/2012 15:53:51   
Stabilis
Member

When we discussed rage as a topic. He said it was supposed to, "smash through tanks" and I had agreed to that. Yet, why will rage on occasion deal a 3... while a critical hit will deal a minimum of 13?

Fighting against me, the free playing bounty hunter used an enraged auxiliary strike against me. It did nothing more than 6 damage. While there are people, who use support to rely on critical hits that may instance more often and are guaranteed a higher minimal damage.

I finished our battle stating that, "and now its broken"... Which I find some truth to.

What do you think?
AQ Epic  Post #: 1
1/25/2012 17:33:49   
8x
Member

quote:

When we discussed rage as a topic. He said it was supposed to, "smash through tanks" and I had agreed to that. Yet, why will rage on occasion deal a 3... while a critical hit will deal a minimum of 13?


I guess is "smashes through tanks" because rage ignores hybrid armor (and probably mineral and plasma armor too). And I don't think minimum for critical is 13, because I am pretty sure I did less than 13 damage crit before.
Epic  Post #: 2
1/25/2012 17:50:58   
rej
Member

It's balanced the way it is. Why? Several reasons.
1. It was nerfed to bring tank builds up to standard with strength abusers.
2. Crits are more powerful because they need to be. When was the last time you fought a player with high support? Do you recall how easily they were defeated? Do you think it would be sane to lower criticals to the same level as rages, when support builds are already pathetic?

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 3
1/25/2012 17:53:35   
endtime
Member

I believe critical strikes also add a base damage (of perhaps 10) beyond the ignoring of defenses, while rage does not. I am not 100% sure how much this base damage, but all I know is that I have never seen a critical below 13 except when a deflect happened. Meanwhile, I have seen somebody rage 3 damage.

@rej I agree. Considering how it makes absolutely no sense as to why strength (pulling the trigger harder and perhaps holding the gun firmer which might help to an extent, but after that small extent it doesn't really make a difference) increases the damage of a gun and how strength can already spam the no-cooldown strike, guns should improve with the support stat.

< Message edited by endtime -- 1/25/2012 17:59:07 >
AQW Epic  Post #: 4
1/25/2012 22:59:02   
Xendran
Member

A crit cannot hit below 13. They add 10 damage if (And only if) the amount of damage after ignoring def/res is lower
AQ DF Epic  Post #: 5
1/25/2012 23:36:37   
Stabilis
Member

Actually, rej, even after the medic nerf I met a few remaining support tlms and one of them (I can't recall his name), was a 120 health user at 100+ support and still knocked me around the bush with his mixture of smokescreen and critical hitting auxiliary + artillery strike. The problem with support as Cinderella named it a "Swiss army knife" with many hidden abilities but also many unreliabilities, as the stat itself is simply another version of offense like strength, but it's secondary effects make it self-reliable. I say this because support increases (or will no longer at the next update) its own accuracy with an auxiliary or sidearm. Also, because it increases critical chance, it's own weapon (auxiliary) is further enhanced with the chance of extra damage. Except just about everything about support is a gamble.
AQ Epic  Post #: 6
1/26/2012 0:25:27   
Joe10112
Member

Just saying in response to endtime, it makes sense that Guns improve with DEX. How hard you pull the trigger don't make a difference, but good dex, good aiming, better shot, more damage...

STR-Primary
DEX-Secondary, Blocks/Dodges
SUP-Aux, First Move
TECH-Deflects, Crits (You have better technology in defense and weakness seeking, therefore your deflects and crits are higher)

This setup makes more sense to me.

But rage should just be rage...allowing crits along with rage is a little OP...
AQ DF MQ AQW Epic  Post #: 7
1/26/2012 5:17:17   
Ashari
Inconceivable!


Rage and crits don't have have the same purpose, despite having very similar mechanics and bonuses. That's why they behave differently.

Rage is intended as a counter against tank builds. It's only effect is 50% 45% defense ignore.

Crits on the other hand are intended to be extra damage against everyone. For this reason, they have a secondary bonus damage effect. Crits will do 7 + (Your Level / 5) extra damage (that's 14 extra damage at level 34) if the damage you've gained from the defense ignore is less than the bonus damage. This ensures everyone takes approximately the same amount of damage from crits, even if you have almost no defenses. They are more powerful, but also less reliable.

@below: Yep, sorry. Fixed.

< Message edited by Ashari -- 1/26/2012 13:59:52 >
AQ DF MQ AQW Epic  Post #: 8
1/26/2012 6:18:02   
King FrostLich
Member

Ashari, I believe it was crits that ignore 50% defenses while rage only ignores 45% defenses.
Epic  Post #: 9
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