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2/24/2012 6:55:50   
Remorse
Member

We all know that keeping a high wepon standard with our wepons can be extremely hard, with new wepons and levels coming out constatnly leaving the older wepons and armours to slowly depreciate to nothing.


I would like to point out that I think it's a problem that as players to play this game at a sensible price we can only have good quality wepons and gear for a very SHORT amount of time. Hence most of us will have a limited time as actuly being a player of varium standard, infact alot of my varium gear from earlier years are now equal in stats with many non varium alternates and lesser in damage.

And I think this area is a major conern.


The main problem is enhacments, With all the new features like PVP drops its great and all, and the brocken wepons would be a great way to stock up the inventory BUT a major problem any varium using player comes into is having to enhance EVERTHING.

Now I say we have to enhance it even though we dont, but if you consider that most NON varium wepons and armour are almost equal with the varium alternates but with enahcments giving it a major bonus to the varium wepons, to say that you DONT have to enahce your gear if your a varium user is like saying you don't HAVE to pay for varium.

If you pay for varium we might aswel get the full bonus it offers and that includes enahcments.

Now it is obvious that their are Credit payment option for enahcments BUT if you consider how impractical the price is its likely you wont get enough credits to enahance a varium wepon/armour fully with creidts before it depreciates to being worse then a non varium alternate....


I have found that I have ALOT of old varium gear that in some builds I wish I could use but I simply cant and are infact limited to only one set because of the extreme enahcments price.


Many players and the devs won't see this a major problem now, but enhacments is relatively new at least its new for guns and auxes and over time it will become clear that this will be the most likely cause for players simply not being able to sustain a varium benfit.


Which Is why I think some seroius changes need to be made to enahcments.
One obvious solution would be to make the enahcments transferable. eg. switch you enahments from one wepon/armour to antoher.
Or, place a enhacements sell back of around 80-90% (high so that players can sustain the varium benfits, the alternate being players give up in supporting or even playing the game)

This solution would fix the major price for enahcments by making them last ALOT longer in time.

But, this would not fix the major balance issues enahcments have on balance which also leads to players having limited time with the game as evetually alot willbe fed up with the balance and lack of attention balance obviolsy needs.

One way to fix enahcments in both price and balance is by using a sugestion I came up with a while ago and that is to change enhacments from being BONUS stats to be TRANSFERABLE stats.
In other words each enahcement slot represents the amount of times you can change the EXSISTING wepons stats into a diffrent stat.
For example a forstbane has 8Dex 8Tech and 8Support and 10 enahcments, with my sugetion you could use the enahcments to switch the stats to for example to be 10 STR 8 dex and 6 tech there were a total of 10 changes so the whole 10 enhacments were used in this case.

This means the balanc effect from the bonus stats is minimsed AND the necesity for enahcments reduced thus meaning enahcments will no longer be compulsary to have if you want a full varium benefit,
It will also give the stat placemnt on wepon more meaning because to save money you would wont well placed stats on your wepons so you dont need to enahce them, but if you have alot of varium/credits and you want to keep your current equipment but you want the to have difffrent stats then enahcments would be the way to go.

Obviolsy to implement this there would need to be a enahcment sellback added so if a player no longer wishes to have enahcments because they like the stat placment of there wepons they could get a reasonable sellback from them.



What do you guys think about players having a limted varium benfit time?
Do yout think its a problem needing to be adressed?

Discuss.

Remorse Less.





< Message edited by Remorse -- 2/24/2012 7:00:05 >
Epic  Post #: 1
2/24/2012 7:42:51   
SouL Prisoner
Member

The solution to this prob is :

* Reduce the price of enhance.

Or

* Feature to move ur Enhance frm one weapon to other .( To not give too much advantage to this feature , the enhance can only be moved trice frm one weapon to another .

< Message edited by soulprisnerx -- 2/24/2012 7:43:29 >


_____________________________

AQ DF MQ AQW Epic  Post #: 2
2/24/2012 7:59:15   
Stabilis
Member

Fact is, item production to the staff is about making sales. The kickback is not providing the item durability through extended periods of time, and the item is literally obsolete. Care has to be taken in how fast you want to upgrade the current stats of this game.

Remember, better doesn't necessarily mean bigger.
AQ Epic  Post #: 3
2/24/2012 8:16:13   
King FrostLich
Member

Ohh please, tomorrow's update has broken weapon drops which can be repaired for a small amount of varium and when sold, it gives back varium with a slightly higher price. And honestly speaking, not all items are degraded to being weak. The eggzookas are still the best zookas in the game despite the caterpillar zooka and the wraith cannons being released. It's just that people want to buy more and more stuff and saying the game is expensive.
Epic  Post #: 4
2/24/2012 10:00:38   
Remorse
Member

^ Having ONE set of fully enahnced gear ALONE is enough to say its expansive.

Then when you consider you may want diffrent version eg. energy/phiscal primary, gun, and aux or a phiscal /res armour.

So basically 2 set minumum of each, AND then also add robots onto that leaving a massive cost.


Whats the point of getting cheaper wepons via brocken wepons if you can NEVER use them because they needs enhacening...

Needing all that equipment just to be equal with the rest of the varium users.

Then it doesnt matter if say you were lucky enough to get an item that was good enough to last ALMOST a year...
With this cost it should LAST ALOT longer.

I havnt baught anything since the frsot destroyer, then before that tesla after that I had purchased nothing since the bunnyzooka last year.

I have lasted extremely well with ONE set So DONT YOU ACUSE ME of buying too much stuff then compalining about it. Im still using unenhanced beta gun!!!


I have been as resoruceful as you can get while actuly paying and I still think there is something wrong so perhaps its worth listening!

< Message edited by Remorse -- 2/24/2012 10:03:21 >
Epic  Post #: 5
2/24/2012 18:18:46   
nico0las
Member

Well, I play with outdated gear (but recently enhanced my Delta Staff, so that's more recent), and do VERY well (90+%).
The thing is do you feel you are being pushed to buy when a new weapon is released? Try finding the potential your current items have.
I understand there are "OP weapons" out there that you don't have. It's the skill that makes the player, not the gear.

In any case, lowering enhancement prices would be fantastic. 100 varium per enhancement point, 10 000 credits per enhancement point. Adds up to 1000 varium at 10 and 100 000 credits at 10.
MQ AQW Epic  Post #: 6
2/24/2012 18:21:24   
rej
Member

Simple fix that I have been stressing for the last year or so: Increase varium item Sellback to 50%.
AQ DF MQ AQW Epic  Post #: 7
2/24/2012 18:31:12   
Stabilis
Member

This is a big issue to me (the lightning fast production rate of new gear).
AQ Epic  Post #: 8
2/24/2012 18:48:03   
goldslayer1
Member

quote:

Do yout think its a problem needing to be adressed?

have enhancements like aqw so u can make that old lvl 30 wep a lvl 34 weps.

and have alot more choosing in how u want to look in battle.
and like i mentioned many times, this would revive some of the old items, that NW put time into drawing.
enhancements like the ones in AQW, would basically revive alot of the old art.

NOTE: the lvl scaling should be really well balanced. as we dont want founder or betas weps being to op at lvl 34.
this would be to make old weapons usable, not OP.

if the devs are going to do this, they need a really good balance team that doesn't screw up with the lvl scaling of lvl by lvl.
(and i think they can get more balancers)

so what we should do is have the lvls have set amount of stats.
example, lvl 34 weapons have 36 stats on average (which should be 34 not 36, then people wonder why theres inflation)


EXAMPLES: of scales
Varium weapon: rare
Primary
lvl 34: 36 stats, +34 damage.
lvl 33: 34 stats +33 damage.
lvl 32: 33 stats +32 damage.

[insert table for gun, aux, and armors below here)


now thats for rare items,
then there would be a different't table for seasonal varium items.

then another for regular ingame var items

and so on and forth for every category.

@remorse
if u want to make a full suggestion on lvl enhancements.
then please let me know if u want me to make a balanced table that would make sure all items of whatever lvls get equal share of what they should have. (i already thought of every possible angle in my mind, its just a matter of writting it down)
AQW Epic  Post #: 9
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