Hun Kingq
Member
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andy123, you know with HELO if they block you get no energy if you get blocked, no health, little damage, little return. No smart Blood mage would have it on max. Quite a few would have either fireball/plasma cannon combo with max deadly aim. Plasma cannon/Plasma Rain combo with max Deadly Aim. Both Scernios would mean low DEX and what does low dex means high damage with physical weapons. What happens when you malfunction, lowers tech increases damage. What happens when emp is used, loss of energy. What happens when Atom smasher is used, because of low dex not blocked anymore, loss of energy. Right now does the Blood Mage have anything but boosters to return energy, no. The the amount of damage the Blood Mage does make a difference at 23% health return, no. Against the Hunter class a blood Mage could regular strike 4 times and get blocked 3 times but most likely get blocked 4 times and they even block bot attacks. Sometimes tact mercs and mercs block that often. does HELO increase the damage output, no, all it does is combine Blood Lust and reroute giving them a unique unlinked skill. So saying it would make that class overpowered would not because it does not increase the power of that class, something that many of you fail to grasp. So andy123 show everyone how HELO will increase the power of the Blood Mage. Everyone keeps trying to say all multis are the same, I have been playing a super strength Blood Mage in 2vs2, that means very low tech no energy armor, physical armor with low dex. A Blood Mage with tech at 140 (40-48) only got 37 damage, a tact merc on the same team with support at 135 (28-34) got 55 plus damage with artillery strike. A cyber hunter with 156 (40-48) Dex got 50 plus damage. I have done 2vs2 long enough to know that the multis are not equal. To help out the battle tracker I would go back and do a super high tech build with enough energy because all of you will either throw an EMP or Atom smash me so they can't get the data from Plasma Rain to improve it but for some reason you don't want to throw an EMP or Atom smasher anyone else especially when your on my side. Does the tact merc still have Atom smasher? If yes and a tact merc is not using it allowing the Blood Mage or any other class to use their next attacks it is your fault for loosing the match. On a 2vs2 leader board one time I saw a Blood Mage in the top 3 he had 75% win ratio while the other two had 85% or greater so this Blood Mage had to do more 2vs2 battles to even get in the top three so the Blood Mage class is not just fine.
< Message edited by Hun Kingq -- 3/3/2012 23:18:20 >
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