Onyx Darkmatter
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Index: Index Informations Advantages and Disadvantages Questions and Answers Skill Breakdowns Stat builds Strategy Credits
Informations Let us understand the class first before using its powers, shall we? GPS is a DC class that is sold in Popsrocket. The majority of the players believe that it is a joke class, which is true. However, that doesn't mean it's a horrible class. In this guide, I will teach you how to effectively use this class. As far as I have seen, this class's defense pars with Entropy. Entropy surpasses GPS in both defense and offense, but what's unique about GPS is that it focuses on Defense only and longer terms of survival while Entropy loses that ability. (Example: MP Regain)
Advantages and Disadvantages What is good about this class? what's bad about it? **NOTE** These are just some of the (dis)advantages, there could be more added into them. Advantages: Consumes less mana Second/Third best defensive class in the game (As said, pars with Entropy) Good for boss fights Great for low-leveled players (Aside of Dragonlord) Best for Rogue-base class Ability to survive longer in a battle Disadvantages: Animations are slow Costs a lot of Dragon Coins Does not meet with 9.0 Engine System Bad for farming Not as good for Warrior and Mages Not good against enemies with high Bonus points
Questions and Answers Q. Is this class worth it? A. If you like Defensive classes, then yes, it's worth it. Q. Where can I get the class? A. Talk to Gnix in Popsprocket. Q. I heard there was a glitch on the armor, is it true? A. Yes, there were two different classes, the Vr. 1.0 (Which is rare) and the Mk 2.0, Vr. 1.0 had a bug that deals an instant kill using the Bio-Boil combo, and it was removed from the game to prevent this glitch from being abused. By the time Sepulchure's battle from the Final 13 was released, both of the classes were fixed and has no difference but the name itself. Q. How much does the class cost? A. It costs 1500 Dragon Coins. Q. Is it possible to beat any monsters in this game using GPS? A. With a good and powerful build of resistances and defensive power, possibly. (Do note that just because this class is the 2nd best Defensive class, doesn't mean you'll be guaranteed to have a victory.)
Skill Breakdowns Excellent, now that you know the class, you'll know the skills from left to right. Blind -50 Hit for enemy Mana Cost: 10 Cooldown: 3 Element: As weapon Attack Type: Melee Effect: Driving towards your enemy and sprays ink that deals -50 Bonus to your enemy, lasting 5 turns. Nanobots 5 Turn HOT - 10%/Turn Mana Cost: 30 Cooldown: 10 Element: Heal Attack Type: N/A Effect: Healing 10% of your HP, lasting 4 turns. Frighteningly Big Gun Guaranteed Crit Mana Cost: 10 Cooldown: 20 Element: As weapon Attack Type: As weapon Effect: Loading a large bullet into the gun, then fires at the enemy, dealing a guaranteed Critical hit. Flamethrower Hits all enemies Mana Cost: 10 Cooldown: 5 Element: Fire Attack Type: Pierce Effect: Gets close to the enemy and shoots some flames, hitting all of the enemies in a battle. Stun Stuns for 3 rounds Mana Cost: 20 Cooldown: 15 Element: As weapon Attack Type: As weapon Effect: Fires at the enemy and causing a spark, deals 3 turns on Stun Effects, dealing 100% damage. Cannonball Run Charge! Mana Cost: 10 Cooldown: 3 Element: As weapon Attack Type: As weapon Effect: Runs up to the enemy for 2 hits of 75% damage_ Charges towards the enemy, dealing 2 hits, 75% per hit. **Requirements: Successful attack** Shield +80 Block for 2 turns Mana Cost: 20 Cooldown: 5 Element: N/A Attack Type: N/A Effect: Activates a force field, causing +80 Block for 2 turns Scatter Shot 150% Attack When target Blinded Mana Cost: 0 Cooldown: 0 Element: As weapon Attack Type: As weapon Effect: Fires at an enemy, dealing 200% damage if Blind is applied, also 50% chance for a critical hit. Biohazard Saps Mana from Enemie's Health Mana Cost: 0 Cooldown: 7 Element: As weapon Attack Type: As weapon Effect: Deals a 5% MP heal to yourself and applies Bio (DoT effect on an enemy), lasts 6 turns. Boiling Point Consumes Bio, All dmg at once. Mana Cost: 30 Cooldown: 10 Element: As weapon Attack Type: As weapon Effect: Consumes Bio effect and deals 70% damage to enemy; Fire DoT effect to enemy for 2 turns_ Absorbs Bio effect and causes 70% to an enemy. Lazars Go Pew!Pew! -10 To Hit, -20 to Boost Mana Cost: 10 Cooldown: 5 Element: As weapon Attack Type: Melee Effect: Fires 2 lazer shots, 1 hit to enemy and applies -10 Bonus, lasts for 5 turns. Burn Mana Cost: 5 Cooldown: 0 Element: As weapon Attack Type: Melee Effect: Shoots a large flame at an enemy, dealing 75% damage and applies a Fire DoT, lasting for 6 turns. OVERDRIVEEEEEE +100% Crit 3 turns Mana Cost: 20 Charge Time: 5 Element: N/A Attack Type: N/A Effect: Increasing Critical points up to 100%, lasts for 3 turns. Self Destruct Mana Cost: 5 Charge Time: 0 Element: As weapon Attack Type: Melee Effect: Attacks all enemies on the ground, dealing 125% damage for a sacrifice of your HP (Current HP left/2), rounds to the nearest tenth. Now that you know each skills from GPS, it's time to move onto the Stat Builds. Side Note: I did not include the Attack button because it was not needed.
Stat Builds These are my suggestions on Stat Builds (If you want it to be Offensive, or Defensive). Level 10. Offense STR/INT/DEX: 30 END: 20 Defense STR/INT/DEX: 20 END: 30 Level 20. Offense STR/INT/DEX: 50 END: 30 WIS: 20 Defense STR/INT/DEX: 30 END: 50 WIS: 20 Level 30. Offense STR/INT/DEX: 80 END: 50 WIS: 20 Defense STR/INT/DEX: 50 END: 60 WIS: 40 Level 40. Offense STR/INT/DEX: 120 END: 60 WIS: 20 Defense STR/INT/DEX: 60 END: 90 WIS: 50 Level 50. Offense STR/INT/DEX: 150 END: 70 WIS: 30 Defense STR/INT/DEX: 60 END: 130 WIS: 60 Level 60. Offense STR/INT/DEX: 170 END: 90 WIS: 40 Defense STR/INT/DEX: 70 END: 150 WIS: 80 Level 70. Offense STR/INT/DEX: 190 END: 110 WIS: 50 Defense STR/INT/DEX: 80 END: 170 WIS: 100 Level 80. Offense STR/INT/DEX: 200 END: 130 WIS: 70 Defense STR/INT/DEX: 90 END: 200 WIS:110 Finished filling up your tank? good! you're ready for battle. **NOTE** As the level cap increases, I'm going to update the Stat builds as I collect information.
Strategy Great! Now that you know about GPS, you're going to view some strategies that would work well against an enemy or enemies. **NOTE!** Unless if you have a great defensive build and resistances, I recommend you not using this class when fighting enemies with both large HP and has a high Bonus Stats. Single Enemy: Blind → Scatter Shot (Keep spamming until enemy is dead) Multiple enemies: *If enemy/enemies has fire resistance* OVERDRIVEEEEEE → Attack → Cannonball Run → Blind → Scatter Shot → Lazars Go Pew! Pew! (If still alive, then use Scatter Shot) *If enemy/enemies has no fire resistance or has fire weakness* Flamethrower → Cannonball Run → Scatter Shot (Keep spamming it until the last enemy's dead) Boss Battles: Lazars Go Pew! Pew! → Blind → OVERDRIVEEEEEE → Scatter Shot → Cannonball Run/Scatter Shot → Lazars Go Pew! Pew! → Blind → Nanobots/Scatter Shot. (Then repeat it, I added the / because that may vary whether you need it or not) Congratulations! You have become a GPS War Tank!
Credits Have a question? Spotted a mistake? Feeling something's wrong or missing in this guide? Feel free to me and give me some feed-backs. All credits goes to: Users who supported the GPS Encyclopedia for great information Faerdin for some helpful tips Wraith for corrections and some advices Shaiyal for spotting Stun image's issue
< Message edited by Onyx Darkmatter -- 10/20/2012 13:55:27 >
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