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RE: Continuously gain experience for the next level cap...

 
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2/10/2012 20:55:46   
Basicball
Member

quote:

can you please clarify if possible why ED do not raise more than 1 level when they raise the cap?

because they have to create an all new set of gear for each level, AND, if for example they raise the cap to 38, the people that play a lot will be 38, while most others will still be 34-35, this is both unfair, and it makes it harder to find an opponent
quote:

For players already at level cap, when the level is raised by 1, the excitement and enjoyment is
only there for 1 level, after we hit the cap again, that excitement is all gone :/

exectly why i don't support your idea?

< Message edited by Basicball -- 2/10/2012 20:59:23 >


_____________________________

AQ DF MQ AQW Epic  Post #: 26
2/10/2012 21:03:43   
goldslayer1
Member

@basicball
and AQW style of enhancements would solve that (where u can turn ur weapon into a higher lvl)
AQW Epic  Post #: 27
2/10/2012 22:27:41   
rej
Member

Perhaps a compromise could be met: What if players were to continue to gain experience after reaching the level cap, but the amount gained were only 15%? (That would be 2 experience per 1v1 win, and 4 for both 2v2 and juggernaut.)
AQ DF MQ AQW Epic  Post #: 28
2/11/2012 5:05:59   
Laceration General
Member
 

Well said I agree 100% ( and I am not lvl 34 even )
Epic  Post #: 29
2/12/2012 17:04:48   
ReconnaisX
Member

Nah, the people at the top of the leaderboards would probably be like lvl 45 or something. They would get to instantly level up and leave people in the dust scrambling to catch up.
MQ AQW Epic  Post #: 30
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