Ranloth
Banned
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Hmm, so currently it's Bludgeon fight about its power right? It was brought before, Cheapshot and Double Strike. CS has lower EP cost, 25% chance to Crit and 10% defence ignore at Lvl 1 while DS had 25% more damage and higher Energy cost. 25% more damage > 10% defence ignore but we're counting in fact it costs less Energy and has 25% chance to Crit which isn't maybe fair. How it links in with Bludgeon? If you give more power boost to Double Strike or some effect + lowered Energy cost, then Bludgeon will be fine. Currently it's Cheapshot > Bludgeon > Double Strike. All of them can miss, all but Bludgeon are Tier 1 skills. Tier 2 is Bludgeon so surely it can have more power, but it's also locked for Physical attack and has 4% more damage boost over Double Strike which is type-free; Energy or Physical. Bludgeon has good synergy with Reroute, right? Lower EP cost of Double Strike then it should be fine, as if you compare DS to CS, then DS costs considerably more than CS at maxed Lvl - was it up to 10 Energy difference for damage boost while CS ignores even more defence + fixed 25% chance to crit? What else is there to say? Bludgeon isn't OP'ed in any way, it's DS' Energy cost which makes it sometimes not good enough to use effectively. I've noticed Caster TM being OP'ed, well from this discussion here. I managed to actually fight one yesterday on my Lvl 29 Merc, and the Caster TM was Varium + Lvl 31. If I had Atom, I could've killed their skill (Plasma or Multi) as they casted it 3 times before I lost and their damage was pitiful, it didn't go past 10, not including the weapons so their weakness is Energy. Once you take it, it's basically a plain fight while using Atom/EMP/Assimilation at right moment. May I say, all classes but BM possess either of them. BM is glass-cannon so I guess that's why it doesn't have that kind of skill, although Assimilation would be good for them but not my case. Won't disagree they are quite strong, but the key lies in Energy. Once you take it away, it's simple fight using Physical items as their Dex is low from what I've noticed across my other chars. If you don't have it then tough, it ain't balance issue as you decided to have Energy items. I'm speaking from Mercenary perspective when I fought Caster TM, remember it was a Varium one as well, and I met a few on my Support TM, who's Lvl 33 and also Varium but I managed to get one hit of Assimilation right which takes off just 3 Energy but disabled their attack for one turn and managed to kill them. From CHs point of view, got one at Lvl 27, I fought quite a few which aren't tough. May it be Plasma Armor though, EMP is really big help with them as it does ruin their strategy and cannot kill me as quick. It will work even without Plasma Armor as I have quite high Tech and E Armor. And lastly TLM, I have Lvl 29 TLM semi-Varium, and somewhat Str-Support build who relies on Poison. I have 30ish Resistance so can lower down their damage, but once I use Poison on them, let them attack (I don't have Atom trained, no Club) and at 1/2 HP, I can heal thanks to my Reroute. That leaves them with no Energy or for one more attack + pitiful damage afterwards, and me with a bit over 1/2 of my HP which is usually in 50s area. So it's a simple fight after it. Unfortunately, cannot say how BHs deal with it as I don't own one anymore but I guess EMP works there as well as Bloodlust. Just assuming so.
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