Gaaaah... I just spent an hour posting feedback, only for the internet explorer to choose not to respond. I had copied (said between clenched teeth) what I had typed, to ensure it was not lost, but noooooo, the computer decided to make it to where I could not paste it, as if I never had.
I FRIGGING COPIED IT TWICE!!!!!!!!!! T_T
But whatever... I'll try to get some of my in-depth commentary on the reputation system and the improvements it needs back on here.
First, I would like to thank Snuggles, for remembering this thread, and also, nice new avatar (I usually don't like pink, but it's rather nice).
Secondly, I would like to say (yes, I feel like going in order of topics posted. -.-) that I agree with Charries. We need a challenge area like that with large quest chains that are difficult to figure out, and take a long time, but are very rewarding, both as you complete the quest chain, and once you get to the more advanced area you might call "the end of it" if there were one.
I completely agree that the rep system needs reworking. A major part of the game should be your character gaining renown in your faction (and yes, you should allow the character to actually join a faction again, but the decision should be only SEMI-permanent, however, so there can be heel/face turns, and soforth, but it should cost more money- seeing as it is fame, this is appropriate -to change, the higher the rank you have in the faction you used to be in) Seeing as there will be characters that wish to not join either faction, there should be that option, as well. I recommend you make it to where you join Good or Evil through either of 2 NPCs in Overlook, or perhaps Liberty, which initially refer to you as still being neutral, and try to convert/recruit you to their faction. You should be able to go BACK to being neutral, as well, so I would say the best course of action would be to allow you to leave your faction at any time, and with no cost of fame, BUT you pay a large chunk of reputation for that choice (higher than it would be at a lower reputation rank than if you are in the upper ones, such as 8, 9, or 10, within your faction, resulting in 1-3 ranks dropped when you leave). You must do this first to join the opposite faction, as well.
Good and Evil reputation should be seperate and entirely different than reputation with other factions.You are not members of the other factions, but that is how the view you. Good or Evil reputation should effect the paths of conversation with NPCs. You should have different option with regards to what to say to them based on if you are in the higher ranks of good or evil, so that, Demolicious, for example, will not insult you if you are a rank 7+ Hero. You should also have multiple options as to what to say to them at all times, unless it is an option to continue to see what else they say, because they are an overpowering/swift talker, or you are listening intently, including the ability to interrogate them further as to what they mean, in either a good or evil way, with your chance at success/the ammount of information you gleam increasing depending on your ranks in good and evil, with the individual NPC reacting differently, depending on how he/she is alligned.
The game should involve a negative rep system, so that evil people will hate you more the more good you are, and it takes more time to earn their trust when you change sides, and so that certain factions later on will have different reactions to you depending on their impressions of you with regards to your alliances to yet other factions. For example, a dwarf could hate you because you are allied with the elves. I say the game needs this so that the people will not react to you the same as if they did not know you at all (rank 0 in whatever faction). This feature should be relatively easy to code, considering something similar already occurs with Villains talking to Heroes, and vice versa, but it could be connected to reputation ranks, now.
I ask that you add more situations that allow what you say to a person to effect your reputation, as it did with Super Death being told of Yergen's ruining of the Ingiru quest chain. Also, certain things you say to someone could effect their view of you in a way to where they refuse to talk with you/shout at you every time you try to, thereafter, unless you have enough reputation in their faction, which would be easy enough to do, considering you do something similar after quest chains in the area are completed in nearly every map.
There should be quests that unlock from different NPCs at the higher ranks of Good and Evil reputation, as well. For example, you could have the option to give Demolicious money enough to buy her father's medicine if you have rank 8 Good or higher, or at the very least to go purchase it (I recommend a cutscene where you fly to Demolicious sitting at the side of her father in hospital bed, entering through a window, and hand her either a check, or the medicine, after which she hugs you and cries, and then you chastise her for choosing to steal for the money, but say that you understand her need, and that she should have come to someone else for help in the first place). This could either be in the form of a quest that automatically pops into your accepted quests tab when you hear of their need, or they could ask you, knowing your reputation.
Also, in new areas, if the people there are not alligned to either good or evil, you should be able to talk to them, and if you don't insult them (because of their different views/personalities, which clash with your faction's moral standards [yours, really]), you can join their side of the conflict. This is another area where Good/Evil rep ranks/allignment choice could come into effect: Villains could attempt to intimidate a side into hiring them to fight their enemy, and depending on their rank in evil, it could either work out, or not. For example, in a Vampires vs. Werewolves war, the Vampires could be too aristocratic and proud to take kindly to such a thing, and would not accept your offer unless you are rank 7 or 8 (I think 8, really) of evil or higher, and then grudgingly, unless perhaps you were rank 9 or 10. Otherwise, you would have to either come back again at a higher rank of evil reputation (and they would have different dialogue, mind you, treating you as an enemy in their words), or join the cause of the werewolves because you have angered them with your insolence.
With the option of multiple things to say, however, you'd be able to join their side without intimidating them; It's just that doing so would get you more of a pay out, perhaps. There should most certainly be rewards for having higher ranks in your faction.
Naturally, there should be weapons and armor pieces, along with powers available to the higher ranks of Good and Evil (I still want rank 10 Good stuff. -.-).
In order for it to be fair for the neutrals, there should be a reduction in the ammount of rep taken away from the opposite side in Good/Evil rep gaining missions. There should also be a maximum ammount of rep you can have in Good and Evil if you do not join a faction, however. 5 or 4, I say, with no rep rewarded for doing things afterwords, but rep taken away, still. That way you can seem to be sided with either Good or Evil more than the other. Evil quests will be harder to get for Heroes, and because of Negative Reputation, it will be more difficult to have possitive rep on the opposite side, thusly.
Rep ranks should be viewable on your character page, if you are sided with Good or Evil, with the title coming before or after your name. For example, Alexander the Great (Good), and Ivan the Terrible (Evil), which I have just used as examples of names; I am not saying that Ivan the Terrible was actually evil.
Neutrals should have no title before or afterwords, because they are not sided with either of them.
Perhaps there should be a mode of PvP that only lets you side with someone on your faction, as well (with neutrals being able to choose, maybe). That would make it more popular, once this game increases in prestige.
I'd also appreciate more interactive cutscenes, so that you have the ability to mold how things play out to your character's personality, slightly. This way, a devoted hero would not have to say he thinks it's hopeless to Demolicious, for example, but rather get stopped by a horde of hacked police bots, or Killbots, before she is humiliated by DaVinci, afterwords.
YES, I have put a lot of thought into this. I have spent yet another hour or so typing this out again, so that I may have my advice for how this game should progress known.
These things will set this game apart from both other AE games, AND other games in general. You would be able to craft how your character acts, and interacts with the world, and with the players deciding the course of the game, this could become even greater than AQW in player base and potential. It could make more money than it. It could become one of the most popular games on the internet, if not of all time. I would very much like this to occur.
I have more that I would like to say, but there is an interesting show on TV, and I would like to post this about now, so as to not lose it yet again.
With regards to you, Digi, it is not that you lack in strategy in PvP when you lose. It is that the players who play PvP more have legendary powers, which the "noobs" of PvP do not. The more difficult ones to get, which have the best effects, require exemplary PvP performance, which is simply not something you can do hardly at all, now that there are so many legendary power users out there, if you have none.
Pony Charge is easy to get, but it absorbs all damage, including those of DoTs for 4 seconds. This ruins many a build's combo-action, and makes it difficult to kill people, especially if they are using other defensive powers, such as Pandora's Grace, which also is a spectacular healing power- better than Life Force -in general, even with its cooldown at 60 seconds. With Eye Boil reducing the enemy's accuracy, and perhaps Darkness, as well, you are nearly invincible while facing that enemy, should you not be stunned and killed during that duration, or attacked by multiple players at once. Toreado helps, as well, though it has yet another long cooldown that makes it more balanced than many of the other Leg. Powers.
Now, with Ice Barage in mind, which lowers your opponent's defence against all damage, you can deal much more damage than almost all people can withstand, along with the haste increasing effect, and the fact that it has a 2 second cooldown even without this or Warrior Spirit. Even just combining that with Auto Attack, that creates quite significant damage, and with other skills effecting you at once, it makes it nearly impossible to defend against, especially with the fact that people using this power also tend to use defensive powers to prevent them from being killed at the same time. With Gravity Warp, which lowers the target's haste dramatically, while increasing your own, you are effectively dead standing, if you are alive within the time to notice you're being hit with that power at all.
This is why so many people, including the pros and veterans who have been playing it and becoming better from the begining are irritated at PvP, and view it as either dead or horrible, ESPECIALLY with the lag. The lag is HORRIBLE!!!!!! Half the time, you have to wait minutes on end before you can even attack, and even on low graphics, skills "stick" and refuse to activate, or take abnormally long periods of time to activate.
Remnant, it wouldn't be too boring the way I described it. Especially would it not if there were other NPCs to interact with than the first one who is the main one for the zone...
To be honest, while I like Nulgath as an artist, I dislike the NPC very much, especially with the fact that he's considered neutral (unless that has changed since last time I checked), even though he's evil enough to make Sepulchre seem honorable and able to be redeemed. -_-
Then again, I am rank 10 Good, and I based my character off of my actual personality, so that may skew my oppinions a bit on the matter.
I already commented on PvP, so I will comment now that I am disappointed that the staff has not been updating this game lately (though it is completely understandable, what with the engine being somewhat more complex than AQW's, the having to work backwords to make its new features compatible with that sort of engine, the other projects, and the complexity of the lag issues overall). Hopefully some time soon we will have a release... we've already had an eclipse or two since the fact the Oblivion intended to attack at that time was revealed, which makes it somewhat... sad.
While I have noted scientifically-based problems with the game's storyline, they are... ignorable, because this universe has different rules from those of HS's portion of reality, I would guess. I find it odd that every character seems to have the mental capacity for advanced mechanical engineering, but I suppose we all have access to the power Super Intellect, and the fact that that only effects mental powers may indicate something or another about the nature of Smasherkind.
The mention of the professional PvPers leaving and/or becoming so inactive brings sadness to my heart, as I know and have known quite a few of them. I have also felt a similar effect from the Forumites, having become less active with the lack of releases.
A big war that lasts a while could most likely stop this problem for a while, but as you are working on Battle Polls, that should probably suffice, should the situation with the rest of the game be such that it would be workable... If it is PvP-based as many think, that could cause problems with the player reaction and activity- it might not increase it that much. The idea of new items will drive some, but it won't be enough for others. (took me a while to type that; I was singing the Bohemian Rhapsody. XP [To be fair, it was with the actual band playing as well, but I did quite well])
Ikr, Devestate? I'd probably do the same if it weren't for my friends on there, and on the forums. I like the stories on here. ^-^
Responded to Digi and Remnant's bit already, so that would mean... I agree. We need DNs, man... :/
I have already stated that I agree the storyline needs to be added to.
I actually DO have stuff to comment on about the game. XP (I am glad they took my imput that I disliked the fact that your contacts were called mentors before; I might get one, now)
Yes, I agree. I would very much enjoy more player suggested stuff. :)
< Message edited by Drakkoniss -- 1/30/2012 13:53:57 >