Home  | Login  | Register  | Help  | Play 

Paxia Ultimate Conquest - Thread II

Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Paxia Clans >> Paxia Ultimate Conquest - Thread II
Page 1 of 912345>»
Forum Login
Message << Older Topic   Newer Topic >>
2/20/2012 23:35:10   
Riffus Maximus

One more time, quoted from fellow Paxian Leb/Liveman:

So here's my proposal.

We play a game that's sort of like Risk, conquering areas as indicated by the map by the black lines. I gave each clan 3 areas and their own color that indicates the areas they control. The white areas are not owned by anyone at the start of the game.

Battles would happen in the weekend, but it'd be up to the clans to discuss where they intend to attack. There would also be a GameMaster, who's job is to collect the attack plans of each clan, which they would provide to him/her by PM.

After the weekend comes, there's the usual score tally thing. Maybe like... if two clans are going for the same uncontested area, the one who manages to raise their Defense Score more wins the spot. Attacking a clan would require for their Defense Score to drop below what it started as.

As another example, say Dynami is going after B7, but Igneus decides that they will attack owned Dynami lands. At the end of the weekend, Igneus has successfully lowered Dynami's D.S. which will result in their attempted capture of B7 to fail. This is a tad easier to do than to somehow keep score on the Dynami's attempted capture of B7 AND Igneus' attack on Dynami lands, that'd then occur in Dynami possibly capturing B7 but also losing an area to Igneus.

If anyone has better ideas for these, do tell.


The attack plans have ONE little thing to 'em. They will only be revealed AFTER each weekend plan. Sure, the clans can go about diplomacy and make treaties and plans, but for the sake of the game's secrecy and THRILL, we politely ask that they keep such actions a secret. Anyway, after the weekend is over, the map is updated along information being given out who did what, attacked who, repelled who's attack and so on.

The first round will sort of be crucial, as it will give each clan an idea which clan they should focus their effort afterwards, one way or another.

Also, each clan can only take ONE action per weekend. Like attack an enemy clan area or try to capture a free area.

Speaking of which, the free areas are currently labelled as A, B and C.

B currently has a LOT of free spots, but it's sort of a historical area so I figured it would be allright to make it tougher to control. In case people are upset about it, go ahead and say and I can cut down on 'em.

A is the route for Glacius, Nocturu and Geoto to go about in their own corner, primarily for Glacius since they lack any contact to the mainland, just like Aerodu, who have the C area for them, along Igneus and Nautica.

While Glacius really has no chance right now but to attempt capture of either A1 or A2, depending who they wish to go after, Aerodu has the chance of either capturing C2 or attacking Nautica.

I figured the best way to go about the uncontested areas which connect some Paxia areas to the main one is to make it a 2-step thing, so it won't be that Aerodu makes one move and by next week they're ready to invade the mainland.

I figured I might do a summary of the rules explained above in details:
-Monday to Friday, you got to decide with your clan where to attack. Battles for taking control of an occupied area is done during the weekend. The one who has a better rising in points win. For multiple attacks, if the two or more clans manage to beat the defender's score raise, the defending clan lose, and the area is given to the clan who had a better fluctuation of points.
-Battles begin at Saturday midnight to Monday midnight AQ Server Time (GMT-5 Eastern Timezone).
-You have until Saturday midnight to PM your clan's battle plan to the GM (me). If it's not received by the GM until then, the clan is considered skipping it's turn.
-Battles are done in the Adventurer Server (free button on the homepage) to give a chance to every kind of contestants to participate.
-Each clan has a single action during the week.

As to not create any confusion or things that might get this thread delete, THIS IS NOT AN ACTUAL SUGGESTION FOR PAXIA IN-GAME!
This will be some sort of contest game for Paxians to play in, to fill the huge gap of inactivity so we can actually do something. It's mostly like an enhanced version of the Battle Contests we've held a few months ago.



Round 1: Dynami obtained B3.
Round 2: Dynami obtained B5.
Round 3: Dynami obtained B7.
Round 4: Dynami obtained B4.
Round 5: Dynami obtained B6.
Round 6: Dynami obtained B2.
Round 7: Dynami obtained B1.
Round 8: No change.
Round 9: Dynami conquered A12.
Round 10: Nocturu obtained A2.
Round 11: Dynami conquered A11 / Nocturu obtained A1.
Round 12: Dynami conquered A10.
Round 13: No change.
Round 14: No change.
Round 15: No change.
Round 16: No change.
Round 17: Dynami conquered C5.
Round 18: No change.
Round 19: No change.
Round 20: Aerodu obtained C2 / Dynami conquered A14.
Round 21: Aerodu obtained C1 / Dynami conquered C4 / Geoto conquered A7.
Round 22: Aerodu conquered C3 / Dynami conquered C7 / Geoto conquered A6.
Round 23: Aerodu conquered B11 / Dynami conquered C3.
Round 24: Dynami conquered C1 / Geoto conquered A1.
Round 25: Aerodu conquered C10 / Nautica conquered C7.
Round 26: Dynami conquered C7.
Round 27: Dynami conquered C6.
Round 28: Dynami conquered C2.
Round 29: Dynami conquered C8.
Round 30: Dynami conquered C10.
Round 31: Dynami conquered C9.
Round 32: Ongoing...

< Message edited by Dread_Shadow_Max -- 4/15/2012 23:14:55 >
AQ DF MQ AQW  Post #: 1
2/21/2012 4:35:35   
Oliver Bell
AK in Limbo!

Nice new thread. Looks like this weekend could get interesting, where should Geoto go next? In response to the last thread

and just maybe Geoto will attack Dynami instead of defending itself and help the rest of us lesser clans out.

Me and another member of Geoto have stopped defending to attack Dynami, we only didn't attack on the strategy board as it would be better to try to take territory we are almost certain to take. As Sun Tzu wrote 'those called skilled in war conquered an enemy easily conquered' p129 of Sun Tzu The Art of War translated by Samuel B. Griffith. As stated in the last thread I cannot help this weekend though the following weekend I will be back and should have time to attack Dynami.

< Message edited by Oliver Bell -- 2/21/2012 4:50:53 >
AQ DF MQ AQW Epic  Post #: 2
2/21/2012 15:56:46   

I'll just hope your avalable in three turns when Dynami's definately everyone's enemy.


A Nautican Werewolf.... What could POSSIBLY go wrong?
AQ DF MQ  Post #: 3
2/21/2012 19:17:58   

Everyone's everyone's enemy. It's just we'll be the only ones in reach.
AQ DF MQ  Post #: 4
2/22/2012 7:23:14   

In reach? Has anyone even successfully taken any of you`r lands. You guys are a powerhouse. Though it does add some excitement to the whole thing. This week should be interesting to say the least. Also I am now Aerodu`s only game master Gerri steeped down!
AQ DF MQ AQW Epic  Post #: 5
2/22/2012 7:48:25   


You guys are a powerhouse.

Ah ha ha ha.

I mean if someone manages to snake around and meet up with another clan, they're still technically enemies. They might become allies for a short while, but they'll turn on each other eventually.
AQ DF MQ  Post #: 6
2/22/2012 13:54:31   

I'm glad someone agrees with my point of view, Tuss.
Approximately 3 more turns 'till Dynami turns it's attention towards Geoto. Makes me wonder what'll happen then.
AQ DF AQW  Post #: 7
2/22/2012 15:59:58   

Kind-of wish Nautica, the WATER clan, could go around and attack Glacious on the coast.... We're kind-of short on areas right now.

Annddd @ Tuss, nothing ever stays the same... In fact, Confutious says, "how the heck should I know what's about to happen?" I'm paraphrasing of course, but you get the point.
AQ DF MQ  Post #: 8
2/25/2012 10:20:29   
Riffus Maximus

You people can't do anything without me, huh?

AQ DF MQ AQW  Post #: 9
2/25/2012 12:56:25   


Another 2k down the drain.
AQ DF MQ  Post #: 10
2/25/2012 15:36:26   
Riffus Maximus

Why the hell do you even begin playing before seeing the screenshot first? The screenshot is the start of the event, it's pointless to play before it has been posted.
AQ DF MQ AQW  Post #: 11
2/25/2012 21:20:13   

Because the start of the event is supposed to be midnight between Friday and Saturday and then run for 48 hours. Silly to rely on that information, right.
AQ DF MQ  Post #: 12
2/25/2012 23:45:30   
Riffus Maximus

Perhaps a change of rules is in order then. Or people required to post screenshots at midnight, hm?
AQ DF MQ AQW  Post #: 13
2/26/2012 4:16:55   

I would do it but I don't want to give people the possibility to accuse me of editing them. You know, since I'm from Dynami and we're the bad guys.
AQ DF MQ  Post #: 14
2/26/2012 7:10:16   

Take the screenshot at midnight with the clock and date showing. Unless the time between the screenshot being taken and you posting it is unusually large, there wouldn't be much reason to think you even had the time to edit them.
AQ DF MQ  Post #: 15
2/27/2012 11:06:23   
Riffus Maximus

So that's the end of this round. To quickly summarize everything, Dynami lost over a 1000 points, so Nautica managed to get C7 and Aerodu C10. Dynami and Geoto weren't able to get their hands on any new territory.

As for changing subject, I think we'll need to change the start and ending of this game. Lately it's a pain to stay up until midnight with my new schedule. So, either changing that or changing judge, the choice is yours.

< Message edited by Dread_Shadow_Max -- 2/27/2012 11:16:51 >
AQ DF MQ AQW  Post #: 16
2/27/2012 13:25:52   

Why not make it from Friday 10pm to Sunday 10 pm? Or whatever time you are comfortable with in the evening.
AQ DF MQ  Post #: 17
2/27/2012 15:39:04   

WAIT, Dynami LOST 1,000 points!?!?!? Nautica's back in the safety zone!!!
AQ DF MQ  Post #: 18
2/27/2012 18:23:48   

Wow what a amazing victory!
AQ DF MQ AQW Epic  Post #: 19
2/27/2012 18:51:42   
Riffus Maximus

Although I gave 10 more hours to complete a full 48 hours game, I feel the result might have ben different if I had managed to post a screenshot at midnight for starter.

10 PM would be a good idea, I must say.
AQ DF MQ AQW  Post #: 20
2/27/2012 19:09:16   

Yeah, we were actually all playing Space Station 13 on Sunday so us losing those 2k wins was what cost us the week.

Next week though you can expect a comeback with OPERATION: FISHING WITH DYNAMITE.
AQ DF MQ  Post #: 21
2/27/2012 19:37:53   
Riffus Maximus

Still playing that game? That explains why there's not any improvement on Sundays. Don't worry, the next weeks, I'll definitively post those screenies on time.
AQ DF MQ AQW  Post #: 22
2/28/2012 7:04:29   

@ Fishy:



Well,if u really mean that u better join me in AQW then! Loads of fishing n loads of dynamite too!


AQ DF AQW Epic  Post #: 23
2/28/2012 12:19:09   

Except that this thread is about AQ, not AQW. Stay on topic please.
AQ DF MQ  Post #: 24
2/28/2012 15:59:42   

Yep! U r right Diggy...I guess it was that "Space Station13" that got me confused...

On topic,then: Is it final that this starts @ 10 PM from now on?!

< Message edited by theosenia -- 2/28/2012 16:02:55 >
AQ DF AQW Epic  Post #: 25
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Paxia Clans >> Paxia Ultimate Conquest - Thread II
Page 1 of 912345>»
Jump to:


Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Forum Software © ASPPlayground.NET Advanced Edition