Far Out Peace Zard
«Earth Mastercraft pet. Reduces all damage dealt by all sources. Can Daze the monster.»
Also see other Peace Zards ( Chillin', Tubular, Gnarly, Mellow, Funky, Groovy)
Power Level: 33, Mastercraft
CHA Level: 33
Location: The Transporter!
Training Difficulty: 14
The pet attempts to Daze the monster* (2 rounds, 25% chance of not acting each round). Earth-element monsters are immune to the Daze**. The monster takes a +1 bonus to its save***:
Level: 33 vs MonsterLevel Rate: Occurs when monster is not Dazed.
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK
Damage: 6-16 plus 238% Stats
BTH: 8 plus Stats
Rate: Occurs if monster is Dazed.
Damage dealt during the battle is reduced by 20%. This effect can be negated by a save roll and the save roll is made independently for every hit. This affects the following:
- All monster attacks that target the player. The save roll is:
Level: MonsterLevel vs 33
Major: MonsterCHA vs YourCHA
Minor: MonsterLUK vs YourLUK
- All non-monster attacks that target the monster. This includes player, specials, spells, pet, guest, and "other". There is a [50 + (33-YourLevel)/5]% chance of resisting this effect for these attack types, with a minimum of 30% and a maximum of 70%.
**The foe is immune to Good Vibrations!
***Your foe does not seem to be feeling groovy!
The Peaceful Aura reduces damage by 20%!
Your foe overcomes the Peaceful Aura
You overcome the Peaceful Aura
This Peace Zard creates a peaceful aura around it that can reduce the damage of any attacks made in its presence! It also can play Doctor Feelgood and help mellow out your foes by putting them in a Daze for a short time!
Image thanks to Dragoon23. Basic stats thanks to Xrai and AVA. Numbers thanks to BlackAces. Write-up thanks in part to AVA and Balu. Corrections thanks to BlackAces and In Media Res.
< Message edited by Dragoon23 -- 6/11/2012 3:04:23 >